Player Matchup

Ne Zha
Ne Zha
Bronze IV
 
Ne Zha
Bronze IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Bronze IV
GrantedNumber
Neith
Bronze IV
Level 133
God Stats
0W - 3L
1,099 SR
Queue Stats
0W - 7L
1,148 MMR
Party 1
Sylvanus
Sylvanus
Bronze IV
de-glazed
Sylvanus
Bronze IV
Level 123
God Stats
0W - 1L
1,878 SR
Queue Stats
0W - 10L
1,148 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 122
1,493 SR
1,266 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,376 SR
1,011 MMR
Discordia
Discordia
Silver I
Magllycus
Discordia
Silver I
Level 127
God Stats
111W - 116L
1,481 SR
Queue Stats
443W - 549L
1,241 MMR
Solo
Cthulhu
Cthulhu
Silver V
MajorBKPOPPA1
Cthulhu
Silver V
Level 126
God Stats
1W - 1L
1,185 SR
Queue Stats
237W - 382L
600 MMR
Solo
Artemis
Artemis
Silver I
kgroth6
Artemis
Silver I
Level 142
God Stats
40W - 37L
1,461 SR
Queue Stats
521W - 589L
1,192 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
2 / 6 / 3
10,145
780
7,347
12,444
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 4 / 1
10,237
787
8,147
13,168
4,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
de-glazed
Sylvanus
16
1 / 2 / 3
9,361
720
4,734
16,723
12,360
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AtlasAchillesGaneshaSobekXing Tian

VS

Bans
MulanGebNu WaKhepriHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Magllycus
Discordia
19
5 / 2 / 6
12,101
931
14,173
12,761
4,328
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
18
3 / 1 / 6
11,144
857
8,977
12,797
10,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
kgroth6
Artemis
17
4 / 2 / 7
11,241
865
13,042
6,195
1,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
12
12
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
6
3
0.58
L
2
4
1
0.63
W
Discordia
Magllycus
Discordia
5
2
6
4
W
Cthulhu
3
1
6
6
L
Sylvanus
de-glazed
Sylvanus
1
2
3
1.25
W
Artemis
kgroth6
Artemis
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,228
Damage
36,192
42,335
Taken
31,753
22,400
Mitigated
17,266
8,941
Healing
6,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,347
1,459
0
967
12,444
5,513
290
6,545
5,899
0
38,862
L
8,147
1,227
0
1,808
13,168
4,527
816
9,102
4,066
0
32,648
W
Discordia
Magllycus
Discordia
14,173
115
338
5,511
12,761
4,328
934
1,775
10,967
63,907
1,025
W
Cthulhu
8,977
416
199
81
12,797
10,940
239
1,183
11,571
33,413
1,622
L
Sylvanus
de-glazed
Sylvanus
4,734
441
1,392
4,774
16,723
12,360
483
7,303
9,420
9,321
0
W
Artemis
kgroth6
Artemis
13,042
3,990
0
252
6,195
1,998
1,705
1,865
4,330
0
39,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,743
Gold Earned
34,486
132
Minions Killed
204
0
Camps Cleared
0
652,634
Distance Traveled
695,159
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,145
780
48
4
0
214,015
3
L
Neith
10,237
787
77
6
0
213,970
0
W
Discordia
12,101
931
90
7
0
217,289
1
W
Cthulhu
11,144
857
56
4
0
255,715
0
L
Sylvanus
9,361
720
7
1
0
224,649
1
W
Artemis
11,241
865
58
4
0
222,155
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role