Player Matchup

Rama
Rama
Platinum V
 
Rama
Platinum V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum I
Campmepls
Bacchus
Platinum I
Level 143
God Stats
0W - 3L
1,244 SR
Queue Stats
132W - 126L
1,839 MMR
Solo
Fenrir
Fenrir
Gold I
Mohlvagabond
Fenrir
Gold I
Level 109
God Stats
24W - 24L
1,503 SR
Queue Stats
577W - 593L
1,719 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
chausséaumoine
Sun Wukong
Diamond V
Level 157
God Stats
13W - 15L
1,550 SR
Queue Stats
347W - 333L
2,111 MMR
Solo
Scylla
Scylla
Gold I
hOR4ci0
Scylla
Gold I
Level 94
God Stats
0W - 2L
1,515 SR
Queue Stats
53W - 43L
1,723 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,462 SR
1,779 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 169
1,707 SR
1,841 MMR
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 273
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond V
Kùsakabe
Poseidon
Diamond V
Level 125
God Stats
4W - 2L
1,732 SR
Queue Stats
98W - 79L
2,017 MMR
Solo
Surtr
Surtr
Masters
Vellux
Surtr
Masters
Level 182
God Stats
8W - 3L
1,783 SR
Queue Stats
473W - 416L
2,361 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
Z3uthen
Kumbhakarna
Platinum V
Level 125
God Stats
11W - 2L
1,846 SR
Queue Stats
75W - 69L
1,766 MMR
Solo
Serqet
Serqet
Gold I
ÃłìštãŔ
Serqet
Gold I
Level 142
God Stats
27W - 30L
1,673 SR
Queue Stats
273W - 264L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
3 / 1 / 1
10,086
593
8,498
8,621
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
Campmepls
Bacchus
13
1 / 6 / 2
8,085
476
7,881
16,761
15,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
14
1 / 10 / 2
7,958
468
4,972
18,066
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
chausséaumoine
Sun Wukong
15
0 / 3 / 3
8,934
526
7,363
13,987
9,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Scylla
hOR4ci0
Scylla
14
2 / 6 / 1
8,869
522
5,281
9,335
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SusanoNe ZhaNu Wa

VS

Bans
Maman BrigitteTiamatRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
2 / 2 / 8
9,331
549
6,770
6,854
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
Kùsakabe
Poseidon
19
6 / 1 / 8
11,772
692
13,570
7,463
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Vellux
Surtr
16
3 / 2 / 3
10,375
610
10,062
14,371
12,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kumbhakarna
Z3uthen
Kumbhakarna
13
0 / 0 / 15
8,405
494
5,337
12,439
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
15 / 2 / 6
10,862
639
13,293
12,624
6,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
7
Kills
26
26
Deaths
7
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
1
1
3.5
W
Xbalanque
 
Xbalanque
2
2
8
3
L
Bacchus
Campmepls
Bacchus
1
6
2
0.33
W
Poseidon
Kùsakabe
Poseidon
6
1
8
10
L
Fenrir
1
10
2
0.2
W
Surtr
Vellux
Surtr
3
2
3
2.25
W
Kumbhakarna
Z3uthen
Kumbhakarna
0
0
15
7.5
L
Sun Wukong
chausséaumoine
Sun Wukong
0
3
3
0.5
L
Scylla
hOR4ci0
Scylla
2
6
1
0.42
W
15
2
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,995
Damage
49,032
66,770
Taken
53,751
37,039
Mitigated
34,729
14,727
Healing
12,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,498
6,614
0
3,190
8,621
3,058
649
2,315
6,288
0
78,860
W
Xbalanque
 
Xbalanque
6,770
2,520
0
3,255
6,854
2,501
707
952
5,902
0
74,344
L
Bacchus
Campmepls
Bacchus
7,881
505
0
1,840
16,761
15,992
0
6,360
10,008
22,934
2,743
W
Poseidon
Kùsakabe
Poseidon
13,570
1,410
0
830
7,463
3,029
80
2,668
4,795
119,047
1,374
L
Fenrir
4,972
1,513
0
5,296
18,066
5,727
0
4,252
13,168
0
58,956
W
Surtr
Vellux
Surtr
10,062
2,801
0
5,535
14,371
12,191
16
1,350
12,235
4,974
77,147
W
Kumbhakarna
Z3uthen
Kumbhakarna
5,337
635
0
1,953
12,439
10,704
0
4,093
8,252
25,707
0
L
Sun Wukong
chausséaumoine
Sun Wukong
7,363
630
0
4,151
13,987
9,918
0
2,003
11,118
0
72,885
L
Scylla
hOR4ci0
Scylla
5,281
367
0
250
9,335
2,344
0
4,707
4,163
64,789
0
W
13,293
3,714
0
1,274
12,624
6,304
0
3,926
8,652
0
74,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,932
Gold Earned
50,745
568
Minions Killed
586
0
Camps Cleared
0
1,592,467
Distance Traveled
1,822,002
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,086
593
149
9
0
293,810
0
W
Xbalanque
9,331
549
119
7
0
330,854
6
L
Bacchus
8,085
476
36
2
0
336,411
3
W
Poseidon
11,772
692
205
12
0
376,961
0
L
Fenrir
7,958
468
93
5
0
307,837
2
W
Surtr
10,375
610
123
7
0
328,328
0
W
Kumbhakarna
8,405
494
34
2
0
364,493
6
L
Sun Wukong
8,934
526
161
9
0
341,266
0
L
Scylla
8,869
522
129
8
0
313,143
1
W
Serqet
10,862
639
105
6
0
421,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role