Player Matchup

Artemis
Artemis
DEEJHUDG22
Artemis
Level 183
God Stats
3W - 3L
1,387 SR
Queue Stats
138W - 142L
1,481 Elo+
Solo
Cupid
Cupid
DaintyFoal270
Cupid
Level 102
God Stats
5W - 7L
1,401 SR
Queue Stats
456W - 497L
1,525 Elo+
Solo
Zeus
Zeus
HellishGNO
Zeus
Level 126
God Stats
0W - 3L
1,195 SR
Queue Stats
203W - 189L
1,521 Elo+
Solo
Jormungandr
Jormungandr
Iced Troll
Jormungandr
Level 129
God Stats
18W - 4L
1,838 SR
Queue Stats
210W - 244L
1,453 Elo+
Solo
Thanatos
Thanatos
lllRaylll
Thanatos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 49L
1,335 Elo+
Solo
Team Averages
Level 113
1,464 SR
1,463 Elo+

VS

Team Averages
Level 120
1,609 SR
1,465 Elo+
Mulan
Mulan
DeadShotDark
Mulan
Level 129
God Stats
3W - 0L
1,818 SR
Queue Stats
317W - 325L
1,460 Elo+
Solo
Kukulkan
Kukulkan
HangDown88
Kukulkan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,486 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SummerGainz
Morgan Le Fay
Level 127
God Stats
3W - 2L
1,524 SR
Queue Stats
364W - 372L
1,444 Elo+
Solo
Medusa
Medusa
ldeue4
Medusa
Level 187
God Stats
21W - 10L
1,702 SR
Queue Stats
2,004W - 2,114L
1,410 Elo+
Solo
Cupid
Cupid
warfield1118
Cupid
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DEEJHUDG22
Artemis
20
12 / 7 / 4
12,739
749
25,420
20,228
8,997
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 2 / 0
7,180
422
0
1,616
231
20
8 / 7 / 7
13,605
800
23,009
12,986
5,056
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jormungandr
Iced Troll
Jormungandr
5
0 / 2 / 0
7,180
422
0
2,000
517
Thanatos
lllRaylll
Thanatos
5
0 / 1 / 0
7,180
422
0
769
136

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 5
13,562
798
3,709
18,085
12,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
HangDown88
Kukulkan
19
3 / 5 / 7
12,123
713
6,288
10,468
3,772
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morgan Le Fay
SummerGainz
Morgan Le Fay
20
3 / 4 / 8
12,339
726
6,871
13,513
5,539
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
ldeue4
Medusa
18
4 / 5 / 4
12,076
710
8,448
13,695
5,735
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 6 / 7
12,892
758
8,674
18,056
8,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
50
20
Kills
19
19
Deaths
23
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Artemis
DEEJHUDG22
Artemis
12
7
4
2
L
0
2
0
0
W
6
3
5
2.83
W
Kukulkan
HangDown88
Kukulkan
3
5
7
1.3
L
8
7
7
1.64
L
Jormungandr
Iced Troll
Jormungandr
0
2
0
0
W
Morgan Le Fay
SummerGainz
Morgan Le Fay
3
4
8
1.75
W
Medusa
ldeue4
Medusa
4
5
4
1.2
L
Thanatos
lllRaylll
Thanatos
0
1
0
0
W
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,429
Damage
33,990
37,599
Taken
73,817
14,937
Mitigated
35,391
5,509
Healing
25,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DEEJHUDG22
Artemis
25,420
9,482
267
3,506
20,228
8,997
0
7,137
12,954
1,201
47,697
L
0
0
0
0
1,616
231
0
809
807
0
0
W
3,709
0
452
6,632
18,085
12,008
698
5,554
12,531
192
9,723
W
Kukulkan
HangDown88
Kukulkan
6,288
51
871
857
10,468
3,772
1,232
6,243
4,225
25,234
0
L
23,009
2,113
464
1,272
12,986
5,056
0
4,332
8,470
55,872
0
L
Jormungandr
Iced Troll
Jormungandr
0
0
0
0
2,000
517
0
999
1,001
0
0
W
Morgan Le Fay
SummerGainz
Morgan Le Fay
6,871
1,537
0
1,011
13,513
5,539
3,089
5,349
8,164
34,204
227
W
Medusa
ldeue4
Medusa
8,448
2,103
174
1,406
13,695
5,735
1,599
2,693
11,002
0
37,483
L
Thanatos
lllRaylll
Thanatos
0
0
0
0
769
136
0
38
679
0
0
W
8,674
3,180
6,011
7,658
18,056
8,337
923
4,371
13,685
0
18,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,884
Gold Earned
62,992
109
Minions Killed
195
0
Camps Cleared
0
483,182
Distance Traveled
1,411,862
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,739
749
45
3
0
243,989
0
L
Cupid
7,180
422
0
0
0
301
0
W
Mulan
13,562
798
16
1
0
324,073
0
W
Kukulkan
12,123
713
41
2
0
280,519
0
L
Zeus
13,605
800
64
4
0
238,347
0
L
Jormungandr
7,180
422
0
0
0
174
0
W
Morgan Le Fay
12,339
726
52
3
0
281,991
0
W
Medusa
12,076
710
57
3
0
237,158
0
L
Thanatos
7,180
422
0
0
0
371
0
W
Cupid
12,892
758
29
2
0
288,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role