Player Matchup

Tyr
Tyr
CeefBurtains
Tyr
Level 88
God Stats
2W - 3L
1,592 SR
Queue Stats
18W - 21L
1,482 Elo+
Party 1
Merlin
Merlin
GirthyGamerz
Merlin
Level 156
God Stats
2W - 4L
1,502 SR
Queue Stats
123W - 127L
1,504 Elo+
Solo
Fafnir
Fafnir
SaintKhepri
Fafnir
Level 148
God Stats
1W - 1L
1,511 SR
Queue Stats
22W - 21L
1,507 Elo+
Party 1
Anhur
Anhur
Swerity
Anhur
Level 126
God Stats
0W - 3L
1,334 SR
Queue Stats
69W - 66L
1,519 Elo+
Party 1
Ullr
Ullr
haballzzzttv
Ullr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,521 Elo+
Party 1
Team Averages
Level 124
1,488 SR
1,506 Elo+

VS

Team Averages
Level 146
1,619 SR
1,502 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Skelecela
Geb
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 261L
1,517 Elo+
Solo
Hun Batz
Hun Batz
Terroah
Hun Batz
Level 107
God Stats
3W - 0L
1,856 SR
Queue Stats
178W - 171L
1,535 Elo+
Solo
Hou Yi
Hou Yi
robertodiasalves
Hou Yi
Level 163
God Stats
5W - 1L
1,625 SR
Queue Stats
262W - 289L
1,462 Elo+
Solo
Fafnir
Fafnir
woozyhorse
Fafnir
Level 168
God Stats
10W - 6L
1,614 SR
Queue Stats
400W - 407L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,242
874
1,339
4,146
3,880
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
8
1 / 0 / 1
5,307
885
3,172
1,074
268
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
12
2 / 0 / 3
6,586
1,098
4,789
9,236
7,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
Swerity
Anhur
9
1 / 4 / 1
5,371
895
3,260
5,332
1,560
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
5,818
970
2,664
3,777
1,246
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 1 / 3
5,865
978
2,122
2,609
731
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 2 / 5
5,960
993
3,919
5,442
3,427
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hun Batz
Terroah
Hun Batz
12
2 / 0 / 5
6,124
1,021
8,076
4,737
2,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 0 / 2
6,065
1,011
2,138
1,759
572
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fafnir
woozyhorse
Fafnir
9
2 / 2 / 3
5,904
984
2,582
4,312
4,350
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
5
Kills
8
8
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
1
3
2.5
L
0
2
1
0.25
L
Merlin
1
0
1
1.5
L
Fafnir
2
0
3
3.5
W
0
2
5
1.25
L
Anhur
Swerity
Anhur
1
4
1
0.38
W
Hun Batz
Terroah
Hun Batz
2
0
5
4.5
L
1
2
2
1
W
3
0
2
4
W
Fafnir
woozyhorse
Fafnir
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,224
Damage
18,837
23,565
Taken
18,859
14,925
Mitigated
11,340
9,674
Healing
7,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,122
1,289
266
189
2,609
731
602
993
1,616
0
10,166
L
1,339
40
246
908
4,146
3,880
0
1,073
3,073
0
4,045
L
Merlin
3,172
227
0
398
1,074
268
0
565
509
9,506
0
L
Fafnir
4,789
1,790
188
5,538
9,236
7,971
0
2,006
7,230
7,284
0
W
3,919
430
912
980
5,442
3,427
0
2,705
2,737
5,132
1,251
L
Anhur
Swerity
Anhur
3,260
586
38
677
5,332
1,560
0
1,295
4,037
0
8,105
W
Hun Batz
Terroah
Hun Batz
8,076
477
2,509
1,803
4,737
2,260
232
1,990
2,747
0
19,785
L
2,664
966
899
782
3,777
1,246
0
1,185
2,592
0
12,234
W
2,138
636
0
0
1,759
572
245
683
1,076
0
7,103
W
Fafnir
woozyhorse
Fafnir
2,582
571
0
479
4,312
4,350
0
1,590
2,722
3,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,324
Gold Earned
29,918
48
Minions Killed
60
0
Camps Cleared
0
545,721
Distance Traveled
540,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,865
978
15
3
0
119,264
0
L
Tyr
5,242
874
7
1
0
133,457
0
L
Merlin
5,307
885
11
2
0
65,111
0
L
Fafnir
6,586
1,098
7
1
0
125,366
0
W
Geb
5,960
993
5
1
0
127,161
0
L
Anhur
5,371
895
7
1
0
106,233
0
W
Hun Batz
6,124
1,021
22
4
0
148,645
0
L
Ullr
5,818
970
16
3
0
115,554
0
W
Hou Yi
6,065
1,011
16
3
0
75,906
0
W
Fafnir
5,904
984
2
0
0
69,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role