Player Matchup

Medusa
Medusa
Dagoodboi621_uwu
Medusa
Level 156
God Stats
2W - 1L
1,478 SR
Queue Stats
237W - 223L
1,516 Elo+
Solo
Ravana
Ravana
GingeySherman
Ravana
Level 158
God Stats
2W - 0L
1,323 SR
Queue Stats
63W - 52L
1,506 Elo+
Party 2
King Arthur
King Arthur
OblivionZyde
King Arthur
Level 145
God Stats
7W - 7L
1,455 SR
Queue Stats
151W - 142L
1,472 Elo+
Solo
He Bo
He Bo
blackened magic
He Bo
Level 149
God Stats
1W - 1L
1,204 SR
Queue Stats
55W - 51L
1,491 Elo+
Party 2
Sylvanus
Sylvanus
mykymas
Sylvanus
Level 153
God Stats
33W - 15L
1,699 SR
Queue Stats
263W - 246L
1,514 Elo+
Solo
Team Averages
Level 152
1,432 SR
1,500 Elo+

VS

Team Averages
Level 143
1,482 SR
1,517 Elo+
Ra
Ra
DekuLuvsDaiquiri
Ra
Level 131
God Stats
1W - 6L
1,505 SR
Queue Stats
259W - 306L
1,494 Elo+
Party 1
Cu Chulainn
Cu Chulainn
HennessyChugger
Cu Chulainn
Level 155
God Stats
0W - 1L
1,579 SR
Queue Stats
242W - 280L
1,538 Elo+
Party 1
Zhong Kui
Zhong Kui
PXNDEX68
Zhong Kui
Level 148
God Stats
1W - 1L
1,551 SR
Queue Stats
96W - 86L
1,481 Elo+
Solo
Charybdis
Charybdis
StellaSipper
Charybdis
Level 126
God Stats
8W - 8L
1,562 SR
Queue Stats
226W - 217L
1,565 Elo+
Party 1
Awilix
Awilix
aGLIMMER_OF_HOPE
Awilix
Level 156
God Stats
0W - 2L
1,215 SR
Queue Stats
149W - 150L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 1
9,999
588
7,173
7,843
2,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

20
14 / 0 / 1
11,832
696
10,838
4,813
3,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
OblivionZyde
King Arthur
17
7 / 2 / 10
10,778
634
13,866
19,977
18,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 7 / 5
8,374
493
7,662
11,181
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
mykymas
Sylvanus
16
2 / 3 / 12
9,072
534
9,435
19,027
12,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 10 / 1
8,344
491
8,952
14,085
5,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
HennessyChugger
Cu Chulainn
13
3 / 8 / 0
8,070
475
9,459
18,181
9,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
PXNDEX68
Zhong Kui
12
4 / 8 / 3
7,702
453
11,243
16,089
8,483
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
StellaSipper
Charybdis
14
0 / 3 / 1
8,347
491
5,461
9,679
2,924
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 1 / 5
7,323
431
4,216
7,789
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
30
Kills
12
12
Deaths
30
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
L
5
10
1
0.55
W
14
0
1
14.5
L
Cu Chulainn
HennessyChugger
Cu Chulainn
3
8
0
0.38
W
King Arthur
OblivionZyde
King Arthur
7
2
10
6
L
Zhong Kui
PXNDEX68
Zhong Kui
4
8
3
0.69
L
Charybdis
StellaSipper
Charybdis
0
3
1
0.17
L
0
1
5
2.5
W
2
7
5
0.64
W
Sylvanus
mykymas
Sylvanus
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,974
Damage
39,331
62,841
Taken
65,823
40,122
Mitigated
28,734
21,853
Healing
9,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,173
2,594
0
3,482
7,843
2,840
510
1,454
6,349
0
80,823
L
8,952
1,025
283
1,505
14,085
5,042
0
5,230
8,855
63,869
0
W
10,838
2,593
0
1,909
4,813
3,279
154
1,163
3,533
0
109,625
L
Cu Chulainn
HennessyChugger
Cu Chulainn
9,459
2,553
0
992
18,181
9,280
0
1,517
16,664
2,885
48,314
W
King Arthur
OblivionZyde
King Arthur
13,866
1,589
0
5,569
19,977
18,447
578
4,776
14,832
892
75,979
L
Zhong Kui
PXNDEX68
Zhong Kui
11,243
428
0
3,680
16,089
8,483
0
7,301
8,788
34,324
1,288
L
Charybdis
StellaSipper
Charybdis
5,461
3,202
0
2,717
9,679
2,924
0
1,329
8,350
0
65,931
L
4,216
1,671
0
427
7,789
3,005
0
1,232
6,557
0
45,229
W
7,662
159
0
1,275
11,181
3,271
51
6,629
4,253
40,073
992
W
Sylvanus
mykymas
Sylvanus
9,435
3,593
1,994
7,624
19,027
12,285
1,893
5,725
13,108
48,712
12,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,055
Gold Earned
39,786
620
Minions Killed
470
0
Camps Cleared
0
1,713,610
Distance Traveled
1,480,326
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,999
588
140
8
0
354,920
6
L
Ra
8,344
491
112
7
0
306,225
0
W
Ravana
11,832
696
167
10
0
426,463
5
L
Cu Chulainn
8,070
475
84
5
0
288,853
0
W
King Arthur
10,778
634
110
6
0
316,199
4
L
Zhong Kui
7,702
453
50
3
0
266,878
0
L
Charybdis
8,347
491
139
8
0
333,280
4
L
Awilix
7,323
431
85
5
0
285,090
0
W
He Bo
8,374
493
86
5
0
317,376
0
W
Sylvanus
9,072
534
117
7
0
298,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role