Player Matchup

Artio
Artio
Gold III
EazyE0302
Artio
Gold III
Level 148
God Stats
10W - 11L
1,569 SR
Queue Stats
274W - 328L
1,650 MMR
Party 2
Artemis
Artemis
Platinum II
Kinglc_150
Artemis
Platinum II
Level 119
God Stats
8W - 11L
1,637 SR
Queue Stats
371W - 456L
1,891 MMR
Solo
Nu Wa
Nu Wa
Platinum I
MaHDi-23
Nu Wa
Platinum I
Level 156
God Stats
115W - 98L
1,587 SR
Queue Stats
399W - 429L
2,130 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,598 SR
1,890 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,626 SR
1,840 MMR
Cerberus
Cerberus
Platinum I
Buy Sum
Cerberus
Platinum I
Level 128
God Stats
30W - 20L
1,607 SR
Queue Stats
155W - 109L
1,726 MMR
Party 1
Bacchus
Bacchus
Platinum I
RoAChxKLiP666
Bacchus
Platinum I
Level 149
God Stats
157W - 123L
1,631 SR
Queue Stats
649W - 513L
1,838 MMR
Party 1
Medusa
Medusa
Diamond V
Snarky Hunter
Medusa
Diamond V
Level 154
God Stats
4W - 5L
1,640 SR
Queue Stats
222W - 145L
1,956 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
EazyE0302
Artio
16
1 / 2 / 1
9,876
705
8,797
19,234
19,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Kinglc_150
Artemis
16
1 / 6 / 1
10,290
735
10,790
14,430
4,337
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
MaHDi-23
Nu Wa
17
0 / 1 / 1
10,273
734
17,403
7,838
2,328
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
SerqetCthulhuKumbhakarnaNe ZhaFafnir

VS

Bans
KuzenboDiscordiaGebPersephoneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Buy Sum
Cerberus
18
4 / 0 / 5
11,702
836
11,371
19,646
17,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
17
2 / 1 / 6
10,806
772
6,734
17,628
23,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 1 / 6
12,133
867
19,254
14,170
5,782
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
9
9
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Buy Sum
Cerberus
4
0
5
6.5
L
Artio
EazyE0302
Artio
1
2
1
0.75
L
Artemis
Kinglc_150
Artemis
1
6
1
0.25
L
Nu Wa
MaHDi-23
Nu Wa
0
1
1
0.5
W
Bacchus
2
1
6
5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,990
Damage
37,359
41,502
Taken
51,444
26,446
Mitigated
46,718
12,303
Healing
22,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Buy Sum
Cerberus
11,371
282
0
8,772
19,646
17,861
696
10,214
9,396
42,497
1,444
L
Artio
EazyE0302
Artio
8,797
772
567
6,914
19,234
19,781
0
6,504
12,129
20,942
305
L
Artemis
Kinglc_150
Artemis
10,790
3,735
0
2,966
14,430
4,337
52
6,725
7,360
0
47,278
L
Nu Wa
MaHDi-23
Nu Wa
17,403
5,987
0
1,856
7,838
2,328
272
3,595
4,081
50,275
525
W
Bacchus
6,734
879
0
5,180
17,628
23,075
285
7,003
10,620
26,039
2,244
W
19,254
8,079
0
8,803
14,170
5,782
3,780
8,828
5,324
0
97,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,439
Gold Earned
34,641
172
Minions Killed
241
0
Camps Cleared
0
773,723
Distance Traveled
799,873
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,702
836
72
5
0
288,536
3
L
Artio
9,876
705
25
2
0
270,575
2
L
Artemis
10,290
735
85
6
0
243,233
0
L
Nu Wa
10,273
734
62
4
0
259,915
0
W
Bacchus
10,806
772
37
3
0
258,779
0
W
Medusa
12,133
867
132
9
0
252,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role