Player Matchup

Fafnir
Fafnir
GodzSirma
Fafnir
Level 109
God Stats
1W - 4L
1,434 SR
Queue Stats
332W - 296L
1,609 Elo+
Party 1
Apollo
Apollo
ImperatorWaffle
Apollo
Level 156
God Stats
6W - 7L
1,623 SR
Queue Stats
668W - 621L
1,581 Elo+
Solo
Fenrir
Fenrir
RevoMagePL
Fenrir
Level 141
God Stats
1W - 1L
1,271 SR
Queue Stats
49W - 56L
1,502 Elo+
Solo
Hera
Hera
TheScults
Hera
Level 146
God Stats
0W - 1L
1,283 SR
Queue Stats
84W - 71L
1,495 Elo+
Solo
Ne Zha
Ne Zha
rakelonsia
Ne Zha
Level 91
God Stats
0W - 2L
1,273 SR
Queue Stats
451W - 437L
1,598 Elo+
Party 1
Team Averages
Level 129
1,377 SR
1,557 Elo+

VS

Team Averages
Level 128
1,472 SR
1,564 Elo+
Chaac
Chaac
G4ROU
Chaac
Level 118
God Stats
254W - 170L
1,633 SR
Queue Stats
286W - 201L
1,585 Elo+
Solo
Nu Wa
Nu Wa
LADMognok
Nu Wa
Level 68
God Stats
1W - 1L
1,326 SR
Queue Stats
63W - 55L
1,508 Elo+
Solo
Nemesis
Nemesis
NSH110
Nemesis
Level 155
God Stats
9W - 10L
1,486 SR
Queue Stats
746W - 693L
1,588 Elo+
Solo
Zhong Kui
Zhong Kui
Rhaiden
Zhong Kui
Level 152
God Stats
2W - 2L
1,414 SR
Queue Stats
199W - 177L
1,584 Elo+
Solo
Fafnir
Fafnir
tohmson21
Fafnir
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
203W - 189L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GodzSirma
Fafnir
14
1 / 3 / 2
8,451
528
5,150
14,475
17,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 5 / 1
7,993
500
6,462
12,788
4,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
RevoMagePL
Fenrir
10
0 / 8 / 2
6,873
430
5,622
20,069
12,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
12
1 / 5 / 1
7,606
475
6,840
9,097
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
rakelonsia
Ne Zha
13
2 / 8 / 1
7,420
464
6,623
19,331
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
G4ROU
Chaac
16
4 / 1 / 10
10,405
650
14,992
17,510
18,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
LADMognok
Nu Wa
17
10 / 0 / 10
11,042
690
16,932
6,235
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
NSH110
Nemesis
15
4 / 2 / 10
9,399
587
7,318
14,226
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
Rhaiden
Zhong Kui
17
7 / 2 / 4
10,292
643
12,565
15,486
10,755
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fafnir
tohmson21
Fafnir
14
4 / 0 / 12
10,034
627
5,872
12,200
15,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
75
5
Kills
29
29
Deaths
5
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Chaac
G4ROU
Chaac
4
1
10
9
L
Fafnir
GodzSirma
Fafnir
1
3
2
0.67
L
1
5
1
0.3
W
Nu Wa
LADMognok
Nu Wa
10
0
10
15
W
Nemesis
NSH110
Nemesis
4
2
10
4.5
L
Fenrir
RevoMagePL
Fenrir
0
8
2
0.13
W
Zhong Kui
Rhaiden
Zhong Kui
7
2
4
4.5
L
Hera
1
5
1
0.3
L
Ne Zha
rakelonsia
Ne Zha
2
8
1
0.31
W
Fafnir
tohmson21
Fafnir
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,697
Damage
57,679
75,760
Taken
65,657
43,592
Mitigated
51,477
23,335
Healing
30,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
G4ROU
Chaac
14,992
1,938
0
6,015
17,510
18,606
298
3,696
12,852
0
71,808
L
Fafnir
GodzSirma
Fafnir
5,150
772
0
6,630
14,475
17,272
0
2,167
12,123
39,543
0
L
6,462
4,765
0
4,324
12,788
4,153
0
9,774
2,745
0
61,439
W
Nu Wa
LADMognok
Nu Wa
16,932
1,489
78
2,578
6,235
1,720
3,424
1,897
4,086
79,424
1,550
W
Nemesis
NSH110
Nemesis
7,318
3,164
0
7,084
14,226
4,619
237
2,917
11,003
0
75,714
L
Fenrir
RevoMagePL
Fenrir
5,622
1,898
0
4,247
20,069
12,092
0
11,558
8,105
0
25,041
W
Zhong Kui
Rhaiden
Zhong Kui
12,565
3,734
0
11,394
15,486
10,755
2,037
655
14,769
80,291
6,843
L
Hera
6,840
1,336
0
751
9,097
3,027
0
3,874
4,965
49,558
606
L
Ne Zha
rakelonsia
Ne Zha
6,623
2,443
0
7,383
19,331
7,048
0
6,398
12,644
0
55,137
W
Fafnir
tohmson21
Fafnir
5,872
2,136
0
3,654
12,200
15,777
1,334
1,376
10,479
21,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,343
Gold Earned
51,172
404
Minions Killed
534
0
Camps Cleared
0
1,568,423
Distance Traveled
1,619,862
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,405
650
121
8
0
298,329
0
L
Fafnir
8,451
528
81
5
0
308,654
0
L
Apollo
7,993
500
114
7
0
323,020
1
W
Nu Wa
11,042
690
137
9
0
320,006
0
W
Nemesis
9,399
587
108
7
0
381,210
4
L
Fenrir
6,873
430
31
2
0
314,219
4
W
Zhong Kui
10,292
643
138
9
0
293,422
4
L
Hera
7,606
475
99
6
0
301,607
0
L
Ne Zha
7,420
464
79
5
0
320,923
1
W
Fafnir
10,034
627
30
2
0
326,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role