Player Matchup

Cthulhu
Cthulhu
Diamond V
Mapuche99
Cthulhu
Diamond V
Level 107
God Stats
6W - 20L
1,385 SR
Queue Stats
600W - 578L
2,007 MMR
Party 2
Nox
Nox
Diamond V
Mylesrunner2554
Nox
Diamond V
Level 159
God Stats
16W - 26L
1,501 SR
Queue Stats
802W - 935L
2,107 MMR
Solo
Charybdis
Charybdis
Diamond III
elvaivas
Charybdis
Diamond III
Level 162
God Stats
22W - 39L
1,496 SR
Queue Stats
712W - 781L
2,165 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,461 SR
2,093 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,620 SR
2,412 MMR
Achilles
Achilles
Platinum I
Angellopez
Achilles
Platinum I
Level 138
God Stats
1W - 1L
1,342 SR
Queue Stats
227W - 242L
1,952 MMR
Solo
Eset
Eset
Diamond I
Daddys Hammer
Eset
Diamond I
Level 129
God Stats
9W - 0L
1,885 SR
Queue Stats
154W - 69L
2,356 MMR
Party 1
Hachiman
Hachiman
Masters
NRTTiamat
Hachiman
Masters
Level 157
God Stats
5W - 3L
1,634 SR
Queue Stats
213W - 109L
2,928 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mapuche99
Cthulhu
15
1 / 4 / 1
8,790
733
12,871
15,813
12,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 3 / 1
8,748
729
4,207
10,635
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
elvaivas
Charybdis
12
0 / 8 / 1
7,778
648
6,959
15,425
4,166
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
SerqetAresKumbhakarnaFafnirCerberus

VS

Bans
CabrakanKuzenboHou YiAthenaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Angellopez
Achilles
16
0 / 2 / 11
10,078
840
10,049
17,674
18,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
9 / 0 / 4
11,418
952
15,472
15,308
6,389
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
NRTTiamat
Hachiman
18
6 / 0 / 8
11,670
973
13,119
11,828
5,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
15
15
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
Angellopez
Achilles
0
2
11
2.75
W
9
0
4
11
L
Cthulhu
Mapuche99
Cthulhu
1
4
1
0.38
L
1
3
1
0.5
W
Hachiman
NRTTiamat
Hachiman
6
0
8
10
L
Charybdis
elvaivas
Charybdis
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,037
Damage
38,640
41,873
Taken
44,810
20,448
Mitigated
30,409
6,175
Healing
22,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Angellopez
Achilles
10,049
1,291
0
6,334
17,674
18,285
631
6,954
9,939
0
27,748
W
15,472
1,458
1,139
7,882
15,308
6,389
991
4,541
10,398
45,970
558
L
Cthulhu
Mapuche99
Cthulhu
12,871
527
245
2,920
15,813
12,289
0
5,999
9,484
38,333
0
L
4,207
430
0
1,180
10,635
3,993
0
2,996
7,324
24,544
0
W
Hachiman
NRTTiamat
Hachiman
13,119
8,770
0
7,592
11,828
5,735
2,625
4,412
7,007
0
64,273
L
Charybdis
elvaivas
Charybdis
6,959
3,189
0
1,830
15,425
4,166
0
6,336
8,738
0
20,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,316
Gold Earned
33,166
133
Minions Killed
176
0
Camps Cleared
0
656,079
Distance Traveled
734,139
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,078
840
38
3
0
270,549
5
W
Eset
11,418
952
60
5
0
238,321
0
L
Cthulhu
8,790
733
63
5
0
258,387
0
L
Nox
8,748
729
48
4
0
208,635
1
W
Hachiman
11,670
973
78
7
0
225,269
0
L
Charybdis
7,778
648
22
2
0
189,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role