Player Matchup

Apollo
Apollo
Platinum IV
 
Apollo
Platinum IV
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Platinum II
 
Xbalanque
Platinum II
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum II
Numba1JahFan
Raijin
Platinum II
Level 149
God Stats
5W - 5L
1,636 SR
Queue Stats
392W - 374L
1,911 MMR
Solo
Serqet
Serqet
Platinum II
Thekidbelowme
Serqet
Platinum II
Level 90
God Stats
10W - 8L
1,656 SR
Queue Stats
75W - 58L
1,833 MMR
Solo
Freya
Freya
Platinum IV
itzTony09
Freya
Platinum IV
Level 156
God Stats
11W - 11L
1,540 SR
Queue Stats
106W - 91L
1,844 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,567 SR
1,718 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,689 SR
1,870 MMR
Fenrir
Fenrir
Platinum III
Grave2
Fenrir
Platinum III
Level 200
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 19L
1,888 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond III
Grave3
Gilgamesh
Diamond III
Level 179
God Stats
7W - 5L
1,722 SR
Queue Stats
361W - 320L
1,946 MMR
Party 2
Ullr
Ullr
Platinum IV
MalditoMMG
Ullr
Platinum IV
Level 99
God Stats
3W - 7L
1,489 SR
Queue Stats
142W - 136L
1,694 MMR
Party 1
Fafnir
Fafnir
Diamond V
NuWaOnlyFans
Fafnir
Diamond V
Level 109
God Stats
5W - 0L
2,020 SR
Queue Stats
178W - 150L
1,913 MMR
Solo
Scylla
Scylla
Platinum II
ZACHakaPAPI
Scylla
Platinum II
Level 182
God Stats
3W - 2L
1,714 SR
Queue Stats
109W - 87L
1,909 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
3 / 5 / 1
7,429
531
4,230
13,055
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
 
Xbalanque
10
0 / 7 / 1
5,968
426
2,479
10,857
2,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
13
2 / 3 / 3
7,804
557
6,966
7,372
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 5 / 6
7,560
540
7,547
12,115
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
itzTony09
Freya
12
2 / 8 / 2
7,310
522
3,704
12,380
4,397
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AresDa JiSurtrBakasura

VS

Bans
YmirCu ChulainnSobekRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grave2
Fenrir
13
4 / 3 / 6
8,449
604
6,081
12,515
6,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Grave3
Gilgamesh
15
8 / 3 / 6
9,313
665
12,957
12,137
4,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
8 / 2 / 1
10,353
740
11,554
11,108
3,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fafnir
15
6 / 1 / 3
9,302
664
8,989
8,899
6,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Scylla
15
2 / 2 / 3
9,063
647
3,165
5,236
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
11
Kills
28
28
Deaths
11
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
5
1
0.7
L
Xbalanque
 
Xbalanque
0
7
1
0.07
W
Fenrir
Grave2
Fenrir
4
3
6
2.33
W
Gilgamesh
Grave3
Gilgamesh
8
3
6
3.67
W
8
2
1
4.25
W
Fafnir
6
1
3
7.5
L
Raijin
2
3
3
1.17
L
4
5
6
1.4
W
Scylla
2
2
3
1.75
L
Freya
itzTony09
Freya
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,926
Damage
42,746
55,779
Taken
49,895
16,961
Mitigated
21,832
9,486
Healing
9,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,230
1,865
0
4,166
13,055
4,318
0
3,716
9,339
0
41,742
L
Xbalanque
 
Xbalanque
2,479
791
0
1,346
10,857
2,357
0
1,340
9,517
0
29,167
W
Fenrir
Grave2
Fenrir
6,081
2,129
0
2,833
12,515
6,216
0
1,703
10,447
0
28,472
W
Gilgamesh
Grave3
Gilgamesh
12,957
4,057
0
3,487
12,137
4,522
91
2,076
9,715
0
62,948
W
11,554
3,309
0
1,863
11,108
3,845
2,447
1,864
8,940
0
87,641
W
Fafnir
8,989
2,919
0
565
8,899
6,143
0
2,491
6,408
56,541
4,526
L
Raijin
6,966
455
0
919
7,372
1,499
0
4,305
3,067
59,564
0
L
7,547
2,592
0
959
12,115
4,390
0
2,530
9,585
0
45,145
W
Scylla
3,165
566
0
540
5,236
1,106
2,043
2,156
2,978
62,822
0
L
Freya
itzTony09
Freya
3,704
1,137
0
2,096
12,380
4,397
0
103
12,277
33,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,071
Gold Earned
46,480
404
Minions Killed
498
0
Camps Cleared
0
1,375,165
Distance Traveled
1,528,616
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,429
531
83
6
0
279,963
0
L
Xbalanque
5,968
426
59
4
0
238,878
0
W
Fenrir
8,449
604
45
3
0
316,929
6
W
Gilgamesh
9,313
665
98
7
0
286,345
0
W
Ullr
10,353
740
135
10
0
281,278
0
W
Fafnir
9,302
664
88
6
0
330,657
0
L
Raijin
7,804
557
125
9
0
273,131
0
L
Serqet
7,560
540
77
6
0
330,091
0
W
Scylla
9,063
647
132
9
0
313,407
3
L
Freya
7,310
522
60
4
0
253,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role