Player Matchup

Amaterasu
Amaterasu
Frosty5279
Amaterasu
Level 39
God Stats
26W - 34L
1,635 SR
Queue Stats
39W - 59L
1,452 Elo+
Solo
Izanami
Izanami
MelElDiablo
Izanami
Level 114
God Stats
4W - 3L
1,457 SR
Queue Stats
140W - 123L
1,518 Elo+
Party 2
Khepri
Khepri
ZrexVex
Khepri
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,443 Elo+
Solo
Vulcan
Vulcan
capomacaille
Vulcan
Level 127
God Stats
185W - 153L
1,523 SR
Queue Stats
389W - 404L
1,411 Elo+
Solo
Neith
Neith
lxSPHYNXxl
Neith
Level 185
God Stats
17W - 6L
1,639 SR
Queue Stats
106W - 109L
1,484 Elo+
Party 2
Team Averages
Level 119
1,551 SR
1,462 Elo+

VS

Team Averages
Level 52
1,433 SR
1,495 Elo+
Bellona
Bellona
FewestDolphin18
Bellona
Level 105
God Stats
9W - 8L
1,561 SR
Queue Stats
323W - 302L
1,491 Elo+
Solo
Nemesis
Nemesis
Lil Niichi
Nemesis
Level 88
God Stats
2W - 3L
1,630 SR
Queue Stats
20W - 25L
1,486 Elo+
Solo
Olorun
Olorun
Somsewa
Olorun
Level 5
God Stats
0W - 1L
1,196 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Maui
Maui
SovereignTortuga
Maui
Level 41
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
zedwalker
Heimdallr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Frosty5279
Amaterasu
11
1 / 0 / 1
5,821
582
4,050
10,009
5,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
MelElDiablo
Izanami
11
3 / 1 / 2
6,415
642
5,083
3,559
1,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
ZrexVex
Khepri
9
1 / 1 / 3
4,976
498
2,247
4,500
3,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
11
5 / 1 / 2
6,718
672
6,304
4,679
1,332
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
11
3 / 1 / 3
5,981
598
4,033
5,785
1,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,535
554
6,421
8,473
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nemesis
Lil Niichi
Nemesis
10
3 / 2 / 0
5,665
567
5,311
8,696
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
Somsewa
Olorun
8
0 / 5 / 1
4,632
463
1,919
6,063
1,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 2 / 0
5,407
541
1,957
7,291
4,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
zedwalker
Heimdallr
8
0 / 3 / 1
4,750
475
1,865
5,426
1,467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
4
4
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Amaterasu
Frosty5279
Amaterasu
1
0
1
1.5
L
Nemesis
Lil Niichi
Nemesis
3
2
0
1.5
W
Izanami
MelElDiablo
Izanami
3
1
2
4
L
Olorun
Somsewa
Olorun
0
5
1
0.1
L
1
2
0
0.5
W
Khepri
ZrexVex
Khepri
1
1
3
2.5
W
Vulcan
5
1
2
6
W
Neith
3
1
3
4.5
L
Heimdallr
zedwalker
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,717
Damage
17,473
28,532
Taken
35,949
13,605
Mitigated
18,740
11,396
Healing
6,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,421
2,341
0
3,534
8,473
7,587
0
0
7,896
735
33,262
W
Amaterasu
Frosty5279
Amaterasu
4,050
1,406
0
4,780
10,009
5,705
0
260
9,749
0
32,228
L
Nemesis
Lil Niichi
Nemesis
5,311
2,927
0
837
8,696
3,418
0
1,779
6,917
0
42,590
W
Izanami
MelElDiablo
Izanami
5,083
3,332
89
1,104
3,559
1,251
0
936
2,623
0
47,890
L
Olorun
Somsewa
Olorun
1,919
484
120
614
6,063
1,759
0
4,096
1,967
19,961
772
L
1,957
447
0
753
7,291
4,509
15
1,974
5,317
15,752
0
W
Khepri
ZrexVex
Khepri
2,247
110
189
1,101
4,500
3,537
0
633
3,867
14,363
0
W
Vulcan
6,304
210
0
1,610
4,679
1,332
86
1,687
2,992
40,202
0
W
Neith
4,033
1,450
0
2,523
5,785
1,780
0
750
5,035
0
39,022
L
Heimdallr
zedwalker
Heimdallr
1,865
815
0
887
5,426
1,467
0
702
4,724
0
23,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,911
Gold Earned
25,989
310
Minions Killed
204
0
Camps Cleared
0
1,076,296
Distance Traveled
964,795
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,535
554
47
5
0
173,570
0
W
Amaterasu
5,821
582
69
7
0
197,193
3
L
Nemesis
5,665
567
62
6
0
204,793
0
W
Izanami
6,415
642
94
9
0
193,438
1
L
Olorun
4,632
463
30
3
0
204,232
0
L
Maui
5,407
541
20
2
0
212,425
0
W
Khepri
4,976
498
13
1
0
249,125
0
W
Vulcan
6,718
672
60
6
0
224,155
5
W
Neith
5,981
598
74
7
0
212,385
0
L
Heimdallr
4,750
475
45
5
0
169,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role