Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Hijo Wii
Yemoja
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
111W - 114L
1,393 Elo+
Solo
Izanami
Izanami
PabloBlanco710
Izanami
Level 84
God Stats
3W - 3L
1,314 SR
Queue Stats
202W - 222L
1,442 Elo+
Solo
Shiva
Shiva
V1Official__
Shiva
Level 96
God Stats
4W - 1L
1,601 SR
Queue Stats
102W - 95L
1,415 Elo+
Solo
Fenrir
Fenrir
chuveiro-pior
Fenrir
Level 102
God Stats
2W - 0L
1,689 SR
Queue Stats
43W - 47L
1,441 Elo+
Solo
Team Averages
Level 114
1,521 SR
1,438 Elo+

VS

Team Averages
Level 105
1,519 SR
1,430 Elo+
Pele
Pele
AlarmedPurse42
Pele
Level 58
God Stats
2W - 2L
1,762 SR
Queue Stats
104W - 116L
1,460 Elo+
Solo
Mercury
Mercury
Backshots227160
Mercury
Level 29
God Stats
1W - 4L
1,258 SR
Queue Stats
63W - 76L
1,434 Elo+
Party 1
Ratatoskr
Ratatoskr
TooCold2Touch
Ratatoskr
Level 280
God Stats
6W - 6L
1,461 SR
Queue Stats
528W - 516L
1,408 Elo+
Solo
Charybdis
Charybdis
jf_20k
Charybdis
Level 59
God Stats
2W - 2L
1,562 SR
Queue Stats
125W - 150L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
sushiroll1818
Nu Wa
Level 100
God Stats
81W - 78L
1,551 SR
Queue Stats
467W - 462L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
2 / 0 / 0
6,849
623
5,084
5,344
2,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Hijo Wii
Yemoja
11
2 / 0 / 3
6,740
613
1,083
5,699
2,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 1 / 0
6,804
619
2,906
4,787
1,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 1 / 2
7,038
640
6,016
7,748
4,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 1
5,881
535
2,493
8,990
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,436
494
2,967
7,509
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 0
5,279
480
3,670
6,577
2,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
TooCold2Touch
Ratatoskr
8
0 / 0 / 0
4,716
429
122
2,675
927
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charybdis
jf_20k
Charybdis
9
1 / 5 / 1
5,314
483
1,147
6,870
1,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

11
0 / 1 / 0
5,375
489
2,879
5,339
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
11
Kills
2
3
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
0
0
2
L
0
3
1
0.17
L
1
2
0
0.5
W
Yemoja
Hijo Wii
Yemoja
2
0
3
3.5
W
3
1
0
3
L
Ratatoskr
TooCold2Touch
Ratatoskr
0
0
0
0
W
2
1
2
3
W
2
1
1
2.5
L
Charybdis
jf_20k
Charybdis
1
5
1
0.3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,582
Damage
10,785
32,568
Taken
28,970
14,890
Mitigated
8,878
11,660
Healing
5,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,084
0
0
1,317
5,344
2,340
66
1,032
4,312
56,894
3,818
L
2,967
588
0
1,762
7,509
2,295
0
0
7,047
0
33,163
L
3,670
1,503
0
1,018
6,577
2,315
0
168
6,252
0
26,631
W
Yemoja
Hijo Wii
Yemoja
1,083
270
3,254
2,415
5,699
2,989
290
904
4,795
21,599
3,584
W
2,906
1,918
0
634
4,787
1,511
2,336
235
4,552
0
48,918
L
Ratatoskr
TooCold2Touch
Ratatoskr
122
0
0
451
2,675
927
0
76
2,599
0
20,769
W
6,016
971
0
2,450
7,748
4,555
0
329
7,419
0
38,306
W
2,493
884
0
1,590
8,990
3,495
0
492
8,498
0
36,800
L
Charybdis
jf_20k
Charybdis
1,147
362
0
401
6,870
1,800
0
2,199
4,632
0
22,482
L
2,879
857
0
2,013
5,339
1,541
0
3,440
1,899
30,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,312
Gold Earned
26,120
388
Minions Killed
248
0
Camps Cleared
0
1,019,891
Distance Traveled
938,106
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,849
623
103
9
0
192,329
0
L
Pele
5,436
494
52
5
0
241,055
0
L
Mercury
5,279
480
46
4
0
223,222
0
W
Yemoja
6,740
613
50
5
0
178,429
2
W
Izanami
6,804
619
90
8
0
186,251
1
L
Ratatoskr
4,716
429
38
3
0
158,924
0
W
Shiva
7,038
640
77
7
0
214,419
4
W
Fenrir
5,881
535
68
6
0
248,463
2
L
Charybdis
5,314
483
40
4
0
157,043
0
L
Nu Wa
5,375
489
72
7
0
157,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role