Player Matchup

Discordia
Discordia
Bakon3282
Discordia
Level 104
God Stats
27W - 24L
1,539 SR
Queue Stats
579W - 601L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
Cats12
Cthulhu
Level 56
God Stats
9W - 8L
1,533 SR
Queue Stats
197W - 203L
1,461 Elo+
Party 1
Arachne
Arachne
DEFEKTIVE
Arachne
Level 86
God Stats
64W - 60L
1,509 SR
Queue Stats
582W - 593L
1,507 Elo+
Party 1
Team Averages
Level 82
1,527 SR
1,480 Elo+

VS

Team Averages
Level 95
1,481 SR
1,445 Elo+
Ymir
Ymir
FatalTouch24
Ymir
Level 61
God Stats
11W - 12L
1,595 SR
Queue Stats
62W - 69L
1,442 Elo+
Party 2
Mercury
Mercury
LANESTEWTX
Mercury
Level 140
God Stats
1W - 2L
1,717 SR
Queue Stats
458W - 484L
1,468 Elo+
Solo
Rama
Rama
TurtlePoopie153
Rama
Level 85
God Stats
1W - 4L
1,131 SR
Queue Stats
221W - 286L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bakon3282
Discordia
16
2 / 1 / 7
9,649
877
11,639
3,039
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Cats12
Cthulhu
15
1 / 0 / 8
8,836
803
6,448
8,839
7,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
DEFEKTIVE
Arachne
16
8 / 0 / 3
10,161
924
10,102
5,228
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
7,890
717
2,940
15,444
15,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
LANESTEWTX
Mercury
10
0 / 5 / 0
6,994
636
1,854
7,096
2,408
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 3 / 1
8,112
737
5,571
9,264
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
11
Kills
1
1
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
Bakon3282
Discordia
2
1
7
5.5
W
Cthulhu
Cats12
Cthulhu
1
0
8
5
W
Arachne
DEFEKTIVE
Arachne
8
0
3
9.5
L
1
3
0
0.33
L
Mercury
LANESTEWTX
Mercury
0
5
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,189
Damage
10,365
17,106
Taken
31,804
11,038
Mitigated
19,899
3,451
Healing
497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Bakon3282
Discordia
11,639
196
0
350
3,039
926
699
432
2,607
46,953
1,010
W
Cthulhu
Cats12
Cthulhu
6,448
348
208
1,170
8,839
7,393
682
1,713
7,126
25,469
3,482
W
Arachne
DEFEKTIVE
Arachne
10,102
8,774
0
1,723
5,228
2,719
2,244
791
4,437
0
23,175
L
2,940
525
0
0
15,444
15,254
0
7,518
7,926
17,685
646
L
Mercury
LANESTEWTX
Mercury
1,854
775
0
380
7,096
2,408
0
2,560
4,536
0
13,367
L
5,571
3,793
0
117
9,264
2,237
0
6,684
2,580
0
32,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,646
Gold Earned
22,996
124
Minions Killed
116
0
Camps Cleared
0
737,402
Distance Traveled
483,777
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,649
877
62
6
0
242,905
0
W
Cthulhu
8,836
803
31
3
0
237,435
0
W
Arachne
10,161
924
31
3
0
257,062
0
L
Ymir
7,890
717
35
3
0
176,307
0
L
Mercury
6,994
636
22
2
0
141,854
2
L
Rama
8,112
737
59
5
0
165,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role