Player Matchup

Chaac
Chaac
LilTwin137
Chaac
Level 4
God Stats
1W - 1L
1,452 SR
Queue Stats
1W - 1L
1,612 Elo+
Party 2
Izanami
Izanami
hecravespierre
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,592 Elo+
Party 2
Tiamat
Tiamat
prettyface1327
Tiamat
Level 78
God Stats
18W - 16L
1,378 SR
Queue Stats
200W - 202L
1,393 Elo+
Party 2
Team Averages
Level 32
1,443 SR
1,532 Elo+

VS

Team Averages
Level 110
1,430 SR
1,479 Elo+
Sun Wukong
Sun Wukong
DankDongler
Sun Wukong
Level 106
God Stats
2W - 2L
1,143 SR
Queue Stats
82W - 91L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
NUTERRINOGM
Danzaburou
Level 102
God Stats
3W - 4L
1,394 SR
Queue Stats
59W - 85L
1,466 Elo+
Party 1
Discordia
Discordia
Ziring Death
Discordia
Level 121
God Stats
7W - 3L
1,752 SR
Queue Stats
74W - 68L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
0 / 6 / 0
8,058
672
3,922
11,619
9,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 6 / 1
9,057
755
5,216
11,777
4,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 4 / 0
8,179
682
4,158
8,057
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DankDongler
Sun Wukong
17
7 / 0 / 8
11,149
929
8,836
10,493
10,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
NUTERRINOGM
Danzaburou
17
1 / 1 / 12
10,510
876
7,022
6,513
2,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Ziring Death
Discordia
18
8 / 0 / 7
11,691
974
11,986
7,240
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
43
0
Kills
16
16
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DankDongler
Sun Wukong
7
0
8
11
L
Chaac
0
6
0
0
W
Danzaburou
NUTERRINOGM
Danzaburou
1
1
12
7
W
Discordia
Ziring Death
Discordia
8
0
7
11.5
L
0
6
1
0.08
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,296
Damage
27,844
31,453
Taken
24,246
18,516
Mitigated
15,232
3,837
Healing
5,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DankDongler
Sun Wukong
8,836
1,567
0
1,719
10,493
10,301
415
1,476
8,537
0
31,864
L
Chaac
3,922
383
0
1,456
11,619
9,845
0
3,484
6,946
0
9,095
W
Danzaburou
NUTERRINOGM
Danzaburou
7,022
2,065
0
1,774
6,513
2,856
2,019
785
5,302
0
33,531
W
Discordia
Ziring Death
Discordia
11,986
246
178
1,942
7,240
2,075
1,323
910
5,814
43,583
1,329
L
5,216
3,071
0
931
11,777
4,245
0
4,390
6,391
0
37,603
L
4,158
182
0
1,450
8,057
4,426
6
2,088
5,195
24,070
493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,294
Gold Earned
33,350
125
Minions Killed
180
0
Camps Cleared
0
620,229
Distance Traveled
698,391
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,149
929
36
3
0
229,277
0
L
Chaac
8,058
672
3
0
0
198,791
0
W
Danzaburou
10,510
876
66
6
0
210,335
0
W
Discordia
11,691
974
78
7
0
258,779
6
L
Izanami
9,057
755
69
6
0
211,506
2
L
Tiamat
8,179
682
53
4
0
209,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role