Player Matchup

Aphrodite
Aphrodite
Sonant
Aphrodite
Level 126
God Stats
16W - 11L
1,824 SR
Queue Stats
177W - 155L
1,550 Elo+
Party 2
Neith
Neith
TheHighSithLord
Neith
Level 157
God Stats
7W - 4L
1,709 SR
Queue Stats
281W - 259L
1,527 Elo+
Party 3
Fenrir
Fenrir
TyphanXv
Fenrir
Level 144
God Stats
2W - 3L
1,707 SR
Queue Stats
118W - 141L
1,392 Elo+
Solo
Kuzenbo
Kuzenbo
YaBoiDrizzt
Kuzenbo
Level 220
God Stats
3W - 9L
1,485 SR
Queue Stats
227W - 219L
1,524 Elo+
Party 3
Hercules
Hercules
uguevara22
Hercules
Level 131
God Stats
90W - 82L
1,598 SR
Queue Stats
570W - 515L
1,486 Elo+
Party 2
Team Averages
Level 156
1,665 SR
1,496 Elo+

VS

Team Averages
Level 163
1,501 SR
1,500 Elo+
Achilles
Achilles
Alher
Achilles
Level 156
God Stats
1W - 1L
1,212 SR
Queue Stats
150W - 159L
1,450 Elo+
Party 1
Rama
Rama
CARLOSAURO
Rama
Level 141
God Stats
21W - 17L
1,580 SR
Queue Stats
197W - 169L
1,511 Elo+
Solo
Zeus
Zeus
DangerBallon46
Zeus
Level 147
God Stats
2W - 1L
1,694 SR
Queue Stats
121W - 122L
1,545 Elo+
Solo
Xing Tian
Xing Tian
TsD Alex S
Xing Tian
Level 208
God Stats
2W - 1L
1,490 SR
Queue Stats
49W - 49L
1,470 Elo+
Party 1
Chaac
Chaac
woody_face
Chaac
Level 163
God Stats
6W - 4L
1,528 SR
Queue Stats
144W - 128L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Sonant
Aphrodite
6
0 / 1 / 0
3,155
631
459
2,090
428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

4
0 / 2 / 1
2,901
580
1,253
2,346
552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
TyphanXv
Fenrir
3
0 / 1 / 0
2,655
531
659
1,896
447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kuzenbo
YaBoiDrizzt
Kuzenbo
6
1 / 1 / 0
3,324
665
1,230
2,947
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
uguevara22
Hercules
5
0 / 0 / 1
3,061
612
2,608
3,549
1,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alher
Achilles
5
0 / 1 / 2
3,168
634
1,340
4,073
1,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 1
3,739
748
1,925
2,216
502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 1 / 0
3,673
735
1,192
1,681
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
TsD Alex S
Xing Tian
6
1 / 0 / 1
3,662
732
1,371
4,269
2,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
7
3 / 0 / 0
4,169
834
2,470
2,086
1,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
5
5
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alher
Achilles
0
1
2
1
W
1
0
1
1.5
W
0
1
0
0
L
Aphrodite
Sonant
Aphrodite
0
1
0
0
L
0
2
1
0.25
W
Xing Tian
TsD Alex S
Xing Tian
1
0
1
1.5
L
Fenrir
TyphanXv
Fenrir
0
1
0
0
L
Kuzenbo
YaBoiDrizzt
Kuzenbo
1
1
0
1
L
Hercules
uguevara22
Hercules
0
0
1
0.5
W
Chaac
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,209
Damage
8,298
12,828
Taken
14,325
4,382
Mitigated
5,343
4,134
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alher
Achilles
1,340
531
0
1,017
4,073
1,334
0
119
3,858
0
13,884
W
1,925
1,663
0
882
2,216
502
0
0
2,117
0
19,288
W
1,192
180
0
385
1,681
416
0
877
708
16,048
0
L
Aphrodite
Sonant
Aphrodite
459
63
0
1,433
2,090
428
0
0
2,090
11,224
0
L
1,253
588
0
558
2,346
552
0
680
1,666
0
12,828
W
Xing Tian
TsD Alex S
Xing Tian
1,371
0
0
1,210
4,269
2,001
0
0
4,118
7,220
0
L
Fenrir
TyphanXv
Fenrir
659
118
0
296
1,896
447
0
252
1,574
0
4,415
L
Kuzenbo
YaBoiDrizzt
Kuzenbo
1,230
286
0
490
2,947
1,500
0
842
1,982
11,092
0
L
Hercules
uguevara22
Hercules
2,608
966
0
1,357
3,549
1,455
0
596
2,953
0
11,840
W
Chaac
2,470
307
0
817
2,086
1,090
0
449
1,529
0
18,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,096
Gold Earned
18,411
96
Minions Killed
166
0
Camps Cleared
0
476,720
Distance Traveled
580,947
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,168
634
29
6
0
143,759
0
W
Rama
3,739
748
43
9
0
102,507
0
W
Zeus
3,673
735
49
10
0
97,114
0
L
Aphrodite
3,155
631
23
5
0
96,912
0
L
Neith
2,901
580
18
4
0
94,121
0
W
Xing Tian
3,662
732
6
1
0
127,986
2
L
Fenrir
2,655
531
10
2
0
70,631
0
L
Kuzenbo
3,324
665
26
5
0
99,466
2
L
Hercules
3,061
612
19
4
0
115,590
0
W
Chaac
4,169
834
39
8
0
109,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role