Player Matchup

Vulcan
Vulcan
Bboy_Quest_9
Vulcan
Level 169
God Stats
8W - 5L
1,593 SR
Queue Stats
26W - 25L
1,422 Elo+
Party 1
Thanatos
Thanatos
D_PRODIGY99
Thanatos
Level 158
God Stats
2W - 1L
1,465 SR
Queue Stats
38W - 29L
1,509 Elo+
Party 1
Skadi
Skadi
MerCy-_-Mercury
Skadi
Level 144
God Stats
4W - 0L
1,642 SR
Queue Stats
14W - 9L
1,530 Elo+
Party 1
Hercules
Hercules
Risen22
Hercules
Level 153
God Stats
2W - 5L
1,418 SR
Queue Stats
93W - 97L
1,475 Elo+
Party 1
Merlin
Merlin
morgandastallion
Merlin
Level 67
God Stats
1W - 1L
1,272 SR
Queue Stats
24W - 18L
1,520 Elo+
Party 1
Team Averages
Level 138
1,478 SR
1,491 Elo+

VS

Team Averages
Level 102
1,541 SR
1,503 Elo+
Erlang Shen
Erlang Shen
Drax02
Erlang Shen
Level 157
God Stats
27W - 22L
1,587 SR
Queue Stats
155W - 150L
1,558 Elo+
Solo
Bacchus
Bacchus
GamerNotFound404
Bacchus
Level 102
God Stats
3W - 4L
1,615 SR
Queue Stats
247W - 212L
1,542 Elo+
Party 2
Arachne
Arachne
Thra1173501
Arachne
Level 87
God Stats
15W - 11L
1,596 SR
Queue Stats
50W - 50L
1,552 Elo+
Solo
Kukulkan
Kukulkan
bellazazu
Kukulkan
Level 67
God Stats
2W - 3L
1,510 SR
Queue Stats
107W - 93L
1,489 Elo+
Party 2
Hachiman
Hachiman
cashuslipin
Hachiman
Level 95
God Stats
4W - 6L
1,400 SR
Queue Stats
223W - 219L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
5
1 / 1 / 1
3,188
638
1,878
1,353
588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
D_PRODIGY99
Thanatos
7
4 / 2 / 0
4,099
820
2,202
4,064
1,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 1
4,202
840
1,297
1,600
311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
Risen22
Hercules
5
0 / 0 / 1
3,360
672
732
4,240
2,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

6
0 / 1 / 1
3,401
680
384
1,154
170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Drax02
Erlang Shen
3
0 / 1 / 0
2,792
558
541
1,889
637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

4
0 / 1 / 0
3,145
629
1,596
3,397
2,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Thra1173501
Arachne
7
1 / 2 / 0
3,766
753
786
3,845
908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kukulkan
bellazazu
Kukulkan
6
0 / 1 / 0
3,477
695
418
2,141
499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
cashuslipin
Hachiman
6
2 / 1 / 0
3,575
715
1,844
2,023
478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
3
4
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vulcan
1
1
1
1.5
W
Thanatos
D_PRODIGY99
Thanatos
4
2
0
2
L
Erlang Shen
Drax02
Erlang Shen
0
1
0
0
L
0
1
0
0
W
1
0
1
1.5
W
Hercules
Risen22
Hercules
0
0
1
0.5
L
Arachne
Thra1173501
Arachne
1
2
0
0.5
L
Kukulkan
bellazazu
Kukulkan
0
1
0
0
L
Hachiman
cashuslipin
Hachiman
2
1
0
2
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,493
Damage
5,185
12,411
Taken
13,295
4,607
Mitigated
5,049
6,115
Healing
4,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
1,878
330
0
432
1,353
588
0
240
1,113
11,649
0
W
Thanatos
D_PRODIGY99
Thanatos
2,202
487
0
2,471
4,064
1,264
0
168
3,856
0
19,409
L
Erlang Shen
Drax02
Erlang Shen
541
230
0
847
1,889
637
0
0
1,889
0
5,070
L
1,596
255
0
966
3,397
2,527
0
1,150
2,247
8,920
731
W
1,297
503
0
510
1,600
311
0
0
1,600
0
21,948
W
Hercules
Risen22
Hercules
732
387
0
2,577
4,240
2,274
0
1,169
3,071
0
8,398
L
Arachne
Thra1173501
Arachne
786
654
0
1,825
3,845
908
0
132
3,667
0
16,790
L
Kukulkan
bellazazu
Kukulkan
418
91
0
210
2,141
499
0
164
1,935
15,740
0
L
Hachiman
cashuslipin
Hachiman
1,844
1,178
0
796
2,023
478
0
728
1,295
0
11,404
W
384
41
0
125
1,154
170
0
170
944
9,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,250
Gold Earned
16,755
130
Minions Killed
130
0
Camps Cleared
0
525,978
Distance Traveled
472,774
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
3,188
638
23
5
0
99,471
0
W
Thanatos
4,099
820
34
7
0
125,023
0
L
Erlang Shen
2,792
558
13
3
0
42,055
0
L
Bacchus
3,145
629
10
2
0
105,867
0
W
Skadi
4,202
840
44
9
0
90,774
0
W
Hercules
3,360
672
14
3
0
113,385
1
L
Arachne
3,766
753
36
7
0
116,759
0
L
Kukulkan
3,477
695
45
9
0
106,284
0
L
Hachiman
3,575
715
26
5
0
101,809
0
W
Merlin
3,401
680
15
3
0
97,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role