Player Matchup

Maui
Maui
AadmS
Maui
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 119L
1,520 Elo+
Party 2
Rama
Rama
DevilsDollface
Rama
Level 29
God Stats
6W - 2L
1,858 SR
Queue Stats
77W - 77L
1,489 Elo+
Party 2
Fenrir
Fenrir
SleepyMamba
Fenrir
Level 123
God Stats
2W - 3L
1,532 SR
Queue Stats
35W - 34L
1,497 Elo+
Solo
Nu Wa
Nu Wa
TheEmeraldOni
Nu Wa
Level 67
God Stats
8W - 6L
1,659 SR
Queue Stats
215W - 215L
1,503 Elo+
Solo
Lancelot
Lancelot
ilphaesn
Lancelot
Level 102
God Stats
27W - 24L
1,559 SR
Queue Stats
260W - 241L
1,518 Elo+
Party 2
Team Averages
Level 74
1,622 SR
1,505 Elo+

VS

Team Averages
Level 74
1,474 SR
1,494 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
MaeWitch
Tiamat
Level 45
God Stats
2W - 2L
1,289 SR
Queue Stats
95W - 92L
1,550 Elo+
Party 1
Danzaburou
Danzaburou
MainMoneyMoves
Danzaburou
Level 57
God Stats
9W - 4L
1,620 SR
Queue Stats
118W - 119L
1,517 Elo+
Party 1
Surtr
Surtr
duzgazarco8
Surtr
Level 44
God Stats
8W - 1L
1,500 SR
Queue Stats
11W - 6L
1,296 Elo+
Party 3
Apollo
Apollo
ipachupachu
Apollo
Level 101
God Stats
6W - 3L
1,463 SR
Queue Stats
106W - 46L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
AadmS
Maui
10
1 / 3 / 3
6,147
512
4,560
10,913
6,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 3 / 1
7,536
628
9,553
9,392
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
0 / 3 / 2
5,594
466
3,103
10,516
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
3 / 3 / 0
6,477
540
4,534
5,340
1,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
ilphaesn
Lancelot
10
0 / 5 / 0
5,799
483
5,066
10,211
5,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
2 / 1 / 1
6,892
574
3,004
8,306
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
MaeWitch
Tiamat
14
3 / 2 / 0
7,713
643
4,518
6,132
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
MainMoneyMoves
Danzaburou
12
3 / 2 / 2
7,299
608
8,889
10,080
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
2 / 4 / 3
6,501
542
5,391
11,049
6,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
15
7 / 0 / 0
9,436
786
8,656
8,537
3,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
9
Kills
17
17
Deaths
9
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
1
1
2.5
L
Maui
AadmS
Maui
1
3
3
0.83
L
5
3
1
1.83
W
Tiamat
MaeWitch
Tiamat
3
2
0
1.5
W
Danzaburou
MainMoneyMoves
Danzaburou
3
2
2
2
L
Fenrir
0
3
2
0.33
L
3
3
0
1
W
2
4
3
0.88
L
Lancelot
ilphaesn
Lancelot
0
5
0
0
W
Apollo
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,816
Damage
30,458
46,372
Taken
44,104
19,967
Mitigated
19,553
10,534
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,004
685
0
1,071
8,306
3,108
0
839
7,467
50,055
3,751
L
Maui
AadmS
Maui
4,560
1,766
0
1,168
10,913
6,892
0
363
10,134
24,926
1,745
L
9,553
7,425
0
4,026
9,392
2,745
0
98
9,146
0
49,921
W
Tiamat
MaeWitch
Tiamat
4,518
389
0
1,495
6,132
2,606
0
3,130
3,002
39,670
548
W
Danzaburou
MainMoneyMoves
Danzaburou
8,889
2,687
0
3,860
10,080
3,863
420
1,844
8,236
0
52,933
L
Fenrir
3,103
463
0
4,114
10,516
3,214
0
1,347
9,077
0
31,885
L
4,534
978
0
826
5,340
1,217
0
3,691
1,069
43,098
1,240
W
5,391
2,514
31
1,755
11,049
6,811
32
3,124
7,925
408
21,088
L
Lancelot
ilphaesn
Lancelot
5,066
876
0
400
10,211
5,899
0
1,662
8,549
1,140
35,639
W
Apollo
8,656
5,800
0
3,565
8,537
3,165
3,494
522
8,015
0
70,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,553
Gold Earned
37,841
347
Minions Killed
446
0
Camps Cleared
0
1,206,311
Distance Traveled
1,242,788
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,892
574
83
7
0
308,680
0
L
Maui
6,147
512
41
3
0
251,172
4
L
Rama
7,536
628
92
8
0
224,463
0
W
Tiamat
7,713
643
107
9
0
259,733
0
W
Danzaburou
7,299
608
75
6
0
232,894
6
L
Fenrir
5,594
466
66
6
0
253,812
0
L
Nu Wa
6,477
540
72
6
0
216,131
0
W
Surtr
6,501
542
39
3
0
226,015
0
L
Lancelot
5,799
483
76
6
0
260,733
0
W
Apollo
9,436
786
142
12
0
215,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role