Player Matchup

Neith
Neith
AuraKage
Neith
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 29L
1,601 Elo+
Party 2
Baron Samedi
Baron Samedi
RaggedShot
Baron Samedi
Level 127
God Stats
2W - 5L
1,503 SR
Queue Stats
145W - 149L
1,452 Elo+
Solo
Sobek
Sobek
awesome_monkey7
Sobek
Level 155
God Stats
2W - 0L
1,690 SR
Queue Stats
50W - 40L
1,615 Elo+
Party 2
Team Averages
Level 143
1,564 SR
1,556 Elo+

VS

Team Averages
Level 100
1,603 SR
1,545 Elo+
Ah Muzen Cab
Ah Muzen Cab
Fellaotis
Ah Muzen Cab
Level 47
God Stats
1W - 2L
1,423 SR
Queue Stats
34W - 42L
1,474 Elo+
Party 1
Achilles
Achilles
Iduckinfhatwyou
Achilles
Level 149
God Stats
2W - 1L
1,869 SR
Queue Stats
229W - 122L
1,700 Elo+
Party 1
Hades
Hades
ScraryET
Hades
Level 104
God Stats
1W - 1L
1,517 SR
Queue Stats
70W - 86L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AuraKage
Neith
15
2 / 4 / 10
8,804
880
6,818
8,463
2,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
RaggedShot
Baron Samedi
13
2 / 3 / 8
7,871
787
7,809
7,643
4,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 2 / 3
9,595
960
10,088
13,531
12,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fellaotis
Ah Muzen Cab
12
2 / 4 / 2
7,816
782
5,437
9,826
3,555
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
12
1 / 4 / 3
7,459
746
6,199
12,706
11,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
ScraryET
Hades
15
5 / 5 / 2
9,205
921
12,315
11,014
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
13
Kills
8
9
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
AuraKage
Neith
2
4
10
1.75
L
Ah Muzen Cab
Fellaotis
Ah Muzen Cab
2
4
2
0.75
L
Achilles
1
4
3
0.63
W
Baron Samedi
RaggedShot
Baron Samedi
2
3
8
2
L
Hades
ScraryET
Hades
5
5
2
1.2
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,715
Damage
23,951
29,637
Taken
33,546
20,275
Mitigated
20,627
8,717
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AuraKage
Neith
6,818
2,619
0
1,444
8,463
2,897
765
3,406
4,641
0
33,684
L
Ah Muzen Cab
Fellaotis
Ah Muzen Cab
5,437
2,102
0
409
9,826
3,555
0
4,909
4,268
0
17,863
L
Achilles
6,199
1,195
0
2,224
12,706
11,752
0
5,639
6,280
0
19,091
W
Baron Samedi
RaggedShot
Baron Samedi
7,809
126
911
1,822
7,643
4,612
0
3,528
3,516
18,922
513
L
Hades
ScraryET
Hades
12,315
789
471
2,687
11,014
5,320
0
4,613
5,792
29,797
770
W
10,088
358
0
4,540
13,531
12,766
0
4,207
8,642
17,597
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,270
Gold Earned
24,480
128
Minions Killed
106
0
Camps Cleared
0
482,198
Distance Traveled
492,406
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,804
880
67
7
0
153,945
1
L
Ah Muzen Cab
7,816
782
32
3
0
144,191
0
L
Achilles
7,459
746
26
3
0
183,036
0
W
Baron Samedi
7,871
787
32
3
0
167,332
0
L
Hades
9,205
921
48
5
0
165,179
0
W
Sobek
9,595
960
29
3
0
160,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role