Player Matchup

Tyr
Tyr
Chmiken
Tyr
Level 109
God Stats
23W - 18L
1,551 SR
Queue Stats
103W - 100L
1,573 Elo+
Party 2
Charybdis
Charybdis
Jlrsnake
Charybdis
Level 145
God Stats
52W - 62L
1,536 SR
Queue Stats
940W - 843L
1,565 Elo+
Solo
Tsukuyomi
Tsukuyomi
Qu00t
Tsukuyomi
Level 131
God Stats
4W - 1L
1,632 SR
Queue Stats
138W - 134L
1,584 Elo+
Party 2
Poseidon
Poseidon
SUPERSAIYAN4QS
Poseidon
Level 124
God Stats
15W - 9L
1,658 SR
Queue Stats
247W - 249L
1,556 Elo+
Party 1
Atlas
Atlas
ThaChosenOne29
Atlas
Level 157
God Stats
8W - 4L
1,565 SR
Queue Stats
350W - 348L
1,535 Elo+
Party 1
Team Averages
Level 133
1,589 SR
1,563 Elo+

VS

Team Averages
Level 156
1,611 SR
1,567 Elo+
Chiron
Chiron
Alezzubi
Chiron
Level 152
God Stats
3W - 4L
1,445 SR
Queue Stats
94W - 82L
1,583 Elo+
Party 3
Cernunnos
Cernunnos
DefconTwo
Cernunnos
Level 128
God Stats
23W - 33L
1,491 SR
Queue Stats
484W - 454L
1,550 Elo+
Solo
Mulan
Mulan
autisticBirb
Mulan
Level 133
God Stats
4W - 3L
1,723 SR
Queue Stats
81W - 77L
1,551 Elo+
Party 3
Scylla
Scylla
grimjok
Scylla
Level 159
God Stats
10W - 6L
1,666 SR
Queue Stats
69W - 65L
1,595 Elo+
Party 3
Maui
Maui
xrtsA
Maui
Level 208
God Stats
0W - 1L
1,733 SR
Queue Stats
72W - 59L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
8
3 / 1 / 1
4,150
830
1,870
3,020
1,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Jlrsnake
Charybdis
7
2 / 2 / 1
3,905
781
3,080
3,855
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
Qu00t
Tsukuyomi
8
3 / 0 / 0
4,859
972
2,025
3,011
837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
8
0 / 0 / 3
4,123
825
1,435
1,636
372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 3
4,027
805
1,451
3,823
2,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Alezzubi
Chiron
6
1 / 1 / 1
3,549
710
2,495
3,530
891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cernunnos
DefconTwo
Cernunnos
7
0 / 1 / 0
3,637
727
481
3,766
977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

4
0 / 3 / 0
3,047
609
460
3,077
1,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
grimjok
Scylla
6
0 / 2 / 0
3,490
698
520
2,627
498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Maui
xrtsA
Maui
7
2 / 1 / 1
4,221
844
2,469
4,778
2,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
Alezzubi
Chiron
1
1
1
1.5
W
Tyr
3
1
1
3.5
L
Cernunnos
DefconTwo
Cernunnos
0
1
0
0
W
Charybdis
Jlrsnake
Charybdis
2
2
1
1.25
W
Tsukuyomi
Qu00t
Tsukuyomi
3
0
0
3
W
Poseidon
0
0
3
1.5
W
0
0
3
1.5
L
0
3
0
0
L
Scylla
grimjok
Scylla
0
2
0
0
L
Maui
xrtsA
Maui
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,861
Damage
6,425
15,345
Taken
17,778
5,546
Mitigated
6,590
6,411
Healing
6,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Alezzubi
Chiron
2,495
1,380
54
1,258
3,530
891
0
873
2,657
0
17,761
W
Tyr
1,870
316
0
499
3,020
1,261
0
362
2,658
0
19,416
L
Cernunnos
DefconTwo
Cernunnos
481
51
0
2,148
3,766
977
0
628
3,044
0
24,691
W
Charybdis
Jlrsnake
Charybdis
3,080
1,753
0
1,820
3,855
867
0
1,068
2,787
0
19,596
W
Tsukuyomi
Qu00t
Tsukuyomi
2,025
796
0
1,468
3,011
837
0
0
3,011
224
24,848
W
Poseidon
1,435
99
0
690
1,636
372
0
622
1,014
19,133
1,753
W
1,451
524
0
1,934
3,823
2,209
0
906
2,917
10,179
944
L
460
224
0
738
3,077
1,460
0
62
3,015
0
7,868
L
Scylla
grimjok
Scylla
520
168
0
317
2,627
498
0
424
2,131
16,560
375
L
Maui
xrtsA
Maui
2,469
653
0
1,539
4,778
2,764
0
717
4,017
11,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,064
Gold Earned
17,944
196
Minions Killed
155
0
Camps Cleared
0
630,157
Distance Traveled
538,603
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
3,549
710
27
5
0
114,284
0
W
Tyr
4,150
830
46
9
0
148,114
0
L
Cernunnos
3,637
727
53
11
0
120,227
0
W
Charybdis
3,905
781
48
10
0
113,379
1
W
Tsukuyomi
4,859
972
47
9
0
115,378
0
W
Poseidon
4,123
825
45
9
0
128,439
0
W
Atlas
4,027
805
10
2
0
124,847
0
L
Mulan
3,047
609
15
3
0
71,105
0
L
Scylla
3,490
698
38
8
0
103,024
2
L
Maui
4,221
844
22
4
0
129,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role