Player Matchup

Atlas
Atlas
IStainedMyDad
Atlas
Level 89
God Stats
6W - 13L
1,380 SR
Queue Stats
24W - 31L
1,422 Elo+
Party 2
Fenrir
Fenrir
Thyeven8120
Fenrir
Level 19
God Stats
0W - 1L
1,396 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
xXPr0R34ch
Ra
Level 126
God Stats
4W - 6L
1,507 SR
Queue Stats
33W - 41L
1,454 Elo+
Party 2
Team Averages
Level 78
1,428 SR
1,459 Elo+

VS

Team Averages
Level 99
1,573 SR
1,472 Elo+
Nut
Nut
LightBakugo
Nut
Level 125
God Stats
11W - 4L
1,676 SR
Queue Stats
88W - 77L
1,552 Elo+
Solo
Ah Puch
Ah Puch
Lil-Clown_88
Ah Puch
Level 145
God Stats
174W - 177L
1,508 SR
Queue Stats
231W - 277L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
Zinkleburg
Cthulhu
Level 28
God Stats
52W - 49L
1,536 SR
Queue Stats
136W - 152L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,609
692
3,517
8,046
5,687
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
13
0 / 4 / 1
7,436
676
4,615
9,253
7,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
0 / 3 / 1
8,175
743
4,858
6,883
2,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 2
10,720
975
7,214
5,369
1,995
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Lil-Clown_88
Ah Puch
15
2 / 1 / 6
8,782
798
7,903
5,279
1,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Zinkleburg
Cthulhu
15
1 / 0 / 9
8,870
806
5,553
7,223
5,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
10
10
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
7
0
2
8
W
Ah Puch
Lil-Clown_88
Ah Puch
2
1
6
5
L
Fenrir
0
4
1
0.13
W
Cthulhu
Zinkleburg
Cthulhu
1
0
9
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,990
Damage
20,670
24,182
Taken
17,871
15,982
Mitigated
9,174
4,109
Healing
3,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,517
874
0
500
8,046
5,687
0
4,428
3,368
8,776
0
W
7,214
4,586
0
1,200
5,369
1,995
1,139
897
4,398
0
40,601
W
Ah Puch
Lil-Clown_88
Ah Puch
7,903
35
0
782
5,279
1,761
271
2,632
2,515
29,532
837
L
Fenrir
4,615
597
0
858
9,253
7,772
0
4,144
4,714
0
14,490
W
Cthulhu
Zinkleburg
Cthulhu
5,553
377
187
1,183
7,223
5,418
0
4,320
2,504
18,527
0
L
4,858
71
1,234
1,517
6,883
2,523
0
3,603
3,030
45,175
1,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,220
Gold Earned
28,372
122
Minions Killed
157
0
Camps Cleared
0
598,686
Distance Traveled
623,694
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,609
692
5
0
0
183,495
0
W
Nut
10,720
975
83
8
0
214,888
0
W
Ah Puch
8,782
798
54
5
0
221,026
2
L
Fenrir
7,436
676
24
2
0
216,251
0
W
Cthulhu
8,870
806
20
2
0
187,780
0
L
Ra
8,175
743
93
8
0
198,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role