Player Matchup

Ganesha
Ganesha
FlawlessxxWolf
Ganesha
Level 86
God Stats
2W - 2L
1,604 SR
Queue Stats
10W - 17L
1,428 Elo+
Party 1
Chang'e
Chang'e
Noskinneeded352
Chang'e
Level 105
God Stats
3W - 4L
1,484 SR
Queue Stats
331W - 355L
1,462 Elo+
Party 1
Chaac
Chaac
ST1NG3R337
Chaac
Level 128
God Stats
7W - 10L
1,582 SR
Queue Stats
116W - 138L
1,464 Elo+
Party 1
Fenrir
Fenrir
Tsunami XVII
Fenrir
Level 142
God Stats
0W - 3L
1,347 SR
Queue Stats
140W - 159L
1,534 Elo+
Party 1
Poseidon
Poseidon
YFirz
Poseidon
Level 154
God Stats
1W - 6L
1,324 SR
Queue Stats
266W - 294L
1,469 Elo+
Party 1
Team Averages
Level 123
1,468 SR
1,471 Elo+

VS

Team Averages
Level 113
1,681 SR
1,554 Elo+
Bastet
Bastet
BigSkinHuman
Bastet
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 13L
1,772 Elo+
Party 2
Mercury
Mercury
Blakesbuttcakes
Mercury
Level 122
God Stats
6W - 5L
1,477 SR
Queue Stats
69W - 69L
1,466 Elo+
Solo
Khepri
Khepri
GORGERofAnts
Khepri
Level 129
God Stats
11W - 7L
1,561 SR
Queue Stats
437W - 392L
1,517 Elo+
Party 2
Nu Wa
Nu Wa
The Wet Up
Nu Wa
Level 154
God Stats
9W - 1L
2,099 SR
Queue Stats
238W - 227L
1,529 Elo+
Solo
Freya
Freya
polronnycedesie
Freya
Level 158
God Stats
3W - 1L
1,771 SR
Queue Stats
239W - 232L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
5,475
456
1,474
10,856
6,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
2 / 3 / 0
6,546
546
3,247
8,933
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chaac
13
2 / 3 / 1
7,379
615
5,212
11,731
9,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
11
4 / 3 / 2
6,586
549
3,987
11,175
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
YFirz
Poseidon
10
1 / 3 / 0
5,662
472
7,078
7,170
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
4 / 0 / 1
8,219
685
8,188
5,642
1,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
3 / 2 / 6
7,369
614
4,250
9,982
3,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
11
2 / 2 / 6
6,737
561
4,195
8,715
6,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
12
0 / 3 / 3
7,036
586
6,867
6,977
3,869
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
6 / 2 / 1
7,044
587
10,156
6,054
2,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
9
Kills
15
16
Deaths
9
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
4
0
1
4.5
W
3
2
6
3
L
0
4
3
0.38
W
Khepri
2
2
6
2.5
L
2
3
0
0.67
L
Chaac
2
3
1
0.83
W
Nu Wa
0
3
3
0.5
L
Fenrir
4
3
2
1.67
L
Poseidon
YFirz
Poseidon
1
3
0
0.33
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,998
Damage
33,656
49,865
Taken
37,370
23,677
Mitigated
18,244
10,202
Healing
12,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
8,188
1,474
0
3,140
5,642
1,863
0
1,540
3,848
0
61,299
W
4,250
2,461
0
1,985
9,982
3,629
625
2,076
7,744
0
59,146
L
1,474
318
0
1,306
10,856
6,189
0
8,149
2,707
12,286
0
W
Khepri
4,195
563
0
2,829
8,715
6,809
373
4,268
4,447
15,172
2,715
L
3,247
141
80
2,659
8,933
2,338
0
0
8,933
35,416
995
L
Chaac
5,212
606
0
2,313
11,731
9,358
0
6,136
5,595
0
59,770
W
Nu Wa
6,867
2,410
0
1,500
6,977
3,869
0
0
6,977
42,434
0
L
Fenrir
3,987
1,145
0
1,796
11,175
3,989
0
1,873
9,302
0
45,199
L
Poseidon
YFirz
Poseidon
7,078
2,169
0
2,048
7,170
1,803
0
4,470
2,700
36,100
4,505
W
10,156
5,309
0
3,070
6,054
2,074
248
3,692
2,362
42,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,648
Gold Earned
36,405
348
Minions Killed
384
0
Camps Cleared
0
1,251,009
Distance Traveled
1,230,720
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,219
685
116
10
0
303,086
0
W
Mercury
7,369
614
94
8
0
290,151
0
L
Ganesha
5,475
456
9
1
0
230,762
2
W
Khepri
6,737
561
13
1
0
218,412
0
L
Chang'e
6,546
546
83
7
0
247,613
0
L
Chaac
7,379
615
108
9
0
256,744
0
W
Nu Wa
7,036
586
92
8
0
195,946
2
L
Fenrir
6,586
549
69
6
0
288,769
0
L
Poseidon
5,662
472
79
7
0
227,121
2
W
Freya
7,044
587
69
6
0
223,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role