Player Matchup

Discordia
Discordia
Diamond IV
 
Discordia
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Platinum II
Babayagahitch
Ares
Platinum II
Level 159
God Stats
5W - 4L
1,599 SR
Queue Stats
74W - 56L
1,898 MMR
Party 2
Mulan
Mulan
Platinum II
NaokoFHer
Mulan
Platinum II
Level 153
God Stats
20W - 17L
1,558 SR
Queue Stats
354W - 342L
1,903 MMR
Solo
Loki
Loki
Diamond III
QueBonito
Loki
Diamond III
Level 106
God Stats
2W - 0L
1,877 SR
Queue Stats
156W - 116L
1,991 MMR
Party 1
Ullr
Ullr
Diamond III
Ruyia
Ullr
Diamond III
Level 271
God Stats
38W - 24L
1,677 SR
Queue Stats
211W - 155L
2,058 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 167
1,642 SR
1,870 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,712 SR
1,971 MMR
Odin
Odin
Gold I
Ashlityr
Odin
Gold I
Level 156
God Stats
5W - 2L
1,831 SR
Queue Stats
21W - 17L
1,743 MMR
Solo
Ymir
Ymir
Platinum V
FuSionArcher
Ymir
Platinum V
Level 231
God Stats
0W - 1L
1,736 SR
Queue Stats
57W - 50L
1,773 MMR
Solo
Xbalanque
Xbalanque
Diamond III
Niravroh
Xbalanque
Diamond III
Level 157
God Stats
44W - 21L
1,766 SR
Queue Stats
251W - 217L
2,190 MMR
Party 3
Ra
Ra
Diamond II
Persona5sucks
Ra
Diamond II
Level 160
God Stats
46W - 44L
1,641 SR
Queue Stats
824W - 759L
2,340 MMR
Party 3
Thor
Thor
Platinum II
SfGothams
Thor
Platinum II
Level 95
God Stats
3W - 4L
1,585 SR
Queue Stats
157W - 150L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
4 / 1 / 6
8,809
678
10,049
5,230
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 5
7,235
557
6,099
9,099
5,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
NaokoFHer
Mulan
13
1 / 2 / 2
8,057
620
10,263
10,378
6,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
14
5 / 0 / 2
8,076
621
7,647
10,740
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
Ruyia
Ullr
15
5 / 1 / 6
9,139
703
12,977
9,413
3,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
RavanaAthenaNu WaSusano

VS

Bans
Zhong KuiCabrakanChronosThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 2 / 2
6,609
508
6,652
15,755
15,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 3
6,286
484
3,796
12,765
7,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
Niravroh
Xbalanque
12
2 / 6 / 0
6,885
530
7,521
10,456
3,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
1 / 5 / 2
6,882
529
8,527
10,102
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
12
1 / 3 / 2
6,356
489
2,355
11,946
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
18
Kills
5
5
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
1
6
7
L
Odin
1
2
2
1
W
3
1
5
5.5
L
0
2
3
0.75
W
Mulan
NaokoFHer
Mulan
1
2
2
1
L
Xbalanque
Niravroh
Xbalanque
2
6
0
0.33
L
1
5
2
0.4
W
Loki
5
0
2
6
W
Ullr
Ruyia
Ullr
5
1
6
8
L
Thor
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,035
Damage
28,851
44,860
Taken
61,024
19,939
Mitigated
34,012
17,458
Healing
19,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,049
628
0
1,630
5,230
1,474
416
2,772
2,173
65,471
1,651
L
Odin
6,652
1,822
0
5,282
15,755
15,674
0
1,788
13,075
2,146
38,503
W
6,099
856
0
1,344
9,099
5,429
0
3,159
5,714
13,506
0
L
3,796
1,322
1,999
3,564
12,765
7,394
0
3,553
8,907
12,376
0
W
Mulan
NaokoFHer
Mulan
10,263
1,716
0
6,145
10,378
6,584
0
1,657
8,583
0
54,929
L
Xbalanque
Niravroh
Xbalanque
7,521
4,407
0
1,783
10,456
3,133
0
1,795
8,646
0
58,049
L
8,527
451
792
1,845
10,102
3,963
0
4,932
4,884
51,488
0
W
Loki
7,647
2,381
0
5,847
10,740
3,081
0
3,751
6,726
0
57,703
W
Ullr
Ruyia
Ullr
12,977
6,408
0
2,492
9,413
3,371
1,396
1,212
8,143
0
77,169
L
Thor
2,355
603
0
4,298
11,946
3,848
0
3,303
8,421
0
43,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,316
Gold Earned
33,018
446
Minions Killed
371
0
Camps Cleared
0
1,448,397
Distance Traveled
1,345,561
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,809
678
136
10
0
278,425
4
L
Odin
6,609
508
75
6
0
243,537
0
W
Ares
7,235
557
12
1
0
298,858
5
L
Ymir
6,286
484
8
1
0
278,038
10
W
Mulan
8,057
620
86
7
0
256,727
6
L
Xbalanque
6,885
530
98
8
0
237,659
3
L
Ra
6,882
529
108
8
0
286,078
0
W
Loki
8,076
621
88
7
0
330,551
2
W
Ullr
9,139
703
124
10
0
283,836
1
L
Thor
6,356
489
82
6
0
300,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role