Player Matchup

Sun Wukong
Sun Wukong
AngelFlow19
Sun Wukong
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
225W - 203L
1,518 Elo+
Solo
Olorun
Olorun
Axmau5
Olorun
Level 140
God Stats
2W - 1L
1,777 SR
Queue Stats
116W - 92L
1,586 Elo+
Party 1
Awilix
Awilix
BDOG1015
Awilix
Level 128
God Stats
8W - 6L
1,461 SR
Queue Stats
103W - 93L
1,539 Elo+
Solo
He Bo
He Bo
Foxtrot701
He Bo
Level 97
God Stats
2W - 2L
1,614 SR
Queue Stats
420W - 400L
1,491 Elo+
Party 1
Nu Wa
Nu Wa
axsketch
Nu Wa
Level 68
God Stats
5W - 4L
1,577 SR
Queue Stats
90W - 84L
1,560 Elo+
Party 1
Team Averages
Level 99
1,586 SR
1,539 Elo+

VS

Team Averages
Level 88
1,418 SR
1,491 Elo+
Erlang Shen
Erlang Shen
BitzOBacon
Erlang Shen
Level 37
God Stats
2W - 9L
1,267 SR
Queue Stats
39W - 51L
1,446 Elo+
Party 2
Ao Kuang
Ao Kuang
TerraJung
Ao Kuang
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,489 Elo+
Party 2
Rama
Rama
TheSoloLeveler
Rama
Level 82
God Stats
18W - 12L
1,673 SR
Queue Stats
219W - 202L
1,554 Elo+
Solo
Ne Zha
Ne Zha
explodmonke500
Ne Zha
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 31L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
pinky16rocks
Baron Samedi
Level 156
God Stats
0W - 3L
1,151 SR
Queue Stats
195W - 171L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AngelFlow19
Sun Wukong
19
11 / 1 / 3
13,288
664
25,405
24,746
28,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Axmau5
Olorun
18
7 / 4 / 8
11,960
598
18,144
14,499
6,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
BDOG1015
Awilix
16
3 / 4 / 13
10,754
538
7,710
15,178
13,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
19
5 / 3 / 10
11,298
565
12,022
13,163
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
axsketch
Nu Wa
18
7 / 2 / 7
11,894
595
20,773
8,844
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BitzOBacon
Erlang Shen
16
1 / 12 / 1
10,360
518
15,045
33,786
18,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ao Kuang
TerraJung
Ao Kuang
16
8 / 6 / 1
10,378
519
13,085
22,281
6,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 5 / 2
9,601
480
8,743
15,462
5,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 6 / 3
8,649
432
5,290
19,739
5,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
pinky16rocks
Baron Samedi
12
1 / 4 / 8
8,994
450
7,310
16,524
15,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
33
Kills
13
14
Deaths
33
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AngelFlow19
Sun Wukong
11
1
3
12.5
W
Olorun
Axmau5
Olorun
7
4
8
2.75
W
Awilix
BDOG1015
Awilix
3
4
13
2.38
L
Erlang Shen
BitzOBacon
Erlang Shen
1
12
1
0.13
W
He Bo
5
3
10
3.33
L
Ao Kuang
TerraJung
Ao Kuang
8
6
1
1.42
L
3
5
2
0.8
W
Nu Wa
axsketch
Nu Wa
7
2
7
5.25
L
0
6
3
0.25
L
Baron Samedi
pinky16rocks
Baron Samedi
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,054
Damage
49,473
76,430
Taken
107,792
56,849
Mitigated
51,782
24,765
Healing
39,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AngelFlow19
Sun Wukong
25,405
7,554
0
7,548
24,746
28,904
1,120
2,004
22,742
486
102,470
W
Olorun
Axmau5
Olorun
18,144
9,567
430
4,868
14,499
6,643
7,364
4,267
10,232
96,606
0
W
Awilix
BDOG1015
Awilix
7,710
1,967
619
2,807
15,178
13,220
182
5,557
9,305
0
26,932
L
Erlang Shen
BitzOBacon
Erlang Shen
15,045
9,614
0
14,774
33,786
18,044
0
5,377
27,115
0
71,409
W
He Bo
12,022
879
0
6,757
13,163
4,825
1,721
3,432
9,731
94,543
1,960
L
Ao Kuang
TerraJung
Ao Kuang
13,085
3,052
0
8,317
22,281
6,920
353
13,266
8,523
61,665
7,115
L
8,743
5,283
0
3,894
15,462
5,735
0
11,818
3,443
0
71,017
W
Nu Wa
axsketch
Nu Wa
20,773
4,480
0
1,736
8,844
3,257
2,800
4,670
4,174
68,780
1,091
L
5,290
856
0
6,367
19,739
5,914
0
9,297
10,089
0
61,300
L
Baron Samedi
pinky16rocks
Baron Samedi
7,310
414
1,427
4,722
16,524
15,169
0
9,983
6,232
33,268
953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,194
Gold Earned
47,982
575
Minions Killed
490
0
Camps Cleared
0
2,037,431
Distance Traveled
1,700,878
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,288
664
152
8
0
365,512
5
W
Olorun
11,960
598
138
7
0
376,946
0
W
Awilix
10,754
538
34
2
0
443,219
0
L
Erlang Shen
10,360
518
120
6
0
325,636
0
W
He Bo
11,298
565
136
7
0
469,531
1
L
Ao Kuang
10,378
519
89
4
0
363,917
0
L
Rama
9,601
480
142
7
0
271,852
0
W
Nu Wa
11,894
595
115
6
0
382,223
0
L
Ne Zha
8,649
432
93
5
0
442,479
2
L
Baron Samedi
8,994
450
46
2
0
296,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role