Player Matchup

Ravana
Ravana
 
Ravana
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
K3LL3R
Hou Yi
Level 155
God Stats
1W - 0L
1,894 SR
Queue Stats
115W - 98L
1,634 Elo+
Party 1
Zeus
Zeus
almanaquezumbi
Zeus
Level 181
God Stats
46W - 20L
1,644 SR
Queue Stats
393W - 313L
1,758 Elo+
Party 1
Vamana
Vamana
αIphα
Vamana
Level 174
God Stats
38W - 11L
1,794 SR
Queue Stats
163W - 38L
1,891 Elo+
Party 1
Team Averages
Level 162
1,666 SR
1,657 Elo+

VS

Team Averages
Level 108
1,476 SR
1,434 Elo+
Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BesoDMoza
Horus
Level 66
God Stats
2W - 1L
1,847 SR
Queue Stats
7W - 14L
1,327 Elo+
Solo
Hercules
Hercules
Phoenix045
Hercules
Level 117
God Stats
2W - 4L
1,478 SR
Queue Stats
279W - 278L
1,452 Elo+
Party 2
Serqet
Serqet
RissingR
Serqet
Level 167
God Stats
3W - 6L
1,460 SR
Queue Stats
220W - 228L
1,484 Elo+
Party 2
Kukulkan
Kukulkan
haianjonas
Kukulkan
Level 85
God Stats
0W - 7L
1,094 SR
Queue Stats
33W - 49L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
12 / 1 / 7
8,741
672
9,807
7,711
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
 
Sylvanus
12
2 / 1 / 18
7,805
600
4,943
12,587
9,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
K3LL3R
Hou Yi
14
3 / 0 / 4
7,963
613
4,782
7,556
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 1 / 11
8,944
688
16,299
7,752
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vamana
αIphα
Vamana
14
3 / 1 / 3
8,552
658
4,340
8,072
6,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 6 / 0
7,046
542
4,927
9,337
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
BesoDMoza
Horus
9
1 / 7 / 1
6,011
462
3,377
15,177
10,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Phoenix045
Hercules
6
0 / 3 / 1
5,523
425
2,194
5,310
3,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
RissingR
Serqet
14
2 / 4 / 2
7,407
570
5,141
11,217
3,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
haianjonas
Kukulkan
11
1 / 9 / 2
6,570
505
2,261
9,309
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
10
29
Kills
4
4
Deaths
29
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
12
1
7
15.5
W
Sylvanus
 
Sylvanus
2
1
18
11
L
Izanami
 
Izanami
0
6
0
0
L
Horus
BesoDMoza
Horus
1
7
1
0.21
W
Hou Yi
K3LL3R
Hou Yi
3
0
4
5
L
Hercules
Phoenix045
Hercules
0
3
1
0.17
L
Serqet
RissingR
Serqet
2
4
2
0.75
W
9
1
11
14.5
L
Kukulkan
haianjonas
Kukulkan
1
9
2
0.22
W
Vamana
αIphα
Vamana
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,171
Damage
17,900
43,678
Taken
50,350
23,736
Mitigated
22,821
16,920
Healing
9,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,807
3,260
0
3,762
7,711
3,122
0
474
7,085
0
50,220
W
Sylvanus
 
Sylvanus
4,943
1,328
2,497
4,811
12,587
9,353
276
543
11,702
18,629
0
L
Izanami
 
Izanami
4,927
3,461
0
1,554
9,337
3,102
1,057
2,639
6,652
0
59,605
L
Horus
BesoDMoza
Horus
3,377
1,371
170
1,897
15,177
10,199
0
9,098
6,034
0
10,420
W
Hou Yi
K3LL3R
Hou Yi
4,782
1,945
0
1,290
7,556
2,695
266
0
7,433
0
53,953
L
Hercules
Phoenix045
Hercules
2,194
464
0
1,598
5,310
3,200
0
684
4,347
0
15,871
L
Serqet
RissingR
Serqet
5,141
1,730
0
3,534
11,217
3,608
0
2,196
8,976
0
51,201
W
16,299
7,687
0
2,938
7,752
2,371
483
1,059
6,659
66,824
1,846
L
Kukulkan
haianjonas
Kukulkan
2,261
92
0
366
9,309
2,712
0
6,533
2,776
30,066
0
W
Vamana
αIphα
Vamana
4,340
1,980
0
1,622
8,072
6,195
3,636
185
7,700
0
64,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,005
Gold Earned
32,557
427
Minions Killed
326
0
Camps Cleared
0
1,356,170
Distance Traveled
1,194,994
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,741
672
75
6
0
333,174
0
W
Sylvanus
7,805
600
15
1
0
282,735
4
L
Izanami
7,046
542
106
8
0
236,310
2
L
Horus
6,011
462
22
2
0
271,229
0
W
Hou Yi
7,963
613
112
9
0
238,091
3
L
Hercules
5,523
425
25
2
0
121,643
0
L
Serqet
7,407
570
97
7
0
313,391
0
W
Zeus
8,944
688
100
8
0
243,048
0
L
Kukulkan
6,570
505
76
6
0
252,421
0
W
Vamana
8,552
658
125
10
0
259,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role