Player Matchup

Pele
Pele
 
Pele
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
MarcioMonteiro20
Chiron
Level 145
God Stats
5W - 6L
1,464 SR
Queue Stats
343W - 317L
1,503 Elo+
Solo
Nut
Nut
NSNC71
Nut
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 27L
1,456 Elo+
Party 1
Ra
Ra
多余的解释
Ra
Level 145
God Stats
4W - 7L
1,335 SR
Queue Stats
158W - 160L
1,426 Elo+
Party 1
Team Averages
Level 131
1,460 SR
1,477 Elo+

VS

Team Averages
Level 124
1,525 SR
1,479 Elo+
Awilix
Awilix
Dr4che
Awilix
Level 141
God Stats
6W - 5L
1,574 SR
Queue Stats
509W - 478L
1,415 Elo+
Solo
Kukulkan
Kukulkan
FrazRessurected
Kukulkan
Level 106
God Stats
3W - 1L
1,776 SR
Queue Stats
14W - 15L
1,564 Elo+
Solo
Surtr
Surtr
JaiRoSEVILLANO
Surtr
Level 100
God Stats
9W - 8L
1,495 SR
Queue Stats
65W - 62L
1,487 Elo+
Solo
Bacchus
Bacchus
Pyro121
Bacchus
Level 122
God Stats
24W - 21L
1,506 SR
Queue Stats
1,029W - 983L
1,480 Elo+
Solo
Rama
Rama
betytoborre
Rama
Level 151
God Stats
2W - 5L
1,272 SR
Queue Stats
163W - 176L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 3 / 0
4,759
476
1,575
7,435
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
 
Scylla
7
0 / 3 / 0
4,130
413
3,613
5,768
3,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 0
4,676
468
792
5,659
1,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nut
NSNC71
Nut
8
0 / 1 / 0
4,427
443
4,210
4,865
1,466
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 1 / 0
5,286
529
565
4,560
1,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dr4che
Awilix
10
4 / 0 / 1
5,766
577
2,886
5,557
1,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
11
1 / 0 / 4
6,509
651
5,731
1,855
643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 0
6,259
626
3,047
5,813
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Pyro121
Bacchus
8
2 / 0 / 2
5,390
539
3,236
6,211
3,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 0 / 2
5,428
543
2,714
4,401
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
0
0
L
Scylla
 
Scylla
0
3
0
0
W
Awilix
Dr4che
Awilix
4
0
1
4.5
W
Kukulkan
1
0
4
3
W
1
1
0
1
L
0
1
0
0
L
Nut
NSNC71
Nut
0
1
0
0
W
Bacchus
Pyro121
Bacchus
2
0
2
3
W
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,755
Damage
17,614
28,287
Taken
23,837
9,864
Mitigated
9,909
8,040
Healing
5,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,575
134
0
1,246
7,435
2,365
0
1,718
5,717
0
37,335
L
Scylla
 
Scylla
3,613
721
0
1,733
5,768
3,041
0
2,350
3,418
15,051
1,860
W
Awilix
Dr4che
Awilix
2,886
1,152
0
1,243
5,557
1,861
0
228
5,329
0
35,374
W
Kukulkan
5,731
465
0
446
1,855
643
192
94
1,761
48,304
801
W
3,047
910
0
1,190
5,813
2,161
655
565
5,248
926
40,500
L
792
270
30
2,136
5,659
1,618
0
3,180
2,479
0
23,909
L
Nut
NSNC71
Nut
4,210
2,530
0
1,183
4,865
1,466
0
1,625
3,240
0
27,447
W
Bacchus
Pyro121
Bacchus
3,236
237
0
1,485
6,211
3,878
292
1,474
4,737
9,453
0
W
2,714
2,285
0
1,404
4,401
1,366
0
1,720
2,681
0
31,337
L
565
37
0
1,712
4,560
1,374
0
115
4,445
33,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,278
Gold Earned
29,352
270
Minions Killed
291
0
Camps Cleared
0
906,637
Distance Traveled
1,043,613
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,759
476
66
7
0
232,691
0
L
Scylla
4,130
413
17
2
0
179,752
4
W
Awilix
5,766
577
51
5
0
230,257
0
W
Kukulkan
6,509
651
99
10
0
212,340
0
W
Surtr
6,259
626
71
7
0
185,744
0
L
Chiron
4,676
468
59
6
0
141,723
0
L
Nut
4,427
443
49
5
0
174,502
0
W
Bacchus
5,390
539
15
2
0
222,748
5
W
Rama
5,428
543
55
6
0
192,524
0
L
Ra
5,286
529
79
8
0
177,969
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role