Player Matchup

Poseidon
Poseidon
MasterLeo117
Poseidon
Level 178
God Stats
22W - 21L
1,637 SR
Queue Stats
300W - 294L
1,518 Elo+
Solo
Danzaburou
Danzaburou
Maxximin
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
lLou lHoltz
Thanatos
Level 137
God Stats
1W - 2L
1,515 SR
Queue Stats
9W - 16L
1,395 Elo+
Solo
Nut
Nut
sunflowerbabyc
Nut
Level 124
God Stats
17W - 28L
1,394 SR
Queue Stats
331W - 309L
1,467 Elo+
Solo
Geb
Geb
urmomone
Geb
Level 8
God Stats
0W - 1L
1,318 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 99
1,473 SR
1,476 Elo+

VS

Team Averages
Level 134
1,570 SR
1,507 Elo+
Arachne
Arachne
Diddac
Arachne
Level 129
God Stats
42W - 42L
1,484 SR
Queue Stats
625W - 590L
1,465 Elo+
Solo
Xing Tian
Xing Tian
ExtrinsicPenguin
Xing Tian
Level 159
God Stats
2W - 1L
1,472 SR
Queue Stats
312W - 314L
1,492 Elo+
Party 1
Janus
Janus
Gemischtrassig
Janus
Level 143
God Stats
5W - 2L
1,567 SR
Queue Stats
221W - 209L
1,495 Elo+
Party 1
Medusa
Medusa
ScaledSavior
Medusa
Level 84
God Stats
6W - 1L
1,651 SR
Queue Stats
163W - 155L
1,500 Elo+
Party 1
Tyr
Tyr
StorMDraK
Tyr
Level 156
God Stats
6W - 1L
1,679 SR
Queue Stats
83W - 62L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MasterLeo117
Poseidon
12
0 / 2 / 0
5,825
583
3,798
3,592
980
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Maxximin
Danzaburou
6
0 / 5 / 0
4,433
443
2,800
5,356
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
lLou lHoltz
Thanatos
10
0 / 4 / 0
4,789
479
3,135
8,306
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 1 / 0
4,972
497
41
4,222
1,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 6 / 0
4,245
425
2,202
7,922
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Diddac
Arachne
12
6 / 0 / 2
6,327
633
4,343
8,630
3,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
9
3 / 0 / 5
6,114
611
3,138
5,811
2,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 5
6,428
643
3,559
2,466
687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
10
6 / 0 / 3
6,746
675
7,262
6,014
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 0
6,518
652
271
3,126
2,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
17
18
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
Diddac
Arachne
6
0
2
7
W
Xing Tian
3
0
5
5.5
W
2
0
5
4.5
L
Poseidon
MasterLeo117
Poseidon
0
2
0
0
L
Danzaburou
Maxximin
Danzaburou
0
5
0
0
W
Medusa
6
0
3
7.5
W
0
0
0
0
L
Thanatos
lLou lHoltz
Thanatos
0
4
0
0
L
0
1
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,976
Damage
18,573
29,398
Taken
26,047
11,720
Mitigated
11,353
5,549
Healing
11,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Diddac
Arachne
4,343
3,146
0
4,462
8,630
3,175
156
892
7,738
0
44,705
W
Xing Tian
3,138
292
1,489
2,131
5,811
2,820
144
1,954
3,857
9,376
0
W
3,559
113
0
337
2,466
687
0
1,590
876
39,040
404
L
Poseidon
MasterLeo117
Poseidon
3,798
520
0
676
3,592
980
0
1,518
1,976
47,187
0
L
Danzaburou
Maxximin
Danzaburou
2,800
1,012
0
180
5,356
1,450
161
1,871
3,421
0
18,489
W
Medusa
7,262
3,966
104
2,099
6,014
2,258
543
1,210
4,804
0
44,800
W
271
58
0
1,126
3,126
2,413
0
354
2,772
0
46,040
L
Thanatos
lLou lHoltz
Thanatos
3,135
1,001
0
3,761
8,306
3,270
0
1,240
6,914
0
32,923
L
41
0
0
516
4,222
1,186
0
347
3,835
0
25,307
L
2,202
495
0
416
7,922
4,834
12
1,327
6,555
8,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,264
Gold Earned
32,133
289
Minions Killed
342
0
Camps Cleared
0
995,412
Distance Traveled
1,003,359
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,327
633
79
8
0
237,496
0
W
Xing Tian
6,114
611
4
0
0
193,732
3
W
Janus
6,428
643
81
8
0
193,423
4
L
Poseidon
5,825
583
112
11
0
204,343
0
L
Danzaburou
4,433
443
41
4
0
199,628
0
W
Medusa
6,746
675
82
8
0
167,139
2
W
Tyr
6,518
652
96
10
0
211,569
2
L
Thanatos
4,789
479
65
7
0
228,658
3
L
Nut
4,972
497
61
6
0
166,671
7
L
Geb
4,245
425
10
1
0
196,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role