Player Matchup

Mercury
Mercury
Alher
Mercury
Level 156
God Stats
2W - 5L
1,426 SR
Queue Stats
138W - 143L
1,474 Elo+
Party 4
Athena
Athena
Fasto86
Athena
Level 152
God Stats
7W - 5L
1,671 SR
Queue Stats
310W - 280L
1,501 Elo+
Solo
Surtr
Surtr
RJC9069
Surtr
Level 82
God Stats
2W - 5L
1,569 SR
Queue Stats
140W - 123L
1,527 Elo+
Party 1
Anubis
Anubis
TouringBoot1680
Anubis
Level 120
God Stats
4W - 6L
1,641 SR
Queue Stats
165W - 149L
1,527 Elo+
Party 1
Chernobog
Chernobog
Wolfvang6861
Chernobog
Level 21
God Stats
2W - 1L
1,709 SR
Queue Stats
42W - 49L
1,457 Elo+
Party 4
Team Averages
Level 106
1,603 SR
1,497 Elo+

VS

Team Averages
Level 152
1,504 SR
1,531 Elo+
Jormungandr
Jormungandr
FYL BingBong465
Jormungandr
Level 154
God Stats
1W - 0L
1,531 SR
Queue Stats
45W - 39L
1,543 Elo+
Party 3
Xbalanque
Xbalanque
Merk Uchiha
Xbalanque
Level 153
God Stats
1W - 0L
1,445 SR
Queue Stats
17W - 16L
1,520 Elo+
Party 3
Baron Samedi
Baron Samedi
Terontae
Baron Samedi
Level 128
God Stats
7W - 5L
1,638 SR
Queue Stats
166W - 162L
1,529 Elo+
Party 2
Bellona
Bellona
infernoleo03
Bellona
Level 166
God Stats
34W - 27L
1,581 SR
Queue Stats
816W - 769L
1,479 Elo+
Solo
Lancelot
Lancelot
ƒireheart
Lancelot
Level 157
God Stats
1W - 0L
1,325 SR
Queue Stats
15W - 9L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alher
Mercury
16
4 / 5 / 7
8,983
528
10,202
16,827
6,517
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
Fasto86
Athena
14
4 / 3 / 4
9,203
541
10,485
20,205
23,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Surtr
RJC9069
Surtr
13
1 / 4 / 3
7,910
465
8,775
14,703
13,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 7 / 3
8,733
514
14,049
16,311
6,556
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Wolfvang6861
Chernobog
13
0 / 3 / 4
7,391
435
2,233
6,043
1,912
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FYL BingBong465
Jormungandr
13
0 / 3 / 6
7,808
459
7,907
13,273
9,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Merk Uchiha
Xbalanque
16
1 / 2 / 6
9,078
534
5,950
9,176
3,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Terontae
Baron Samedi
16
2 / 4 / 7
9,719
572
10,793
11,681
5,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
infernoleo03
Bellona
18
3 / 2 / 4
11,316
666
11,501
18,192
14,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
ƒireheart
Lancelot
18
16 / 2 / 1
11,022
648
20,144
17,435
7,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
46
13
Kills
22
22
Deaths
13
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
Alher
Mercury
4
5
7
1.5
W
Jormungandr
FYL BingBong465
Jormungandr
0
3
6
1
L
Athena
Fasto86
Athena
4
3
4
2
W
Xbalanque
Merk Uchiha
Xbalanque
1
2
6
2
L
Surtr
RJC9069
Surtr
1
4
3
0.63
W
Baron Samedi
Terontae
Baron Samedi
2
4
7
1.38
L
4
7
3
0.79
L
Chernobog
Wolfvang6861
Chernobog
0
3
4
0.67
W
Bellona
infernoleo03
Bellona
3
2
4
2.5
W
Lancelot
ƒireheart
Lancelot
16
2
1
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,744
Damage
56,295
74,089
Taken
69,757
51,433
Mitigated
41,343
21,761
Healing
27,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Alher
Mercury
10,202
7,180
0
3,530
16,827
6,517
0
2,708
14,079
0
68,561
W
Jormungandr
FYL BingBong465
Jormungandr
7,907
2,168
0
1,979
13,273
9,583
158
8,009
5,264
38,081
2,570
L
Athena
Fasto86
Athena
10,485
2,008
0
4,918
20,205
23,180
0
7,914
11,834
30,694
1,834
W
Xbalanque
Merk Uchiha
Xbalanque
5,950
3,134
0
3,844
9,176
3,628
180
1,815
7,361
0
68,717
L
Surtr
RJC9069
Surtr
8,775
2,619
0
5,491
14,703
13,268
0
857
13,846
1,841
40,441
W
Baron Samedi
Terontae
Baron Samedi
10,793
250
306
3,905
11,681
5,617
162
6,161
5,480
65,065
0
L
14,049
188
0
6,187
16,311
6,556
0
4,978
11,241
68,954
223
L
Chernobog
Wolfvang6861
Chernobog
2,233
1,333
0
1,635
6,043
1,912
0
862
5,110
0
38,171
W
Bellona
infernoleo03
Bellona
11,501
5,389
0
8,548
18,192
14,938
816
2,560
14,549
0
101,937
W
Lancelot
ƒireheart
Lancelot
20,144
3,108
0
9,055
17,435
7,577
0
6,943
10,385
0
76,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,220
Gold Earned
48,943
422
Minions Killed
597
0
Camps Cleared
0
1,665,573
Distance Traveled
1,700,402
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,983
528
104
6
0
427,965
0
W
Jormungandr
7,808
459
65
4
0
324,239
0
L
Athena
9,203
541
28
2
0
321,311
0
W
Xbalanque
9,078
534
109
6
0
307,031
4
L
Surtr
7,910
465
77
5
0
336,364
2
W
Baron Samedi
9,719
572
124
7
0
317,688
2
L
Anubis
8,733
514
118
7
0
298,396
2
L
Chernobog
7,391
435
95
6
0
281,537
9
W
Bellona
11,316
666
191
11
0
339,676
0
W
Lancelot
11,022
648
108
6
0
411,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role