Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
PscetchNSkarz
Izanami
Level 123
God Stats
26W - 27L
1,471 SR
Queue Stats
258W - 268L
1,390 Elo+
Party 2
Ra
Ra
RawEggwhite
Ra
Level 109
God Stats
2W - 1L
1,902 SR
Queue Stats
79W - 69L
1,541 Elo+
Solo
Pele
Pele
Shadowking721
Pele
Level 79
God Stats
4W - 4L
1,736 SR
Queue Stats
391W - 339L
1,491 Elo+
Solo
Baron Samedi
Baron Samedi
ecksbeats
Baron Samedi
Level 149
God Stats
14W - 11L
1,604 SR
Queue Stats
176W - 166L
1,441 Elo+
Party 2
Team Averages
Level 121
1,643 SR
1,473 Elo+

VS

Team Averages
Level 98
1,515 SR
1,445 Elo+
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Absolute__Cnut
Geb
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,353 Elo+
Party 1
Charybdis
Charybdis
fluffy_commie
Charybdis
Level 18
God Stats
3W - 2L
1,503 SR
Queue Stats
8W - 12L
1,379 Elo+
Party 1
Pele
Pele
requirem_
Pele
Level 126
God Stats
14W - 22L
1,475 SR
Queue Stats
113W - 128L
1,498 Elo+
Solo
Nu Wa
Nu Wa
Геннос
Nu Wa
Level 124
God Stats
128W - 110L
1,596 SR
Queue Stats
203W - 189L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
6
1 / 2 / 1
3,745
749
1,916
4,242
789
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Izanami
1
0 / 0 / 0
2,499
500
0
104
23
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 1 / 2
4,117
823
2,399
4,094
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
3 / 0 / 1
4,043
809
4,198
3,396
1,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
ecksbeats
Baron Samedi
6
0 / 0 / 0
3,023
605
1,060
2,408
1,229
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
2 / 2 / 0
3,911
782
3,088
4,366
1,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 0 / 0
3,363
673
434
1,759
810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
fluffy_commie
Charybdis
6
0 / 0 / 0
3,489
698
699
2,183
514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pele
6
1 / 1 / 0
3,571
714
1,836
4,724
1,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 2 / 1
3,672
734
3,156
3,208
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
3
3
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
2
1
0.75
W
Da Ji
 
Da Ji
2
2
0
1
W
0
0
0
0
L
Izanami
0
0
0
0
L
1
1
2
2
L
3
0
1
3.5
L
Baron Samedi
ecksbeats
Baron Samedi
0
0
0
0
W
Charybdis
fluffy_commie
Charybdis
0
0
0
0
W
Pele
1
1
0
1
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,573
Damage
9,213
14,244
Taken
16,240
4,269
Mitigated
5,215
5,265
Healing
5,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
1,916
511
0
1,797
4,242
789
0
0
4,242
17,947
0
W
Da Ji
 
Da Ji
3,088
471
0
1,270
4,366
1,859
0
1,759
2,607
0
19,093
W
434
56
151
870
1,759
810
0
223
1,536
4,225
0
L
Izanami
0
0
0
0
104
23
0
92
0
0
0
L
2,399
486
84
1,712
4,094
1,182
0
2,006
1,908
22,501
0
L
4,198
1,319
0
827
3,396
1,046
0
648
2,668
0
16,943
L
Baron Samedi
ecksbeats
Baron Samedi
1,060
0
30
815
2,408
1,229
0
440
1,957
9,183
0
W
Charybdis
fluffy_commie
Charybdis
699
332
0
1,383
2,183
514
0
837
1,346
0
18,480
W
Pele
1,836
210
0
1,165
4,724
1,302
0
642
4,036
0
20,218
W
3,156
876
0
792
3,208
730
0
1,664
1,340
16,572
321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,427
Gold Earned
18,006
125
Minions Killed
150
0
Camps Cleared
0
486,783
Distance Traveled
549,862
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
3,745
749
32
6
0
104,771
0
W
Da Ji
3,911
782
32
6
0
103,475
0
W
Geb
3,363
673
5
1
0
120,197
2
L
Izanami
2,499
500
0
0
0
646
0
L
Ra
4,117
823
55
11
0
128,219
1
L
Pele
4,043
809
29
6
0
136,633
0
L
Baron Samedi
3,023
605
9
2
0
116,514
1
W
Charybdis
3,489
698
37
7
0
105,118
0
W
Pele
3,571
714
42
8
0
126,956
1
W
Nu Wa
3,672
734
34
7
0
94,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role