Player Matchup

King Arthur
King Arthur
Ducky1Rubber
King Arthur
Level 109
God Stats
4W - 2L
1,345 SR
Queue Stats
98W - 89L
1,485 Elo+
Solo
Serqet
Serqet
ELMQ
Serqet
Level 66
God Stats
1W - 0L
1,584 SR
Queue Stats
48W - 48L
1,481 Elo+
Solo
Xing Tian
Xing Tian
LiveByFaith325
Xing Tian
Level 146
God Stats
2W - 3L
1,452 SR
Queue Stats
76W - 65L
1,547 Elo+
Solo
Chernobog
Chernobog
SpringGunner
Chernobog
Level 10
God Stats
4W - 8L
1,199 SR
Queue Stats
5W - 11L
1,252 Elo+
Party 2
Scylla
Scylla
Yanderemanda
Scylla
Level 106
God Stats
2W - 0L
1,493 SR
Queue Stats
27W - 27L
1,421 Elo+
Party 2
Team Averages
Level 87
1,415 SR
1,437 Elo+

VS

Team Averages
Level 69
1,470 SR
1,440 Elo+
Izanami
Izanami
Bootsers
Izanami
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Poseidon
Poseidon
EmptyFrost2437
Poseidon
Level 82
God Stats
1W - 2L
1,431 SR
Queue Stats
53W - 50L
1,454 Elo+
Solo
Tyr
Tyr
GrayElf
Tyr
Level 110
God Stats
3W - 3L
1,310 SR
Queue Stats
294W - 279L
1,414 Elo+
Solo
Thanatos
Thanatos
Spike_killz28
Thanatos
Level 146
God Stats
2W - 2L
1,608 SR
Queue Stats
2W - 7L
1,332 Elo+
Party 1
Bacchus
Bacchus
StoutOfOrder
Bacchus
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ducky1Rubber
King Arthur
13
1 / 0 / 1
7,271
606
7,145
8,329
6,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Serqet
ELMQ
Serqet
11
3 / 2 / 3
6,599
550
4,911
8,938
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
LiveByFaith325
Xing Tian
11
3 / 0 / 4
6,962
580
5,822
9,750
7,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
SpringGunner
Chernobog
10
3 / 3 / 3
5,938
495
5,299
7,555
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Scylla
11
2 / 3 / 1
6,529
544
1,971
4,530
676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bootsers
Izanami
8
1 / 5 / 2
5,156
430
5,055
7,414
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
2
0 / 2 / 0
3,922
327
38
1,073
155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tyr
12
1 / 1 / 0
6,497
541
4,169
12,406
6,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
Spike_killz28
Thanatos
13
3 / 1 / 0
6,468
539
5,444
9,564
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
StoutOfOrder
Bacchus
8
2 / 3 / 1
5,442
454
3,254
6,377
4,630
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
7
8
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bootsers
Izanami
1
5
2
0.4
W
King Arthur
Ducky1Rubber
King Arthur
1
0
1
1.5
W
Serqet
ELMQ
Serqet
3
2
3
2.25
L
Poseidon
0
2
0
0
L
Tyr
1
1
0
1
W
Xing Tian
LiveByFaith325
Xing Tian
3
0
4
5
L
Thanatos
Spike_killz28
Thanatos
3
1
0
3
W
Chernobog
SpringGunner
Chernobog
3
3
3
1.5
L
Bacchus
StoutOfOrder
Bacchus
2
3
1
0.83
W
Scylla
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,148
Damage
17,960
39,102
Taken
36,834
19,294
Mitigated
17,030
8,958
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bootsers
Izanami
5,055
3,911
0
1,074
7,414
1,961
0
3,154
4,113
0
25,144
W
King Arthur
Ducky1Rubber
King Arthur
7,145
490
0
1,162
8,329
6,241
0
0
8,329
0
54,599
W
Serqet
ELMQ
Serqet
4,911
1,372
0
3,372
8,938
2,589
0
543
8,395
0
40,495
L
Poseidon
38
0
0
0
1,073
155
0
240
759
4,074
0
L
Tyr
4,169
911
0
5,303
12,406
6,661
0
0
12,220
0
43,576
W
Xing Tian
LiveByFaith325
Xing Tian
5,822
517
0
1,604
9,750
7,741
0
1,518
8,232
33,844
2,705
L
Thanatos
Spike_killz28
Thanatos
5,444
1,282
0
5,410
9,564
3,623
0
1,715
7,393
0
43,613
W
Chernobog
SpringGunner
Chernobog
5,299
2,769
0
1,450
7,555
2,047
0
1,578
5,977
0
32,569
L
Bacchus
StoutOfOrder
Bacchus
3,254
494
0
550
6,377
4,630
0
1,894
4,483
9,325
0
W
Scylla
1,971
128
0
1,370
4,530
676
172
38
4,492
30,683
730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,299
Gold Earned
27,485
326
Minions Killed
203
0
Camps Cleared
0
1,176,791
Distance Traveled
999,834
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,156
430
30
3
0
208,391
0
W
King Arthur
7,271
606
105
9
0
241,814
2
W
Serqet
6,599
550
56
5
0
284,489
0
L
Poseidon
3,922
327
6
1
0
37,334
0
L
Tyr
6,497
541
82
7
0
221,276
0
W
Xing Tian
6,962
580
59
5
0
215,933
3
L
Thanatos
6,468
539
73
6
0
296,778
0
W
Chernobog
5,938
495
47
4
0
199,075
0
L
Bacchus
5,442
454
12
1
0
236,055
0
W
Scylla
6,529
544
59
5
0
235,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role