Player Matchup

Chang'e
Chang'e
Hera_hera94
Chang'e
Level 48
God Stats
2W - 2L
1,102 SR
Queue Stats
76W - 107L
1,357 Elo+
Solo
Chaac
Chaac
ReisOG
Chaac
Level 43
God Stats
9W - 4L
1,652 SR
Queue Stats
16W - 14L
1,466 Elo+
Party 1
Izanami
Izanami
bobjoe123
Izanami
Level 69
God Stats
7W - 1L
1,760 SR
Queue Stats
10W - 5L
1,425 Elo+
Party 1
Team Averages
Level 53
1,505 SR
1,416 Elo+

VS

Team Averages
Level 39
1,479 SR
1,276 Elo+
Loki
Loki
Aka Sanic
Loki
Level 17
God Stats
3W - 3L
1,530 SR
Queue Stats
10W - 15L
1,301 Elo+
Party 2
Agni
Agni
I3th Maniac
Agni
Level 64
God Stats
1W - 3L
1,419 SR
Queue Stats
4W - 9L
1,226 Elo+
Solo
Odin
Odin
OhThatsRough91
Odin
Level 35
God Stats
7W - 7L
1,489 SR
Queue Stats
10W - 15L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hera_hera94
Chang'e
17
4 / 2 / 7
10,544
811
6,973
12,541
3,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
ReisOG
Chaac
17
5 / 2 / 7
10,795
830
10,609
14,858
12,162
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
bobjoe123
Izanami
17
3 / 0 / 8
10,738
826
7,528
8,755
2,727
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
0 / 6 / 2
8,521
655
8,199
11,103
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 2
9,195
707
11,517
9,082
3,029
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 1
8,841
680
7,388
10,513
9,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
3
4
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
0
6
2
0.17
W
Chang'e
Hera_hera94
Chang'e
4
2
7
3.75
L
2
3
2
1
L
1
3
1
0.5
W
Chaac
ReisOG
Chaac
5
2
7
4.25
W
Izanami
bobjoe123
Izanami
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,110
Damage
27,104
36,154
Taken
30,698
18,699
Mitigated
16,382
16,527
Healing
4,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
8,199
3,372
0
2,608
11,103
3,667
0
2,650
8,103
0
27,716
W
Chang'e
Hera_hera94
Chang'e
6,973
646
3,596
6,247
12,541
3,810
840
3,788
8,735
26,181
1,019
L
11,517
461
4
1,243
9,082
3,029
0
1,463
7,450
30,311
0
L
7,388
872
0
155
10,513
9,686
0
1,882
8,347
0
25,125
W
Chaac
ReisOG
Chaac
10,609
3,130
0
4,839
14,858
12,162
540
4,723
10,117
0
30,340
W
Izanami
bobjoe123
Izanami
7,528
5,036
0
1,845
8,755
2,727
2,170
3,108
5,638
0
40,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,077
Gold Earned
26,557
149
Minions Killed
110
0
Camps Cleared
0
725,138
Distance Traveled
655,085
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,521
655
41
3
0
216,485
0
W
Chang'e
10,544
811
51
4
0
230,746
0
L
Agni
9,195
707
37
3
0
217,129
2
L
Odin
8,841
680
32
2
0
221,471
0
W
Chaac
10,795
830
38
3
0
240,176
0
W
Izanami
10,738
826
60
5
0
254,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role