Player Matchup

Fenrir
Fenrir
AbsolutehZero
Fenrir
Level 155
God Stats
2W - 7L
1,110 SR
Queue Stats
576W - 557L
1,459 Elo+
Solo
Anubis
Anubis
FewestDolphin18
Anubis
Level 105
God Stats
5W - 6L
1,259 SR
Queue Stats
341W - 318L
1,480 Elo+
Solo
Cerberus
Cerberus
Iuxures
Cerberus
Level 45
God Stats
6W - 11L
1,212 SR
Queue Stats
99W - 133L
1,407 Elo+
Solo
Skadi
Skadi
Lilpeanut017
Skadi
Level 48
God Stats
112W - 126L
1,606 SR
Queue Stats
145W - 157L
1,569 Elo+
Solo
Cu Chulainn
Cu Chulainn
XxPOLOxX62
Cu Chulainn
Level 48
God Stats
3W - 3L
1,711 SR
Queue Stats
117W - 128L
1,463 Elo+
Solo
Team Averages
Level 80
1,380 SR
1,476 Elo+

VS

Team Averages
Level 120
1,600 SR
1,487 Elo+
Ah Puch
Ah Puch
Cesar092002
Ah Puch
Level 125
God Stats
10W - 7L
1,683 SR
Queue Stats
562W - 529L
1,513 Elo+
Party 1
Geb
Geb
ElTuetue204
Geb
Level 140
God Stats
7W - 12L
1,386 SR
Queue Stats
466W - 454L
1,498 Elo+
Party 1
Set
Set
New_Deimos
Set
Level 111
God Stats
4W - 3L
1,573 SR
Queue Stats
13W - 17L
1,402 Elo+
Party 1
Lancelot
Lancelot
giancarlosxg
Lancelot
Level 74
God Stats
7W - 3L
1,630 SR
Queue Stats
220W - 223L
1,450 Elo+
Solo
Olorun
Olorun
kodaB
Olorun
Level 150
God Stats
6W - 2L
1,727 SR
Queue Stats
514W - 473L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 3
9,040
565
9,234
14,728
6,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
6 / 5 / 3
8,936
559
9,046
11,953
4,759
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Iuxures
Cerberus
9
1 / 7 / 7
6,512
407
5,851
15,998
13,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 2 / 2
8,948
559
6,597
7,703
2,560
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cu Chulainn
XxPOLOxX62
Cu Chulainn
14
3 / 1 / 3
9,246
578
8,176
11,923
9,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cesar092002
Ah Puch
14
6 / 5 / 6
9,174
573
14,872
10,665
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
0 / 3 / 12
7,817
489
4,355
10,845
5,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 4 / 8
8,547
534
7,029
12,845
5,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
giancarlosxg
Lancelot
14
4 / 4 / 2
8,280
518
7,752
11,285
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
kodaB
Olorun
17
4 / 3 / 2
9,606
600
9,315
11,610
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
48
19
Kills
18
18
Deaths
19
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
8
3
3
3.17
W
Ah Puch
Cesar092002
Ah Puch
6
5
6
1.8
W
0
3
12
2
L
6
5
3
1.5
L
Cerberus
Iuxures
Cerberus
1
7
7
0.64
L
1
2
2
1
W
4
4
8
2
L
Cu Chulainn
XxPOLOxX62
Cu Chulainn
3
1
3
4.5
W
Lancelot
giancarlosxg
Lancelot
4
4
2
1.25
W
Olorun
kodaB
Olorun
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,904
Damage
43,323
62,305
Taken
57,250
36,899
Mitigated
26,937
19,049
Healing
17,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,234
1,181
0
6,282
14,728
6,189
0
4,286
10,039
0
65,575
W
Ah Puch
Cesar092002
Ah Puch
14,872
523
0
2,858
10,665
2,985
0
5,400
5,265
47,732
275
W
4,355
935
1,964
1,913
10,845
5,744
32
3,776
7,069
12,474
0
L
9,046
71
0
4,259
11,953
4,759
0
6,255
5,108
61,718
443
L
Cerberus
Iuxures
Cerberus
5,851
394
20
3,447
15,998
13,410
0
9,744
5,861
12,091
0
L
6,597
3,753
0
3,008
7,703
2,560
2,208
4,913
2,790
0
81,627
W
7,029
3,276
0
2,242
12,845
5,622
156
4,641
8,204
0
43,071
L
Cu Chulainn
XxPOLOxX62
Cu Chulainn
8,176
1,449
0
2,033
11,923
9,981
266
1,480
9,922
1,612
68,678
W
Lancelot
giancarlosxg
Lancelot
7,752
2,403
0
2,472
11,285
7,929
0
1,239
10,046
0
39,178
W
Olorun
kodaB
Olorun
9,315
4,399
229
5,553
11,610
4,657
3,927
599
11,011
75,266
13,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
43,424
463
Minions Killed
350
0
Camps Cleared
0
1,463,214
Distance Traveled
1,535,823
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,040
565
98
6
0
359,246
2
W
Ah Puch
9,174
573
92
6
0
295,087
0
W
Geb
7,817
489
10
1
0
324,956
4
L
Anubis
8,936
559
94
6
0
280,093
0
L
Cerberus
6,512
407
21
1
0
286,071
2
L
Skadi
8,948
559
133
8
0
283,121
3
W
Set
8,547
534
64
4
0
337,528
0
L
Cu Chulainn
9,246
578
117
7
0
254,683
3
W
Lancelot
8,280
518
49
3
0
301,341
0
W
Olorun
9,606
600
135
8
0
276,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role