Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
EmeraldRepulser
Nox
Level 259
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 156L
1,675 Elo+
Party 1
Horus
Horus
IAmTinySmaug
Horus
Level 198
God Stats
1W - 0L
1,298 SR
Queue Stats
205W - 169L
1,613 Elo+
Party 1
Ra
Ra
killahmayne
Ra
Level 83
God Stats
9W - 8L
1,555 SR
Queue Stats
266W - 278L
1,487 Elo+
Solo
Team Averages
Level 185
1,471 SR
1,555 Elo+

VS

Team Averages
Level 119
1,527 SR
1,510 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Bloodrayne63
Fafnir
Level 83
God Stats
10W - 8L
1,570 SR
Queue Stats
217W - 219L
1,500 Elo+
Solo
Hera
Hera
CoolBēans
Hera
Level 159
God Stats
31W - 56L
1,475 SR
Queue Stats
824W - 838L
1,530 Elo+
Solo
Izanami
Izanami
DiamondLink
Izanami
Level 95
God Stats
19W - 42L
1,411 SR
Queue Stats
124W - 152L
1,460 Elo+
Solo
Achilles
Achilles
Sadyah
Achilles
Level 128
God Stats
2W - 2L
1,678 SR
Queue Stats
62W - 57L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
8 / 0 / 2
8,754
1,459
7,703
4,451
1,588
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
 
Nu Wa
12
0 / 0 / 10
6,492
1,082
5,187
2,866
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 11
6,340
1,057
3,179
6,449
5,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
1 / 0 / 9
6,713
1,119
4,666
4,545
3,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 0 / 8
6,954
1,159
4,913
4,026
1,354
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

379

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 1 / 1
6,354
1,059
6,870
4,441
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
10
0 / 2 / 0
5,611
935
821
3,406
2,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 1
6,148
1,025
6,164
6,536
2,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
DiamondLink
Izanami
11
0 / 1 / 1
5,960
993
2,562
3,427
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Sadyah
Achilles
10
1 / 4 / 0
6,110
1,018
3,815
9,638
9,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
12
Kills
1
1
Deaths
12
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
8
0
2
9
W
Nu Wa
 
Nu Wa
0
0
10
5
L
Nu Wa
 
Nu Wa
0
1
1
0.5
L
Fafnir
0
2
0
0
L
0
4
1
0.13
L
Izanami
DiamondLink
Izanami
0
1
1
0.5
W
0
1
11
5.5
W
1
0
9
5.5
L
Achilles
Sadyah
Achilles
1
4
0
0.25
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,648
Damage
20,232
22,337
Taken
27,448
12,595
Mitigated
16,268
7,983
Healing
2,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,703
3,246
0
1,956
4,451
1,588
0
1,784
2,436
0
29,750
W
Nu Wa
 
Nu Wa
5,187
1,126
0
250
2,866
972
0
1,863
787
15,616
0
L
Nu Wa
 
Nu Wa
6,870
1,488
0
0
4,441
1,353
0
2,093
2,306
28,853
146
L
Fafnir
821
113
0
435
3,406
2,412
0
1,571
1,737
1,911
0
L
6,164
471
100
65
6,536
2,204
0
3,309
3,147
18,948
863
L
Izanami
DiamondLink
Izanami
2,562
1,032
0
336
3,427
985
0
1,834
1,551
0
10,013
W
3,179
350
0
851
6,449
5,094
0
3,413
2,456
7,422
0
W
4,666
2,094
1,148
1,659
4,545
3,587
0
2,441
1,816
0
7,523
L
Achilles
Sadyah
Achilles
3,815
562
0
1,136
9,638
9,314
0
4,237
5,181
0
5,963
W
4,913
521
874
1,245
4,026
1,354
0
2,855
930
23,040
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,253
Gold Earned
30,183
136
Minions Killed
108
8
Camps Cleared
3
599,798
Distance Traveled
474,915
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,754
1,459
45
8
6
112,018
0
W
Nu Wa
6,492
1,082
18
3
1
106,238
0
L
Nu Wa
6,354
1,059
34
6
1
121,213
3
L
Fafnir
5,611
935
0
0
0
44,546
0
L
Hera
6,148
1,025
40
7
0
105,468
0
L
Izanami
5,960
993
27
5
1
104,853
0
W
Nox
6,340
1,057
5
1
1
111,406
0
W
Horus
6,713
1,119
12
2
0
135,434
0
L
Achilles
6,110
1,018
7
1
1
98,835
0
W
Ra
6,954
1,159
56
9
0
134,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role