Player Matchup

Merlin
Merlin
Crom1470
Merlin
Level 134
God Stats
5W - 6L
1,465 SR
Queue Stats
124W - 142L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
OhReallyNow1592
Cthulhu
Level 65
God Stats
86W - 70L
1,529 SR
Queue Stats
97W - 90L
1,484 Elo+
Solo
Ganesha
Ganesha
VirtuousGoggy
Ganesha
Level 21
God Stats
5W - 5L
1,567 SR
Queue Stats
17W - 31L
1,407 Elo+
Party 1
Team Averages
Level 73
1,520 SR
1,439 Elo+

VS

Team Averages
Level 87
1,617 SR
1,475 Elo+
Aphrodite
Aphrodite
CODEMAN420
Aphrodite
Level 145
God Stats
20W - 17L
1,562 SR
Queue Stats
262W - 298L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
ChompSkiii7
Danzaburou
Level 92
God Stats
14W - 10L
1,537 SR
Queue Stats
271W - 273L
1,382 Elo+
Solo
King Arthur
King Arthur
astraldrogon1
King Arthur
Level 23
God Stats
14W - 4L
1,752 SR
Queue Stats
29W - 16L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crom1470
Merlin
19
5 / 3 / 0
12,401
886
13,458
8,616
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 3 / 1
8,262
590
3,244
4,812
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
17
0 / 1 / 4
10,002
714
6,360
12,151
14,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CODEMAN420
Aphrodite
17
1 / 2 / 5
11,454
818
3,887
11,113
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ChompSkiii7
Danzaburou
18
4 / 3 / 2
13,078
934
9,644
11,061
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
astraldrogon1
King Arthur
17
2 / 1 / 4
11,210
801
7,331
14,762
14,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
7
7
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
CODEMAN420
Aphrodite
1
2
5
1.75
W
Danzaburou
ChompSkiii7
Danzaburou
4
3
2
1.67
L
Merlin
Crom1470
Merlin
5
3
0
1.67
L
0
3
1
0.17
L
Ganesha
0
1
4
2
W
King Arthur
astraldrogon1
King Arthur
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,062
Damage
20,862
25,579
Taken
36,936
20,074
Mitigated
20,693
3,610
Healing
17,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
CODEMAN420
Aphrodite
3,887
407
3,274
6,557
11,113
3,481
954
7,626
3,422
40,299
335
W
Danzaburou
ChompSkiii7
Danzaburou
9,644
3,584
0
4,419
11,061
2,752
2,310
7,694
3,332
0
56,828
L
Merlin
Crom1470
Merlin
13,458
267
235
1,715
8,616
4,014
567
768
7,625
60,233
0
L
3,244
93
186
206
4,812
1,821
0
901
3,772
12,604
0
L
Ganesha
6,360
116
0
1,268
12,151
14,239
0
2,275
9,310
16,614
0
W
King Arthur
astraldrogon1
King Arthur
7,331
1,041
0
3,206
14,762
14,460
362
7,640
7,074
146
36,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,665
Gold Earned
35,742
160
Minions Killed
206
0
Camps Cleared
0
587,496
Distance Traveled
715,314
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,454
818
63
5
0
213,460
2
W
Danzaburou
13,078
934
92
7
0
207,708
0
L
Merlin
12,401
886
121
9
0
263,209
0
L
Cthulhu
8,262
590
28
2
0
92,668
0
L
Ganesha
10,002
714
11
1
0
231,619
0
W
King Arthur
11,210
801
51
4
0
294,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role