Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
EV4D
Cerberus
Level 202
God Stats
1W - 5L
1,413 SR
Queue Stats
169W - 164L
1,483 Elo+
Party 1
He Bo
He Bo
LazyTechsyn
He Bo
Level 149
God Stats
7W - 7L
1,506 SR
Queue Stats
378W - 414L
1,430 Elo+
Solo
Thoth
Thoth
MasterFoxFire333
Thoth
Level 140
God Stats
4W - 8L
1,542 SR
Queue Stats
81W - 98L
1,506 Elo+
Solo
Raijin
Raijin
chops2511
Raijin
Level 155
God Stats
3W - 5L
1,363 SR
Queue Stats
161W - 156L
1,496 Elo+
Party 1
Team Averages
Level 163
1,465 SR
1,483 Elo+

VS

Team Averages
Level 114
1,498 SR
1,473 Elo+
Nu Wa
Nu Wa
CapalotKingKy
Nu Wa
Level 125
God Stats
17W - 9L
1,667 SR
Queue Stats
768W - 747L
1,474 Elo+
Party 2
Anubis
Anubis
MonkeySlayer299
Anubis
Level 43
God Stats
3W - 2L
1,507 SR
Queue Stats
125W - 135L
1,460 Elo+
Party 2
Hel
Hel
TheObsidianMoose
Hel
Level 125
God Stats
3W - 1L
1,665 SR
Queue Stats
231W - 224L
1,485 Elo+
Party 2
Serqet
Serqet
TuxedoMaskPony
Serqet
Level 144
God Stats
1W - 5L
1,153 SR
Queue Stats
86W - 106L
1,463 Elo+
Solo
Da Ji
Da Ji
slzsck
Da Ji
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 140L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 6
7,782
707
3,780
9,968
6,108
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cerberus
EV4D
Cerberus
13
0 / 2 / 4
7,558
687
3,001
12,008
11,300
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 3 / 4
7,246
659
6,058
6,444
1,794
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 2
7,858
714
8,860
6,748
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
chops2511
Raijin
13
3 / 3 / 3
7,580
689
6,543
8,621
3,124
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 6
7,740
704
9,852
5,195
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
4 / 2 / 6
8,231
748
7,458
8,471
3,764
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
4 / 1 / 6
8,797
800
8,937
7,968
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 1 / 7
7,903
718
3,407
6,215
6,932
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
slzsck
Da Ji
14
1 / 1 / 9
8,157
742
8,715
7,928
4,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
7
Kills
11
11
Deaths
7
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
6
3
W
0
2
6
1.5
L
Cerberus
EV4D
Cerberus
0
2
4
1
L
2
3
4
1.33
L
2
2
2
1.5
W
4
2
6
3.5
W
4
1
6
7
W
2
1
7
5.5
L
Raijin
chops2511
Raijin
3
3
3
1.5
W
Da Ji
slzsck
Da Ji
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,242
Damage
38,369
43,789
Taken
35,777
24,286
Mitigated
19,847
21,184
Healing
21,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,780
467
9,632
3,774
9,968
6,108
0
6,176
3,642
11,977
1,342
W
9,852
1,110
504
253
5,195
1,604
0
4,327
533
27,187
0
L
Cerberus
EV4D
Cerberus
3,001
15
618
3,534
12,008
11,300
0
6,822
4,981
16,847
0
L
6,058
124
409
162
6,444
1,794
0
4,594
1,800
12,952
0
L
8,860
343
596
530
6,748
1,960
0
3,903
2,737
25,144
812
W
7,458
153
172
1,454
8,471
3,764
334
6,465
1,573
19,065
0
W
8,937
396
8,837
5,075
7,968
2,602
267
6,656
1,200
20,706
0
W
3,407
764
1,992
1,061
6,215
6,932
43
3,579
2,268
0
5,613
L
Raijin
chops2511
Raijin
6,543
241
971
958
8,621
3,124
0
4,752
3,869
12,850
0
W
Da Ji
slzsck
Da Ji
8,715
1,062
83
2,023
7,928
4,945
0
5,169
2,433
0
16,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,024
Gold Earned
40,828
111
Minions Killed
115
0
Camps Cleared
0
930,478
Distance Traveled
1,068,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,782
707
21
2
0
177,783
0
W
Nu Wa
7,740
704
28
3
0
193,675
0
L
Cerberus
7,558
687
37
3
0
196,774
0
L
He Bo
7,246
659
12
1
0
184,454
0
L
Thoth
7,858
714
33
3
0
192,434
0
W
Anubis
8,231
748
31
3
0
200,748
0
W
Hel
8,797
800
21
2
0
203,870
0
W
Serqet
7,903
718
11
1
0
249,822
0
L
Raijin
7,580
689
8
1
0
179,033
0
W
Da Ji
8,157
742
24
2
0
220,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role