Player Matchup

Anubis
Anubis
A-Discovery
Anubis
Level 150
God Stats
4W - 3L
1,506 SR
Queue Stats
113W - 105L
1,516 Elo+
Solo
Ishtar
Ishtar
GONapolitain
Ishtar
Level 145
God Stats
1W - 1L
1,832 SR
Queue Stats
155W - 154L
1,558 Elo+
Solo
Chang'e
Chang'e
JugularVein
Chang'e
Level 143
God Stats
0W - 2L
1,264 SR
Queue Stats
161W - 165L
1,560 Elo+
Solo
Ne Zha
Ne Zha
LYN NEFILIM
Ne Zha
Level 158
God Stats
1W - 5L
1,296 SR
Queue Stats
309W - 311L
1,585 Elo+
Solo
Fafnir
Fafnir
Vulneris
Fafnir
Level 116
God Stats
7W - 8L
1,507 SR
Queue Stats
585W - 563L
1,489 Elo+
Solo
Team Averages
Level 142
1,481 SR
1,541 Elo+

VS

Team Averages
Level 127
1,591 SR
1,535 Elo+
Discordia
Discordia
Kreamsoda 125
Discordia
Level 146
God Stats
2W - 1L
1,579 SR
Queue Stats
321W - 337L
1,497 Elo+
Solo
Ix Chel
Ix Chel
SpartenChris90
Ix Chel
Level 100
God Stats
5W - 5L
1,547 SR
Queue Stats
104W - 74L
1,592 Elo+
Party 1
Khepri
Khepri
ToriTK421
Khepri
Level 136
God Stats
2W - 2L
1,417 SR
Queue Stats
152W - 150L
1,499 Elo+
Party 2
Odin
Odin
WombatKing74
Odin
Level 155
God Stats
3W - 2L
1,702 SR
Queue Stats
153W - 141L
1,515 Elo+
Party 2
Shiva
Shiva
veryveryrare
Shiva
Level 99
God Stats
3W - 5L
1,709 SR
Queue Stats
138W - 116L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
5
0 / 1 / 0
6,254
481
278
794
240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ishtar
17
2 / 4 / 7
8,888
684
13,176
10,359
4,663
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
JugularVein
Chang'e
17
0 / 4 / 8
8,808
678
7,090
13,709
7,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ne Zha
18
7 / 5 / 5
10,176
783
12,833
13,191
6,579
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Vulneris
Fafnir
16
2 / 6 / 4
8,720
671
4,870
17,374
23,697
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kreamsoda 125
Discordia
18
3 / 1 / 14
10,375
798
18,421
7,285
3,025
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
3 / 2 / 15
10,596
815
8,404
8,971
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Khepri
ToriTK421
Khepri
17
2 / 2 / 14
10,038
772
5,246
12,508
10,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 5 / 12
10,438
803
6,739
15,762
15,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

17
8 / 3 / 6
10,778
829
11,034
16,002
13,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
81
11
Kills
20
20
Deaths
13
24
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
1
0
0
L
Ishtar
2
4
7
1.38
L
Chang'e
JugularVein
Chang'e
0
4
8
1
W
Discordia
Kreamsoda 125
Discordia
3
1
14
10
L
Ne Zha
7
5
5
1.9
W
3
2
15
5.25
W
Khepri
ToriTK421
Khepri
2
2
14
4.5
L
Fafnir
Vulneris
Fafnir
2
6
4
0.67
W
4
5
12
2
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,247
Damage
49,844
55,427
Taken
60,528
42,213
Mitigated
46,538
17,775
Healing
26,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
278
0
0
10
794
240
0
393
401
256
0
L
Ishtar
13,176
9,001
0
0
10,359
4,663
0
6,834
3,525
0
29,637
L
Chang'e
JugularVein
Chang'e
7,090
679
6,748
5,621
13,709
7,034
0
7,055
6,654
28,826
329
W
Discordia
Kreamsoda 125
Discordia
18,421
425
965
1,628
7,285
3,025
1,860
773
6,512
37,909
728
L
Ne Zha
12,833
1,725
673
2,404
13,191
6,579
0
7,680
5,511
0
26,605
W
8,404
882
8,112
3,597
8,971
3,684
2,174
2,759
6,208
22,512
176
W
Khepri
ToriTK421
Khepri
5,246
342
1,199
997
12,508
10,797
240
2,045
10,449
17,174
0
L
Fafnir
Vulneris
Fafnir
4,870
1,607
322
1,997
17,374
23,697
0
10,223
7,151
8,917
0
W
6,739
1,418
1,148
858
15,762
15,995
975
2,875
12,887
62
17,390
W
11,034
717
4,017
4,184
16,002
13,037
722
3,670
12,328
503
20,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,846
Gold Earned
52,225
113
Minions Killed
139
0
Camps Cleared
0
809,873
Distance Traveled
1,141,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,254
481
0
0
0
12,228
0
L
Ishtar
8,888
684
31
2
0
186,115
0
L
Chang'e
8,808
678
53
4
0
215,947
0
W
Discordia
10,375
798
47
4
0
258,719
0
L
Ne Zha
10,176
783
21
2
0
218,784
0
W
Ix Chel
10,596
815
30
2
0
223,389
0
W
Khepri
10,038
772
20
2
0
220,365
0
L
Fafnir
8,720
671
8
1
0
176,799
0
W
Odin
10,438
803
25
2
0
213,534
0
W
Shiva
10,778
829
17
1
0
225,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role