Player Matchup

Sylvanus
Sylvanus
Diamond II
ElVerdaderoCsm
Sylvanus
Diamond II
Level 159
God Stats
0W - 2L
1,388 SR
Queue Stats
200W - 173L
2,333 MMR
Party 1
Discordia
Discordia
Diamond I
Genwua
Discordia
Diamond I
Level 200
God Stats
4W - 9L
1,485 SR
Queue Stats
359W - 335L
2,476 MMR
Party 1
Xbalanque
Xbalanque
Diamond II
INeedToSleepNOW
Xbalanque
Diamond II
Level 59
God Stats
90W - 66L
1,727 SR
Queue Stats
164W - 159L
2,291 MMR
Solo
Awilix
Awilix
Platinum I
QUEEN_GRAnNyy
Awilix
Platinum I
Level 147
God Stats
1W - 7L
1,282 SR
Queue Stats
731W - 724L
2,037 MMR
Solo
Chaac
Chaac
Diamond I
SpookyAmbuush
Chaac
Diamond I
Level 199
God Stats
19W - 14L
1,668 SR
Queue Stats
171W - 148L
2,536 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,510 SR
2,334 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,763 SR
2,346 MMR
Agni
Agni
Platinum I
DarkMasterLegend
Agni
Platinum I
Level 161
God Stats
3W - 4L
1,663 SR
Queue Stats
131W - 97L
2,029 MMR
Solo
Bellona
Bellona
Masters
Dirtyy Rogue
Bellona
Masters
Level 198
God Stats
13W - 6L
2,042 SR
Queue Stats
213W - 155L
2,724 MMR
Party 2
Sol
Sol
Diamond V
DizpIay
Sol
Diamond V
Level 117
God Stats
7W - 4L
1,619 SR
Queue Stats
171W - 157L
2,094 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Neanderthug
Ne Zha
Diamond IV
Level 156
God Stats
22W - 20L
1,557 SR
Queue Stats
272W - 258L
2,027 MMR
Solo
Danzaburou
Danzaburou
Grandmaster
Rustyyyyyy
Danzaburou
Grandmaster
Level 181
God Stats
17W - 5L
1,935 SR
Queue Stats
234W - 172L
2,854 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
3 / 2 / 1
6,101
610
3,444
7,420
5,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
Genwua
Discordia
10
0 / 4 / 1
5,377
538
3,918
5,040
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
INeedToSleepNOW
Xbalanque
10
1 / 2 / 2
5,720
572
5,296
4,826
1,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

6
0 / 2 / 1
4,197
420
571
3,647
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 0
5,931
593
5,000
10,563
6,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
CharonAresAchillesThor

VS

Bans
Cu ChulainnThanatosKaliCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,253
625
3,605
4,908
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Dirtyy Rogue
Bellona
12
0 / 0 / 4
6,691
669
5,525
7,391
7,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
10
0 / 3 / 3
5,576
558
1,484
5,289
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
9
1 / 0 / 5
5,416
542
2,915
6,209
2,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Rustyyyyyy
Danzaburou
13
10 / 1 / 2
7,393
739
6,299
6,823
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
14
14
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
Bellona
Dirtyy Rogue
Bellona
0
0
4
2
W
Sol
0
3
3
0.5
L
Sylvanus
3
2
1
1.75
L
Discordia
Genwua
Discordia
0
4
1
0.13
L
Xbalanque
INeedToSleepNOW
Xbalanque
1
2
2
1
W
Ne Zha
1
0
5
3.5
L
0
2
1
0.25
W
Danzaburou
Rustyyyyyy
Danzaburou
10
1
2
11
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,229
Damage
19,828
31,496
Taken
30,620
15,185
Mitigated
15,614
10,961
Healing
11,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,605
674
0
1,735
4,908
1,412
0
2,666
2,242
47,753
0
W
Bellona
Dirtyy Rogue
Bellona
5,525
1,859
0
3,042
7,391
7,946
0
0
7,391
0
49,794
W
Sol
1,484
533
0
1,293
5,289
1,311
0
1,252
4,037
32,362
2,665
L
Sylvanus
3,444
502
1,826
2,914
7,420
5,129
0
1,638
5,782
19,723
2,402
L
Discordia
Genwua
Discordia
3,918
44
0
372
5,040
1,341
0
1,625
3,415
36,134
0
L
Xbalanque
INeedToSleepNOW
Xbalanque
5,296
2,013
0
927
4,826
1,591
58
1,150
3,676
0
41,616
W
Ne Zha
2,915
459
0
2,692
6,209
2,844
0
2,026
4,183
0
17,445
L
571
277
0
1,661
3,647
859
0
644
3,003
0
15,337
W
Danzaburou
Rustyyyyyy
Danzaburou
6,299
2,593
0
2,483
6,823
2,101
0
1,376
5,447
0
43,120
L
5,000
1,275
0
3,261
10,563
6,265
0
0
10,023
0
42,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,326
Gold Earned
31,329
321
Minions Killed
369
0
Camps Cleared
0
907,838
Distance Traveled
1,067,596
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,253
625
85
9
0
201,697
0
W
Bellona
6,691
669
107
11
0
200,717
4
W
Sol
5,576
558
80
8
0
194,207
1
L
Sylvanus
6,101
610
31
3
0
174,844
1
L
Discordia
5,377
538
82
8
0
187,384
0
L
Xbalanque
5,720
572
89
9
0
190,189
1
W
Ne Zha
5,416
542
23
2
0
228,160
5
L
Awilix
4,197
420
33
3
0
170,194
0
W
Danzaburou
7,393
739
74
7
0
242,815
0
L
Chaac
5,931
593
86
9
0
185,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role