Player Matchup

Ra
Ra
Black-_RoseV
Ra
Level 138
God Stats
46W - 35L
1,630 SR
Queue Stats
232W - 225L
1,569 Elo+
Solo
Zhong Kui
Zhong Kui
HomieDabbed420
Zhong Kui
Level 156
God Stats
1W - 0L
1,335 SR
Queue Stats
367W - 340L
1,543 Elo+
Party 1
Hercules
Hercules
Zantoo3000
Hercules
Level 52
God Stats
3W - 1L
1,737 SR
Queue Stats
117W - 115L
1,546 Elo+
Party 1
He Bo
He Bo
howareyouloosing
He Bo
Level 114
God Stats
5W - 3L
1,500 SR
Queue Stats
173W - 148L
1,573 Elo+
Solo
Horus
Horus
platinum_kujo
Horus
Level 159
God Stats
4W - 7L
1,510 SR
Queue Stats
245W - 248L
1,504 Elo+
Party 1
Team Averages
Level 124
1,542 SR
1,547 Elo+

VS

Team Averages
Level 147
1,601 SR
1,517 Elo+
Ganesha
Ganesha
 
Ganesha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AlexKUNGI
Hades
Level 206
God Stats
10W - 8L
1,650 SR
Queue Stats
539W - 524L
1,480 Elo+
Solo
Rama
Rama
CARLOSAURO
Rama
Level 141
God Stats
21W - 17L
1,600 SR
Queue Stats
197W - 169L
1,531 Elo+
Solo
Arachne
Arachne
Conbon69
Arachne
Level 84
God Stats
17W - 14L
1,621 SR
Queue Stats
214W - 225L
1,519 Elo+
Solo
Cu Chulainn
Cu Chulainn
DecayNZ
Cu Chulainn
Level 175
God Stats
99W - 76L
1,632 SR
Queue Stats
295W - 268L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,183
718
6,183
4,735
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
HomieDabbed420
Zhong Kui
11
2 / 0 / 0
6,282
628
5,164
3,833
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hercules
Zantoo3000
Hercules
11
5 / 0 / 1
6,574
657
9,330
7,661
6,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 0 / 3
6,082
608
2,679
4,049
1,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
0 / 0 / 1
5,444
544
759
4,346
2,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 1 / 0
5,056
506
678
6,267
3,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
AlexKUNGI
Hades
10
0 / 2 / 0
5,151
515
2,431
6,307
1,695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
5,101
510
2,666
5,429
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Conbon69
Arachne
8
0 / 3 / 0
4,375
438
980
5,803
1,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
DecayNZ
Cu Chulainn
9
0 / 4 / 0
5,349
535
4,979
12,089
4,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
12
Kills
0
0
Deaths
12
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
0
0
L
Hades
AlexKUNGI
Hades
0
2
0
0
W
4
0
0
4
L
0
2
0
0
L
Arachne
Conbon69
Arachne
0
3
0
0
L
Cu Chulainn
DecayNZ
Cu Chulainn
0
4
0
0
W
Zhong Kui
HomieDabbed420
Zhong Kui
2
0
0
2
W
Hercules
Zantoo3000
Hercules
5
0
1
5.5
W
1
0
3
2.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,115
Damage
11,734
24,624
Taken
35,895
14,554
Mitigated
12,483
14,170
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
678
91
1,273
1,787
6,267
3,085
0
2,574
3,575
19,770
0
L
Hades
AlexKUNGI
Hades
2,431
82
298
3,644
6,307
1,695
0
3,149
3,076
37,638
873
W
6,183
849
375
2,805
4,735
1,528
580
2,437
2,298
62,509
496
L
2,666
2,459
0
1,231
5,429
1,704
0
4,105
1,324
0
30,041
L
Arachne
Conbon69
Arachne
980
767
0
1,172
5,803
1,692
0
2,635
3,104
0
15,339
L
Cu Chulainn
DecayNZ
Cu Chulainn
4,979
1,155
0
2,432
12,089
4,307
0
1,664
9,925
396
31,776
W
Zhong Kui
HomieDabbed420
Zhong Kui
5,164
2,322
0
2,648
3,833
2,556
0
192
3,641
47,334
1,966
W
Hercules
Zantoo3000
Hercules
9,330
2,595
0
3,076
7,661
6,917
0
271
7,390
992
39,568
W
2,679
204
0
2,920
4,049
1,032
0
0
4,049
48,660
0
W
759
265
484
1,862
4,346
2,521
0
275
4,071
0
11,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,565
Gold Earned
25,032
392
Minions Killed
298
0
Camps Cleared
0
1,070,220
Distance Traveled
1,002,261
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,056
506
5
1
0
212,748
5
L
Hades
5,151
515
91
9
0
194,026
0
W
Ra
7,183
718
111
11
0
218,502
0
L
Rama
5,101
510
97
10
0
181,561
0
L
Arachne
4,375
438
36
4
0
200,939
1
L
Cu Chulainn
5,349
535
69
7
0
212,987
0
W
Zhong Kui
6,282
628
83
8
0
186,102
0
W
Hercules
6,574
657
82
8
0
219,775
0
W
He Bo
6,082
608
101
10
0
213,052
0
W
Horus
5,444
544
15
2
0
232,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role