Player Matchup

Hel
Hel
FonzoGames
Hel
Level 149
God Stats
3W - 1L
1,497 SR
Queue Stats
103W - 104L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
IIIGUMBOIII
Danzaburou
Level 194
God Stats
13W - 12L
1,530 SR
Queue Stats
879W - 910L
1,471 Elo+
Solo
Freya
Freya
XxLittleGTxX
Freya
Level 105
God Stats
4W - 4L
1,432 SR
Queue Stats
218W - 230L
1,477 Elo+
Party 1
Hercules
Hercules
bimmer_flow
Hercules
Level 156
God Stats
3W - 6L
1,289 SR
Queue Stats
373W - 379L
1,456 Elo+
Solo
Maui
Maui
cephalopod17
Maui
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,386 Elo+
Solo
Team Averages
Level 143
1,450 SR
1,454 Elo+

VS

Team Averages
Level 133
1,496 SR
1,514 Elo+
Bacchus
Bacchus
KingKhari
Bacchus
Level 156
God Stats
1W - 3L
1,479 SR
Queue Stats
48W - 56L
1,517 Elo+
Party 3
Ares
Ares
LikingCube1247
Ares
Level 49
God Stats
1W - 2L
1,539 SR
Queue Stats
187W - 180L
1,498 Elo+
Party 2
Hel
Hel
POOPPYDIAPER
Hel
Level 156
God Stats
3W - 4L
1,412 SR
Queue Stats
729W - 762L
1,547 Elo+
Solo
Discordia
Discordia
RoyaleWidCheese1
Discordia
Level 148
God Stats
13W - 7L
1,535 SR
Queue Stats
459W - 452L
1,474 Elo+
Party 2
Apollo
Apollo
WMApache5
Apollo
Level 155
God Stats
1W - 1L
1,515 SR
Queue Stats
28W - 32L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 18
9,589
959
8,989
8,662
6,786
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
IIIGUMBOIII
Danzaburou
14
8 / 2 / 9
9,105
911
10,736
9,075
4,819
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

15
4 / 2 / 15
9,001
900
10,127
9,065
4,214
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
bimmer_flow
Hercules
16
5 / 1 / 15
9,344
934
7,844
21,084
19,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 3 / 16
8,369
837
5,170
14,037
13,914
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingKhari
Bacchus
14
4 / 7 / 2
8,315
832
9,903
15,992
14,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

8
0 / 3 / 0
5,781
578
1,854
4,471
3,158
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
1 / 4 / 4
7,165
717
3,496
11,214
7,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
14
1 / 2 / 2
7,049
705
15,168
3,751
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apollo
WMApache5
Apollo
14
3 / 7 / 3
7,834
783
11,474
13,904
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
20
23
Kills
9
9
Deaths
23
73
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
18
13
W
Danzaburou
IIIGUMBOIII
Danzaburou
8
2
9
6.25
L
Bacchus
KingKhari
Bacchus
4
7
2
0.71
L
0
3
0
0
L
1
4
4
0.75
L
Discordia
1
2
2
1
L
Apollo
WMApache5
Apollo
3
7
3
0.64
W
4
2
15
5.75
W
Hercules
bimmer_flow
Hercules
5
1
15
12.5
W
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,866
Damage
41,895
61,923
Taken
49,332
48,820
Mitigated
31,768
39,760
Healing
14,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,989
520
13,116
5,799
8,662
6,786
662
3,846
4,816
27,744
0
W
Danzaburou
IIIGUMBOIII
Danzaburou
10,736
4,709
619
1,760
9,075
4,819
3,839
6,439
2,636
0
19,129
L
Bacchus
KingKhari
Bacchus
9,903
462
164
3,268
15,992
14,506
0
8,085
7,907
16,485
0
L
1,854
38
0
0
4,471
3,158
0
2,639
1,832
1,939
0
L
3,496
360
4,256
3,735
11,214
7,881
0
4,167
7,047
8,933
223
L
Discordia
15,168
141
95
595
3,751
1,307
0
998
2,753
25,644
0
L
Apollo
WMApache5
Apollo
11,474
5,912
78
2,168
13,904
4,916
0
8,171
5,733
0
21,660
W
10,127
2,988
325
1,836
9,065
4,214
1,042
6,297
2,768
24,709
776
W
Hercules
bimmer_flow
Hercules
7,844
2,012
2,270
12,229
21,084
19,087
782
8,150
12,934
0
17,404
W
5,170
1,067
649
1,157
14,037
13,914
631
5,563
8,474
9,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,408
Gold Earned
36,144
107
Minions Killed
65
0
Camps Cleared
0
919,873
Distance Traveled
834,549
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,589
959
42
4
0
210,349
0
W
Danzaburou
9,105
911
13
1
0
175,102
0
L
Bacchus
8,315
832
11
1
0
166,756
0
L
Ares
5,781
578
0
0
0
106,796
0
L
Hel
7,165
717
14
1
0
189,704
0
L
Discordia
7,049
705
13
1
0
190,091
0
L
Apollo
7,834
783
27
3
0
181,202
0
W
Freya
9,001
900
27
3
0
183,610
0
W
Hercules
9,344
934
21
2
0
187,710
0
W
Maui
8,369
837
4
0
0
163,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role