Player Matchup

Nu Wa
Nu Wa
AgeEnD
Nu Wa
Level 86
God Stats
4W - 4L
1,500 SR
Queue Stats
166W - 181L
1,497 Elo+
Solo
Anhur
Anhur
BlackGeminis122
Anhur
Level 87
God Stats
11W - 3L
1,678 SR
Queue Stats
353W - 326L
1,526 Elo+
Solo
Jormungandr
Jormungandr
stillwing360
Jormungandr
Level 129
God Stats
27W - 8L
1,790 SR
Queue Stats
123W - 115L
1,496 Elo+
Solo
Awilix
Awilix
xGod Is Dead13x
Awilix
Level 149
God Stats
3W - 3L
1,498 SR
Queue Stats
132W - 130L
1,474 Elo+
Solo
Cthulhu
Cthulhu
x_CrazyStick_x
Cthulhu
Level 89
God Stats
18W - 4L
1,777 SR
Queue Stats
264W - 254L
1,427 Elo+
Solo
Team Averages
Level 108
1,649 SR
1,484 Elo+

VS

Team Averages
Level 124
1,518 SR
1,482 Elo+
Chiron
Chiron
BRUMOTTE
Chiron
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 102L
1,449 Elo+
Party 1
Mulan
Mulan
Expecto_Patronot
Mulan
Level 120
God Stats
91W - 58L
1,476 SR
Queue Stats
206W - 201L
1,478 Elo+
Solo
Geb
Geb
GrosFaisan3
Geb
Level 67
God Stats
6W - 9L
1,395 SR
Queue Stats
74W - 85L
1,442 Elo+
Party 1
Zeus
Zeus
Sandpitboii
Zeus
Level 181
God Stats
2W - 2L
1,586 SR
Queue Stats
227W - 224L
1,460 Elo+
Solo
Cabrakan
Cabrakan
ztuNzeeDMD
Cabrakan
Level 123
God Stats
8W - 4L
1,632 SR
Queue Stats
41W - 24L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AgeEnD
Nu Wa
15
4 / 3 / 5
9,168
611
10,162
6,539
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 2
8,564
571
4,053
8,609
2,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jormungandr
stillwing360
Jormungandr
14
4 / 1 / 2
9,471
631
6,727
10,365
6,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 3 / 5
8,705
580
5,967
14,404
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 3 / 6
7,174
478
7,702
9,865
7,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BRUMOTTE
Chiron
13
3 / 2 / 1
7,480
499
6,351
9,241
3,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

5
0 / 3 / 0
5,222
348
2,290
5,065
2,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 4
6,546
436
4,810
15,256
9,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 5 / 1
8,169
545
6,205
9,262
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cabrakan
ztuNzeeDMD
Cabrakan
14
4 / 3 / 3
7,951
530
9,801
11,850
7,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
11
11
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AgeEnD
Nu Wa
4
3
5
2.17
L
Chiron
BRUMOTTE
Chiron
3
2
1
1.75
W
2
1
2
3
L
0
3
0
0
L
0
3
4
0.67
L
4
5
1
0.9
W
Jormungandr
stillwing360
Jormungandr
4
1
2
5
W
5
3
5
2.5
W
1
3
6
1.33
L
Cabrakan
ztuNzeeDMD
Cabrakan
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,611
Damage
29,457
49,782
Taken
50,674
23,584
Mitigated
24,340
15,609
Healing
15,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AgeEnD
Nu Wa
10,162
3,793
0
1,726
6,539
1,804
113
5,104
1,435
54,315
780
L
Chiron
BRUMOTTE
Chiron
6,351
1,310
528
3,236
9,241
3,103
0
3,877
5,086
0
52,374
W
4,053
2,090
0
2,492
8,609
2,832
2,007
2,759
5,850
0
63,770
L
2,290
429
0
1,270
5,065
2,499
0
2,977
2,088
0
14,184
L
4,810
336
0
3,314
15,256
9,047
0
5,965
8,850
19,184
0
L
6,205
817
0
1,683
9,262
2,541
396
4,758
4,419
46,878
1,964
W
Jormungandr
stillwing360
Jormungandr
6,727
2,162
0
3,201
10,365
6,091
0
3,496
6,869
54,149
4,010
W
5,967
2,665
0
6,364
14,404
5,161
393
4,960
9,444
0
64,699
W
7,702
452
153
1,673
9,865
7,696
168
4,348
5,517
29,529
0
L
Cabrakan
ztuNzeeDMD
Cabrakan
9,801
1,912
0
5,096
11,850
7,150
0
5,631
6,114
74,680
1,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,082
Gold Earned
35,368
467
Minions Killed
345
0
Camps Cleared
0
1,464,968
Distance Traveled
1,272,040
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,168
611
94
6
0
282,383
4
L
Chiron
7,480
499
96
6
0
293,239
1
W
Anhur
8,564
571
118
8
0
276,730
3
L
Mulan
5,222
348
30
2
0
86,539
0
L
Geb
6,546
436
7
0
0
328,062
5
L
Zeus
8,169
545
103
7
0
262,060
1
W
Jormungandr
9,471
631
113
8
0
260,978
2
W
Awilix
8,705
580
94
6
0
338,600
0
W
Cthulhu
7,174
478
48
3
0
306,277
4
L
Cabrakan
7,951
530
109
7
0
302,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role