Player Matchup

Achilles
Achilles
UT576
Achilles
Level 159
God Stats
18W - 14L
1,603 SR
Queue Stats
148W - 171L
1,391 Elo+
Solo
Cthulhu
Cthulhu
Zai-Lockett
Cthulhu
Level 128
God Stats
26W - 13L
1,629 SR
Queue Stats
309W - 329L
1,521 Elo+
Solo
Ix Chel
Ix Chel
n3wl1F30826
Ix Chel
Level 68
God Stats
3W - 7L
1,382 SR
Queue Stats
90W - 91L
1,381 Elo+
Solo
Team Averages
Level 118
1,538 SR
1,431 Elo+

VS

Team Averages
Level 72
1,500 SR
1,382 Elo+
Baron Samedi
Baron Samedi
ItsFlamingoo
Baron Samedi
Level 61
God Stats
2W - 6L
1,475 SR
Queue Stats
24W - 27L
1,395 Elo+
Party 1
King Arthur
King Arthur
JulianLaw
King Arthur
Level 116
God Stats
0W - 2L
1,607 SR
Queue Stats
5W - 12L
1,375 Elo+
Party 1
Anubis
Anubis
TTVPhantom1097
Anubis
Level 38
God Stats
10W - 18L
1,418 SR
Queue Stats
52W - 91L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
UT576
Achilles
16
3 / 3 / 1
12,570
698
5,986
20,088
22,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Zai-Lockett
Cthulhu
20
5 / 0 / 4
15,073
837
25,618
24,613
32,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
n3wl1F30826
Ix Chel
20
1 / 2 / 5
13,631
757
12,642
13,805
4,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsFlamingoo
Baron Samedi
18
2 / 3 / 2
12,313
684
16,504
14,913
7,358
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
JulianLaw
King Arthur
18
1 / 3 / 3
12,027
668
12,621
20,529
19,665
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

19
2 / 3 / 1
13,052
725
10,596
13,891
6,678
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
9
Kills
5
5
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ItsFlamingoo
Baron Samedi
2
3
2
1
L
King Arthur
JulianLaw
King Arthur
1
3
3
0.83
L
2
3
1
0.83
W
Achilles
UT576
Achilles
3
3
1
1.17
W
Cthulhu
Zai-Lockett
Cthulhu
5
0
4
7
W
Ix Chel
n3wl1F30826
Ix Chel
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,246
Damage
39,721
58,506
Taken
49,333
59,192
Mitigated
33,701
23,577
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ItsFlamingoo
Baron Samedi
16,504
1,897
1,438
3,778
14,913
7,358
221
10,639
3,801
34,098
480
L
King Arthur
JulianLaw
King Arthur
12,621
1,324
0
2,785
20,529
19,665
66
12,815
6,768
0
31,623
L
10,596
337
0
2,662
13,891
6,678
0
11,819
1,705
57,403
0
W
Achilles
UT576
Achilles
5,986
1,163
0
3,091
20,088
22,253
288
9,368
10,720
0
15,582
W
Cthulhu
Zai-Lockett
Cthulhu
25,618
840
119
2,519
24,613
32,160
800
10,023
14,548
73,329
4,100
W
Ix Chel
n3wl1F30826
Ix Chel
12,642
1,294
10,644
7,204
13,805
4,779
1,376
7,635
6,170
42,037
231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,274
Gold Earned
37,392
177
Minions Killed
176
0
Camps Cleared
0
909,476
Distance Traveled
875,372
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,313
684
44
2
0
283,834
0
L
King Arthur
12,027
668
33
2
0
315,207
0
L
Anubis
13,052
725
99
6
0
276,331
2
W
Achilles
12,570
698
12
1
0
240,514
0
W
Cthulhu
15,073
837
91
5
0
345,951
0
W
Ix Chel
13,631
757
74
4
0
323,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role