Player Matchup

Chernobog
Chernobog
GermanWojtek
Chernobog
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 220L
1,536 Elo+
Solo
Scylla
Scylla
Neckroziz3N
Scylla
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 55L
1,450 Elo+
Solo
Ishtar
Ishtar
PeachKink
Ishtar
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 122L
1,577 Elo+
Solo
Discordia
Discordia
SkaTTRrBraIn
Discordia
Level 27
God Stats
3W - 5L
1,226 SR
Queue Stats
59W - 109L
1,374 Elo+
Solo
Terra
Terra
XchureX
Terra
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 153L
1,498 Elo+
Solo
Team Averages
Level 98
1,445 SR
1,487 Elo+

VS

Team Averages
Level 117
1,565 SR
1,444 Elo+
Nike
Nike
APEX xPREDAT0R
Nike
Level 145
God Stats
2W - 1L
1,735 SR
Queue Stats
76W - 85L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
JayyTrace
Kuzenbo
Level 67
God Stats
3W - 7L
1,240 SR
Queue Stats
127W - 159L
1,425 Elo+
Party 1
Geb
Geb
iSoC0NFUSED
Geb
Level 158
God Stats
11W - 3L
1,620 SR
Queue Stats
287W - 289L
1,522 Elo+
Solo
Terra
Terra
muddy_flamingo0
Terra
Level 87
God Stats
11W - 6L
1,730 SR
Queue Stats
373W - 439L
1,392 Elo+
Solo
Set
Set
noweezy
Set
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 193L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GermanWojtek
Chernobog
15
2 / 6 / 7
9,407
627
10,448
14,081
6,025
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
18
4 / 4 / 5
10,262
684
17,562
13,043
6,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
PeachKink
Ishtar
15
1 / 6 / 6
8,584
572
18,765
15,175
6,762
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
SkaTTRrBraIn
Discordia
16
0 / 8 / 10
9,195
613
14,490
14,075
5,625
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
XchureX
Terra
18
3 / 6 / 5
10,603
707
10,362
24,371
26,525
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 21
12,022
801
21,220
24,083
24,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
JayyTrace
Kuzenbo
19
5 / 3 / 15
11,129
742
13,038
22,873
31,708
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
15 / 1 / 12
13,230
882
23,668
18,654
10,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 2 / 20
10,783
719
9,487
21,237
21,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Set
16
3 / 3 / 14
11,053
737
9,064
12,037
6,581
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
112
10
Kills
30
30
Deaths
13
33
Assists
82
Player
Kills
Deaths
Assists
KDA
W
4
4
21
3.63
L
Chernobog
GermanWojtek
Chernobog
2
6
7
0.92
W
Kuzenbo
JayyTrace
Kuzenbo
5
3
15
4.17
L
Scylla
4
4
5
1.63
L
Ishtar
PeachKink
Ishtar
1
6
6
0.67
L
Discordia
SkaTTRrBraIn
Discordia
0
8
10
0.63
L
Terra
XchureX
Terra
3
6
5
0.92
W
15
1
12
21
W
3
2
20
6.5
W
Set
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,627
Damage
76,477
80,745
Taken
98,884
51,319
Mitigated
95,404
25,320
Healing
42,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,220
1,090
936
1,124
24,083
24,614
90
10,033
13,278
5,237
38,336
L
Chernobog
GermanWojtek
Chernobog
10,448
5,074
650
2,029
14,081
6,025
0
6,986
6,689
0
24,848
W
Kuzenbo
JayyTrace
Kuzenbo
13,038
4,287
543
4,320
22,873
31,708
1,201
9,963
12,910
21,747
0
L
Scylla
17,562
773
673
1,466
13,043
6,382
0
7,116
5,635
34,828
0
L
Ishtar
PeachKink
Ishtar
18,765
11,533
657
1,882
15,175
6,762
0
9,710
5,015
0
30,253
L
Discordia
SkaTTRrBraIn
Discordia
14,490
636
1,141
1,138
14,075
5,625
0
10,433
3,212
30,361
0
L
Terra
XchureX
Terra
10,362
1,352
9,158
6,526
24,371
26,525
0
13,516
10,247
21,455
930
W
23,668
508
1,195
5,858
18,654
10,829
1,878
6,566
12,088
43,452
419
W
9,487
734
15,846
9,502
21,237
21,672
1,189
9,299
11,758
16,371
0
W
Set
9,064
2,883
372
2,350
12,037
6,581
1,365
5,623
6,414
0
29,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,051
Gold Earned
58,217
167
Minions Killed
168
0
Camps Cleared
0
1,121,623
Distance Traveled
1,243,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,022
801
58
4
0
261,082
0
L
Chernobog
9,407
627
32
2
0
181,947
0
W
Kuzenbo
11,129
742
19
1
0
263,642
0
L
Scylla
10,262
684
59
4
0
250,761
0
L
Ishtar
8,584
572
31
2
0
219,033
0
L
Discordia
9,195
613
25
2
0
227,561
0
L
Terra
10,603
707
20
1
0
242,321
0
W
Geb
13,230
882
60
4
0
258,071
0
W
Terra
10,783
719
9
1
0
241,165
0
W
Set
11,053
737
22
1
0
219,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role