Player Matchup

Hades
Hades
 
Hades
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DARKJD66
Amaterasu
Level 122
God Stats
15W - 16L
1,403 SR
Queue Stats
191W - 175L
1,463 Elo+
Solo
Fafnir
Fafnir
Ghostwarriorx25
Fafnir
Level 155
God Stats
0W - 1L
1,243 SR
Queue Stats
24W - 26L
1,498 Elo+
Solo
Artemis
Artemis
Pickles19k
Artemis
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 33L
1,405 Elo+
Solo
Ishtar
Ishtar
purplerain021717
Ishtar
Level 34
God Stats
0W - 1L
1,229 SR
Queue Stats
8W - 9L
1,402 Elo+
Solo
Team Averages
Level 114
1,375 SR
1,454 Elo+

VS

Team Averages
Level 90
1,487 SR
1,472 Elo+
Baba Yaga
Baba Yaga
DarthCyker
Baba Yaga
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
390W - 403L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Kiratons
Danzaburou
Level 72
God Stats
13W - 10L
1,556 SR
Queue Stats
198W - 199L
1,491 Elo+
Solo
Ravana
Ravana
Lavelfera12
Ravana
Level 67
God Stats
23W - 15L
1,730 SR
Queue Stats
192W - 225L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
Mordeyo
Gilgamesh
Level 57
God Stats
5W - 3L
1,147 SR
Queue Stats
91W - 111L
1,515 Elo+
Solo
Cthulhu
Cthulhu
StoneDrg
Cthulhu
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
490W - 478L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
2 / 4 / 4
6,938
496
6,736
13,003
5,119
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
DARKJD66
Amaterasu
12
0 / 4 / 1
6,789
485
4,022
15,272
10,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
5 / 3 / 2
7,925
566
6,882
13,779
14,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Pickles19k
Artemis
12
0 / 3 / 0
6,944
496
2,102
8,262
2,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 7 / 3
5,751
411
2,677
8,241
2,374
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DarthCyker
Baba Yaga
14
4 / 2 / 6
8,792
628
12,913
6,336
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Kiratons
Danzaburou
15
4 / 0 / 3
9,758
697
7,700
5,985
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
12
5 / 3 / 3
7,645
546
7,503
8,233
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Gilgamesh
Mordeyo
Gilgamesh
15
6 / 0 / 0
9,391
671
7,106
10,803
8,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
StoneDrg
Cthulhu
12
2 / 2 / 7
7,703
550
6,621
11,274
6,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
21
21
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
2
4
4
1
L
Amaterasu
DARKJD66
Amaterasu
0
4
1
0.13
W
Baba Yaga
DarthCyker
Baba Yaga
4
2
6
3.5
L
5
3
2
2
W
Danzaburou
Kiratons
Danzaburou
4
0
3
5.5
W
Ravana
5
3
3
2.17
W
Gilgamesh
Mordeyo
Gilgamesh
6
0
0
6
L
Artemis
Pickles19k
Artemis
0
3
0
0
W
Cthulhu
StoneDrg
Cthulhu
2
2
7
2.75
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,419
Damage
41,843
58,557
Taken
42,631
34,883
Mitigated
21,358
18,916
Healing
9,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
6,736
499
301
5,548
13,003
5,119
0
6,120
6,503
47,139
1,048
L
Amaterasu
DARKJD66
Amaterasu
4,022
2,147
0
5,081
15,272
10,656
0
1,901
13,348
0
41,159
W
Baba Yaga
DarthCyker
Baba Yaga
12,913
1,187
0
1,649
6,336
2,358
550
4,133
2,203
57,814
775
L
6,882
1,826
0
5,294
13,779
14,355
0
5,787
7,568
26,483
0
W
Danzaburou
Kiratons
Danzaburou
7,700
1,944
0
1,887
5,985
2,174
2,576
1,190
4,795
0
72,605
W
Ravana
7,503
1,917
0
3,230
8,233
2,249
446
3,561
4,672
0
46,879
W
Gilgamesh
Mordeyo
Gilgamesh
7,106
2,904
0
1,272
10,803
8,575
308
91
10,712
95
65,422
L
Artemis
Pickles19k
Artemis
2,102
595
0
2,269
8,262
2,379
0
1,646
6,570
0
46,911
W
Cthulhu
StoneDrg
Cthulhu
6,621
328
128
1,806
11,274
6,002
0
4,505
6,769
24,557
179
L
2,677
1,294
0
423
8,241
2,374
0
2,739
5,232
0
20,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,347
Gold Earned
43,289
348
Minions Killed
473
0
Camps Cleared
0
1,329,412
Distance Traveled
1,433,152
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,938
496
102
7
0
271,496
2
L
Amaterasu
6,789
485
81
6
0
281,323
0
W
Baba Yaga
8,792
628
116
8
0
277,485
0
L
Fafnir
7,925
566
38
3
0
261,574
0
W
Danzaburou
9,758
697
121
9
0
291,362
4
W
Ravana
7,645
546
79
6
0
293,827
0
W
Gilgamesh
9,391
671
106
8
0
276,444
0
L
Artemis
6,944
496
88
6
0
277,544
0
W
Cthulhu
7,703
550
51
4
0
294,034
3
L
Ishtar
5,751
411
39
3
0
237,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role