Player Matchup

Mulan
Mulan
Obi_gyn_ken0b1
Mulan
Level 129
God Stats
58W - 58L
1,529 SR
Queue Stats
242W - 246L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Sandpitboii
Jormungandr
Level 181
God Stats
6W - 4L
1,549 SR
Queue Stats
192W - 200L
1,470 Elo+
Solo
Artemis
Artemis
SpAcEcAkEs657
Artemis
Level 67
God Stats
7W - 2L
1,700 SR
Queue Stats
171W - 195L
1,411 Elo+
Solo
Cthulhu
Cthulhu
szpielmangame
Cthulhu
Level 86
God Stats
7W - 7L
1,577 SR
Queue Stats
86W - 77L
1,482 Elo+
Solo
Thor
Thor
t4atguy
Thor
Level 85
God Stats
16W - 22L
1,436 SR
Queue Stats
353W - 338L
1,462 Elo+
Solo
Team Averages
Level 110
1,558 SR
1,459 Elo+

VS

Team Averages
Level 149
1,570 SR
1,469 Elo+
Lancelot
Lancelot
CondemnedBoss94
Lancelot
Level 121
God Stats
8W - 4L
1,659 SR
Queue Stats
49W - 37L
1,486 Elo+
Party 1
Athena
Athena
ConstantBeet460
Athena
Level 145
God Stats
1W - 1L
1,596 SR
Queue Stats
53W - 39L
1,485 Elo+
Party 1
Izanami
Izanami
D33b in you
Izanami
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,456 Elo+
Solo
Nu Wa
Nu Wa
Wiriestframe907
Nu Wa
Level 126
God Stats
4W - 1L
1,661 SR
Queue Stats
26W - 21L
1,469 Elo+
Party 1
Ix Chel
Ix Chel
jaluvisi
Ix Chel
Level 208
God Stats
7W - 10L
1,434 SR
Queue Stats
538W - 518L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
4,621
770
4,188
4,557
1,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Sandpitboii
Jormungandr
8
0 / 0 / 0
4,579
763
980
2,947
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
7
1 / 1 / 4
4,172
695
2,989
3,709
977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
7
4 / 1 / 1
4,602
767
3,995
6,005
2,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thor
t4atguy
Thor
8
3 / 1 / 0
4,433
739
1,022
4,651
1,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
6
0 / 1 / 1
3,696
616
2,217
4,735
1,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 3 / 2
4,117
686
2,727
5,829
4,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
D33b in you
Izanami
7
1 / 2 / 1
4,022
670
2,434
3,468
869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 2 / 0
3,992
665
2,833
2,168
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
jaluvisi
Ix Chel
4
0 / 2 / 0
3,204
534
590
2,240
482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
2
3
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
0
1
1
0.5
L
0
3
2
0.33
L
Izanami
D33b in you
Izanami
1
2
1
0.75
W
2
0
2
3
W
Jormungandr
Sandpitboii
Jormungandr
0
0
0
0
W
Artemis
1
1
4
3
L
1
2
0
0.5
L
Ix Chel
jaluvisi
Ix Chel
0
2
0
0
W
Cthulhu
4
1
1
4.5
W
Thor
t4atguy
Thor
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,174
Damage
10,801
21,869
Taken
18,440
7,567
Mitigated
7,537
8,111
Healing
4,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
2,217
561
0
1,022
4,735
1,622
0
102
4,611
0
18,610
L
2,727
617
0
1,580
5,829
4,009
0
1,966
3,863
8,618
824
L
Izanami
D33b in you
Izanami
2,434
1,876
0
715
3,468
869
0
2,029
1,439
0
26,341
W
4,188
402
0
1,632
4,557
1,743
0
957
3,600
0
21,385
W
Jormungandr
Sandpitboii
Jormungandr
980
168
0
1,224
2,947
1,012
320
1,147
1,800
26,935
1,440
W
Artemis
2,989
1,717
0
1,316
3,709
977
0
1,223
2,486
0
14,775
L
2,833
668
0
0
2,168
555
0
556
1,458
17,488
0
L
Ix Chel
jaluvisi
Ix Chel
590
76
0
730
2,240
482
0
0
2,240
7,113
399
W
Cthulhu
3,995
420
154
1,606
6,005
2,621
0
1,493
4,512
20,038
0
W
Thor
t4atguy
Thor
1,022
327
0
2,179
4,651
1,214
0
955
3,696
0
17,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,407
Gold Earned
19,031
201
Minions Killed
145
0
Camps Cleared
0
707,494
Distance Traveled
602,820
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,696
616
35
6
0
159,154
0
L
Athena
4,117
686
12
2
0
131,238
0
L
Izanami
4,022
670
52
9
0
120,729
0
W
Mulan
4,621
770
38
6
0
129,420
0
W
Jormungandr
4,579
763
67
11
0
124,113
0
W
Artemis
4,172
695
32
5
0
136,353
0
L
Nu Wa
3,992
665
33
6
0
129,111
0
L
Ix Chel
3,204
534
13
2
0
62,588
0
W
Cthulhu
4,602
767
24
4
0
149,045
2
W
Thor
4,433
739
40
7
0
168,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role