Player Matchup

Raijin
Raijin
LuckyHunt
Raijin
Level 68
God Stats
1W - 3L
1,181 SR
Queue Stats
106W - 133L
1,417 Elo+
Party 1
Artio
Artio
MissedValentine
Artio
Level 87
God Stats
2W - 1L
1,466 SR
Queue Stats
103W - 101L
1,518 Elo+
Party 1
Pele
Pele
MrBusterCherry
Pele
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 96L
1,487 Elo+
Party 1
Shiva
Shiva
Mrs Hellfar
Shiva
Level 86
God Stats
3W - 0L
1,837 SR
Queue Stats
186W - 168L
1,583 Elo+
Solo
He Bo
He Bo
SkodenBoston
He Bo
Level 103
God Stats
3W - 5L
1,259 SR
Queue Stats
347W - 351L
1,391 Elo+
Solo
Team Averages
Level 89
1,448 SR
1,479 Elo+

VS

Team Averages
Level 97
1,411 SR
1,422 Elo+
Medusa
Medusa
Dissidia16
Medusa
Level 81
God Stats
5W - 6L
1,436 SR
Queue Stats
103W - 103L
1,473 Elo+
Party 2
Ne Zha
Ne Zha
El Don CG
Ne Zha
Level 135
God Stats
9W - 8L
1,458 SR
Queue Stats
228W - 220L
1,493 Elo+
Party 2
Chernobog
Chernobog
ImDeceptive
Chernobog
Level 146
God Stats
4W - 4L
1,565 SR
Queue Stats
705W - 693L
1,450 Elo+
Solo
Eset
Eset
TAIMAISHUx04
Eset
Level 108
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 3L
1,431 Elo+
Solo
Freya
Freya
joniblack
Freya
Level 17
God Stats
0W - 2L
1,289 SR
Queue Stats
13W - 30L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
LuckyHunt
Raijin
10
1 / 1 / 9
6,096
1,219
3,701
3,755
1,324
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 13
6,619
1,324
2,500
7,231
6,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
11 / 2 / 2
7,787
1,557
6,875
5,611
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 0 / 12
6,235
1,247
4,531
6,423
4,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 2 / 4
6,106
1,221
1,435
5,163
1,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dissidia16
Medusa
10
0 / 4 / 6
5,281
1,056
5,111
5,547
1,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
El Don CG
Ne Zha
9
2 / 5 / 1
5,241
1,048
4,382
5,379
1,749
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chernobog
ImDeceptive
Chernobog
10
1 / 3 / 3
5,288
1,058
5,234
5,588
1,712
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
4 / 3 / 2
6,259
1,252
7,109
4,625
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
joniblack
Freya
5
0 / 0 / 0
4,391
878
0
0
0

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
15
Kills
7
7
Deaths
15
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
Dissidia16
Medusa
0
4
6
0.75
L
Ne Zha
El Don CG
Ne Zha
2
5
1
0.5
L
Chernobog
ImDeceptive
Chernobog
1
3
3
0.83
W
Raijin
LuckyHunt
Raijin
1
1
9
5.5
W
1
2
13
3.75
W
11
2
2
6
W
0
0
12
6
W
2
2
4
2
L
4
3
2
1.67
L
Freya
joniblack
Freya
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,042
Damage
21,836
28,183
Taken
21,139
16,386
Mitigated
6,364
13,618
Healing
3,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Dissidia16
Medusa
5,111
1,621
65
154
5,547
1,624
0
2,109
3,438
0
13,414
L
Ne Zha
El Don CG
Ne Zha
4,382
476
51
378
5,379
1,749
0
1,964
3,415
0
7,290
L
Chernobog
ImDeceptive
Chernobog
5,234
3,316
207
1,116
5,588
1,712
0
1,917
3,671
0
7,926
W
Raijin
LuckyHunt
Raijin
3,701
227
231
237
3,755
1,324
266
829
2,838
11,028
114
W
2,500
506
1,950
2,348
7,231
6,813
27
1,547
5,446
4,345
0
W
6,875
1,753
478
1,734
5,611
2,294
379
1,111
4,414
0
14,218
W
4,531
53
1,813
2,985
6,423
4,415
162
1,392
4,731
0
8,877
W
1,435
0
425
1,417
5,163
1,540
31
1,264
3,645
8,337
0
L
7,109
468
610
585
4,625
1,279
0
1,624
3,001
9,298
0
L
Freya
joniblack
Freya
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,843
Gold Earned
26,460
66
Minions Killed
38
0
Camps Cleared
0
463,769
Distance Traveled
380,866
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,281
1,056
15
3
0
90,167
0
L
Ne Zha
5,241
1,048
4
1
0
94,174
0
L
Chernobog
5,288
1,058
7
1
0
88,569
0
W
Raijin
6,096
1,219
15
3
0
84,287
0
W
Artio
6,619
1,324
6
1
0
105,015
0
W
Pele
7,787
1,557
17
3
0
81,344
0
W
Shiva
6,235
1,247
13
3
0
105,807
0
W
He Bo
6,106
1,221
15
3
0
87,316
0
L
Eset
6,259
1,252
12
2
0
107,956
0
L
Freya
4,391
878
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role