Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
ForEverAlwaysx3
Aphrodite
Level 108
God Stats
2W - 0L
1,781 SR
Queue Stats
69W - 69L
1,546 Elo+
Party 1
Arachne
Arachne
GhostNDaRain
Arachne
Level 137
God Stats
5W - 2L
1,656 SR
Queue Stats
245W - 266L
1,505 Elo+
Party 1
Artemis
Artemis
GhostNdaHood
Artemis
Level 132
God Stats
10W - 13L
1,475 SR
Queue Stats
166W - 182L
1,512 Elo+
Party 1
Neith
Neith
RevoITU
Neith
Level 112
God Stats
26W - 16L
1,552 SR
Queue Stats
98W - 101L
1,461 Elo+
Solo
Team Averages
Level 127
1,593 SR
1,505 Elo+

VS

Team Averages
Level 125
1,478 SR
1,503 Elo+
Ra
Ra
AgliarethTK
Ra
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,527 Elo+
Solo
Cupid
Cupid
InkaColaPE
Cupid
Level 59
God Stats
74W - 68L
1,553 SR
Queue Stats
162W - 170L
1,469 Elo+
Solo
Charon
Charon
Popcorn236
Charon
Level 108
God Stats
9W - 6L
1,618 SR
Queue Stats
366W - 348L
1,480 Elo+
Solo
Fenrir
Fenrir
STL AVIDSPARK
Fenrir
Level 163
God Stats
2W - 3L
1,329 SR
Queue Stats
274W - 246L
1,535 Elo+
Solo
Anubis
Anubis
platinum_kujo
Anubis
Level 159
God Stats
5W - 11L
1,392 SR
Queue Stats
218W - 219L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 1 / 1
6,715
610
4,823
4,691
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
ForEverAlwaysx3
Aphrodite
9
0 / 1 / 1
5,387
490
1,670
5,344
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
GhostNDaRain
Arachne
12
7 / 2 / 1
7,599
691
8,837
10,759
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
GhostNdaHood
Artemis
10
0 / 1 / 0
5,507
501
3,768
3,114
957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
RevoITU
Neith
10
1 / 2 / 1
5,756
523
2,593
6,516
1,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,208
564
2,582
5,064
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
10
0 / 0 / 1
5,217
474
817
2,780
782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Popcorn236
Charon
9
2 / 5 / 1
5,593
508
4,398
9,119
4,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
3 / 2 / 3
5,893
536
3,799
7,703
2,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 1
6,028
548
2,709
9,609
4,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
9
Kills
7
7
Deaths
9
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
1
1.5
L
1
1
1
1.5
W
Aphrodite
ForEverAlwaysx3
Aphrodite
0
1
1
0.5
W
Arachne
GhostNDaRain
Arachne
7
2
1
3.75
W
Artemis
GhostNdaHood
Artemis
0
1
0
0
L
Cupid
0
0
1
0.5
L
Charon
Popcorn236
Charon
2
5
1
0.5
W
Neith
RevoITU
Neith
1
2
1
0.75
L
3
2
3
2.25
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,691
Damage
14,305
30,424
Taken
34,275
8,806
Mitigated
14,366
14,144
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,823
256
0
909
4,691
1,644
0
2,659
2,032
44,678
1,333
L
2,582
255
263
2,283
5,064
1,717
0
2,111
2,789
49,934
879
W
Aphrodite
ForEverAlwaysx3
Aphrodite
1,670
569
993
3,241
5,344
1,272
0
858
4,467
25,557
1,554
W
Arachne
GhostNDaRain
Arachne
8,837
6,732
0
5,320
10,759
3,232
325
3,658
6,445
0
42,554
W
Artemis
GhostNdaHood
Artemis
3,768
108
0
236
3,114
957
586
391
2,723
0
31,544
L
Cupid
817
546
84
986
2,780
782
0
119
2,661
0
29,479
L
Charon
Popcorn236
Charon
4,398
579
0
1,158
9,119
4,955
0
377
8,742
22,559
0
W
Neith
RevoITU
Neith
2,593
540
0
3,445
6,516
1,701
240
1,362
5,086
0
36,649
L
3,799
791
0
2,800
7,703
2,351
0
1,907
5,574
0
34,914
L
2,709
0
123
2,915
9,609
4,561
0
1,495
8,100
37,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,964
Gold Earned
28,939
327
Minions Killed
322
0
Camps Cleared
0
1,039,639
Distance Traveled
1,031,817
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,715
610
105
10
0
200,748
0
L
Ra
6,208
564
93
8
0
238,066
0
W
Aphrodite
5,387
490
55
5
0
215,960
0
W
Arachne
7,599
691
64
6
0
198,055
0
W
Artemis
5,507
501
40
4
0
200,678
0
L
Cupid
5,217
474
61
6
0
181,579
0
L
Charon
5,593
508
43
4
0
186,426
0
W
Neith
5,756
523
63
6
0
224,198
0
L
Fenrir
5,893
536
66
6
0
246,055
0
L
Anubis
6,028
548
59
5
0
179,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role