Player Matchup

Hercules
Hercules
 
Hercules
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ARAUCAMAN777
Yemoja
Level 86
God Stats
3W - 1L
1,876 SR
Queue Stats
205W - 195L
1,529 Elo+
Solo
Hou Yi
Hou Yi
Black69Cherry
Hou Yi
Level 23
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 2L
1,311 Elo+
Party 1
Hun Batz
Hun Batz
OddyNuuff
Hun Batz
Level 20
God Stats
0W - 2L
1,304 SR
Queue Stats
3W - 8L
1,358 Elo+
Party 1
Gilgamesh
Gilgamesh
zeusuragiri
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,225 Elo+
Party 1
Team Averages
Level 68
1,498 SR
1,385 Elo+

VS

Team Averages
Level 130
1,542 SR
1,463 Elo+
Cerberus
Cerberus
Bibi-2504
Cerberus
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,393 Elo+
Solo
Skadi
Skadi
FlokiWartooth
Skadi
Level 128
God Stats
5W - 4L
1,463 SR
Queue Stats
326W - 334L
1,515 Elo+
Solo
Hel
Hel
QueenCoffeex3
Hel
Level 153
God Stats
6W - 1L
1,747 SR
Queue Stats
437W - 440L
1,520 Elo+
Solo
Merlin
Merlin
SaunFicy21
Merlin
Level 125
God Stats
12W - 6L
1,482 SR
Queue Stats
209W - 227L
1,401 Elo+
Solo
Nox
Nox
tokomsono-calmo
Nox
Level 122
God Stats
2W - 1L
1,519 SR
Queue Stats
138W - 141L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
3 / 4 / 3
11,375
669
16,766
19,702
24,937
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
17
0 / 5 / 5
10,644
626
14,196
22,575
21,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 7 / 1
10,015
589
9,119
14,706
6,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
OddyNuuff
Hun Batz
16
2 / 3 / 3
10,865
639
12,044
22,635
19,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
zeusuragiri
Gilgamesh
18
2 / 5 / 5
10,723
631
18,173
27,223
27,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bibi-2504
Cerberus
19
3 / 2 / 21
12,594
741
16,751
32,272
47,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
7 / 2 / 14
12,288
723
24,723
14,150
7,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

19
4 / 1 / 20
11,341
667
7,439
12,645
7,938
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
SaunFicy21
Merlin
20
7 / 1 / 15
12,370
728
23,642
11,620
7,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
3 / 2 / 20
11,206
659
17,085
13,008
7,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
114
8
Kills
24
24
Deaths
8
17
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
4
3
1.13
L
Yemoja
0
5
5
0.5
W
Cerberus
Bibi-2504
Cerberus
3
2
21
6.75
L
1
7
1
0.21
W
7
2
14
7
L
Hun Batz
OddyNuuff
Hun Batz
2
3
3
1.17
W
4
1
20
14
W
Merlin
SaunFicy21
Merlin
7
1
15
14.5
W
3
2
20
6.5
L
Gilgamesh
zeusuragiri
Gilgamesh
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,298
Damage
89,640
106,841
Taken
83,695
100,378
Mitigated
77,708
40,818
Healing
54,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
16,766
1,316
1,694
6,946
19,702
24,937
0
12,975
6,727
1,268
30,684
L
Yemoja
14,196
1,723
12,144
3,995
22,575
21,679
28
12,639
9,936
31,784
1,138
W
Cerberus
Bibi-2504
Cerberus
16,751
941
940
12,072
32,272
47,595
267
3,862
27,634
26,811
2,023
L
9,119
2,417
0
16
14,706
6,294
0
10,989
3,717
0
31,739
W
24,723
7,321
2,514
1,899
14,150
7,434
1,469
2,991
11,084
0
45,796
L
Hun Batz
OddyNuuff
Hun Batz
12,044
832
4,865
6,642
22,635
19,824
0
8,815
13,820
0
27,650
W
7,439
721
23,743
8,786
12,645
7,938
724
2,369
10,194
18,727
842
W
Merlin
SaunFicy21
Merlin
23,642
705
38
814
11,620
7,250
1,101
3,844
7,682
43,644
0
W
17,085
46
2,284
1,121
13,008
7,491
823
1,581
11,297
36,142
0
L
Gilgamesh
zeusuragiri
Gilgamesh
18,173
3,224
721
3,795
27,223
27,644
0
18,239
8,984
0
26,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,622
Gold Earned
59,799
172
Minions Killed
198
0
Camps Cleared
0
1,379,946
Distance Traveled
1,556,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,375
669
31
2
0
304,771
0
L
Yemoja
10,644
626
30
2
0
243,752
0
W
Cerberus
12,594
741
40
2
0
362,703
0
L
Hou Yi
10,015
589
53
3
0
232,278
0
W
Skadi
12,288
723
40
2
0
260,427
0
L
Hun Batz
10,865
639
36
2
0
324,380
0
W
Hel
11,341
667
23
1
0
343,120
0
W
Merlin
12,370
728
56
3
0
297,907
0
W
Nox
11,206
659
39
2
0
291,859
0
L
Gilgamesh
10,723
631
22
1
0
274,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role