Player Matchup

Terra
Terra
BigDaddyBrad514
Terra
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,304 Elo+
Solo
Serqet
Serqet
KingFeeney
Serqet
Level 64
God Stats
0W - 3L
1,216 SR
Queue Stats
249W - 268L
1,461 Elo+
Solo
Sobek
Sobek
MyPeeStingz
Sobek
Level 146
God Stats
0W - 1L
1,828 SR
Queue Stats
73W - 80L
1,498 Elo+
Solo
Merlin
Merlin
SING DANTEZ
Merlin
Level 105
God Stats
3W - 3L
1,594 SR
Queue Stats
199W - 185L
1,457 Elo+
Solo
Heimdallr
Heimdallr
gasps
Heimdallr
Level 70
God Stats
0W - 3L
1,227 SR
Queue Stats
54W - 66L
1,427 Elo+
Solo
Team Averages
Level 98
1,473 SR
1,429 Elo+

VS

Team Averages
Level 74
1,499 SR
1,453 Elo+
Ne Zha
Ne Zha
Distraction32
Ne Zha
Level 67
God Stats
2W - 3L
1,458 SR
Queue Stats
136W - 140L
1,450 Elo+
Party 1
Sol
Sol
FlyingTurban
Sol
Level 67
God Stats
5W - 5L
1,458 SR
Queue Stats
382W - 429L
1,452 Elo+
Solo
Chang'e
Chang'e
Grizzlybeard8562
Chang'e
Level 82
God Stats
2W - 0L
1,625 SR
Queue Stats
73W - 81L
1,440 Elo+
Solo
Athena
Athena
ll-ALPHIN-ll
Athena
Level 88
God Stats
2W - 1L
1,444 SR
Queue Stats
84W - 83L
1,456 Elo+
Solo
Apollo
Apollo
wompom
Apollo
Level 68
God Stats
5W - 2L
1,511 SR
Queue Stats
119W - 118L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 7
8,271
827
3,750
15,565
15,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
KingFeeney
Serqet
13
2 / 7 / 5
7,822
782
3,244
12,031
9,026
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 4 / 4
8,256
826
7,225
16,320
19,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
14
3 / 7 / 3
8,547
855
10,803
8,949
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
gasps
Heimdallr
15
4 / 6 / 5
9,172
917
13,185
11,906
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 14
9,334
933
12,930
10,583
4,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
5 / 1 / 16
9,299
930
10,941
4,479
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 2 / 12
8,865
887
9,835
9,261
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
15
3 / 1 / 18
9,464
946
9,040
14,053
14,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
wompom
Apollo
17
9 / 3 / 16
10,258
1,026
16,479
13,631
6,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
104
11
Kills
28
28
Deaths
11
24
Assists
76
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
W
7
4
14
3.5
W
5
1
16
13
W
4
2
12
5
L
Serqet
KingFeeney
Serqet
2
7
5
0.64
L
1
4
4
0.75
L
Merlin
3
7
3
0.64
L
Heimdallr
gasps
Heimdallr
4
6
5
1.08
W
Athena
3
1
18
12
W
Apollo
wompom
Apollo
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,207
Damage
59,225
64,771
Taken
52,007
51,736
Mitigated
31,489
15,854
Healing
27,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,750
564
3,451
2,880
15,565
15,220
0
8,129
7,436
7,997
475
W
12,930
1,439
2,149
1,786
10,583
4,799
1,063
3,623
6,828
0
25,902
W
10,941
3,714
312
944
4,479
2,040
1,185
2,896
1,583
20,045
0
W
9,835
423
9,722
4,458
9,261
3,442
198
4,577
4,480
21,728
486
L
Serqet
KingFeeney
Serqet
3,244
483
689
717
12,031
9,026
0
5,641
6,390
1,065
6,924
L
7,225
263
980
4,235
16,320
19,551
0
6,483
9,837
16,502
0
L
Merlin
10,803
179
816
718
8,949
3,084
0
4,189
4,760
24,745
0
L
Heimdallr
gasps
Heimdallr
13,185
4,756
346
1,022
11,906
4,855
0
5,274
6,632
0
22,362
W
Athena
9,040
1,946
934
2,055
14,053
14,997
350
5,075
8,888
11,933
0
W
Apollo
wompom
Apollo
16,479
9,035
1,300
3,382
13,631
6,211
1,584
5,653
7,674
0
29,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,068
Gold Earned
47,220
95
Minions Killed
126
0
Camps Cleared
0
893,328
Distance Traveled
1,113,383
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,271
827
7
1
0
183,931
0
W
Ne Zha
9,334
933
22
2
0
206,715
0
W
Sol
9,299
930
21
2
0
194,822
0
W
Chang'e
8,865
887
36
4
0
237,395
0
L
Serqet
7,822
782
14
1
0
177,460
0
L
Sobek
8,256
826
13
1
0
190,834
0
L
Merlin
8,547
855
34
3
0
172,816
0
L
Heimdallr
9,172
917
27
3
0
168,287
0
W
Athena
9,464
946
8
1
0
279,489
0
W
Apollo
10,258
1,026
39
4
0
194,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role