Player Matchup

Sun Wukong
Sun Wukong
ALWOLF6
Sun Wukong
Level 66
God Stats
1W - 0L
1,767 SR
Queue Stats
171W - 203L
1,382 Elo+
Solo
Medusa
Medusa
derekalon
Medusa
Level 125
God Stats
1W - 1L
1,314 SR
Queue Stats
2W - 3L
1,245 Elo+
Solo
Vulcan
Vulcan
itsmeyep619
Vulcan
Level 156
God Stats
114W - 40L
1,737 SR
Queue Stats
263W - 139L
1,583 Elo+
Solo
Team Averages
Level 116
1,606 SR
1,403 Elo+

VS

Team Averages
Level 55
1,469 SR
1,434 Elo+
Fenrir
Fenrir
fafa_421
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
henriduro
Chang'e
Level 69
God Stats
1W - 4L
1,366 SR
Queue Stats
219W - 262L
1,396 Elo+
Party 1
Neith
Neith
yBlack_-xX
Neith
Level 58
God Stats
1W - 2L
1,541 SR
Queue Stats
119W - 161L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALWOLF6
Sun Wukong
14
1 / 1 / 1
8,224
748
4,571
7,817
6,719
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
derekalon
Medusa
13
0 / 0 / 2
7,945
722
4,573
3,813
1,436
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
16
4 / 0 / 1
9,289
844
13,478
2,862
1,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
fafa_421
Fenrir
11
0 / 3 / 0
7,225
657
1,470
9,317
5,427
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
henriduro
Chang'e
15
1 / 1 / 0
8,045
731
2,933
12,055
5,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
13
0 / 1 / 1
7,507
682
3,060
6,289
2,026
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ALWOLF6
Sun Wukong
1
1
1
1.5
W
Medusa
derekalon
Medusa
0
0
2
1
L
Fenrir
fafa_421
Fenrir
0
3
0
0
L
Chang'e
henriduro
Chang'e
1
1
0
1
W
Vulcan
4
0
1
4.5
L
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,622
Damage
7,463
14,492
Taken
27,661
9,477
Mitigated
13,404
2,079
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ALWOLF6
Sun Wukong
4,571
220
0
420
7,817
6,719
298
1,525
6,292
0
14,390
W
Medusa
derekalon
Medusa
4,573
1,633
0
650
3,813
1,436
1,421
941
2,872
0
31,356
L
Fenrir
fafa_421
Fenrir
1,470
208
0
186
9,317
5,427
0
5,104
4,202
0
17,635
L
Chang'e
henriduro
Chang'e
2,933
72
1,139
5,929
12,055
5,951
0
6,376
5,659
24,908
0
W
Vulcan
13,478
0
95
914
2,862
1,322
236
495
2,367
39,679
0
L
Neith
3,060
172
0
2,137
6,289
2,026
0
2,144
4,145
0
20,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
22,777
137
Minions Killed
105
0
Camps Cleared
0
643,765
Distance Traveled
500,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,224
748
22
2
0
202,113
0
W
Medusa
7,945
722
48
4
0
212,085
0
L
Fenrir
7,225
657
27
2
0
148,366
0
L
Chang'e
8,045
731
45
4
0
205,712
0
W
Vulcan
9,289
844
67
6
0
229,567
0
L
Neith
7,507
682
33
3
0
146,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role