Player Matchup

Scylla
Scylla
RoMa Tellez
Scylla
Level 109
God Stats
0W - 2L
1,501 SR
Queue Stats
7W - 12L
1,389 Elo+
Solo
Chaac
Chaac
Samdwish
Chaac
Level 18
God Stats
1W - 8L
1,286 SR
Queue Stats
1W - 12L
1,143 Elo+
Party 1
Athena
Athena
Tarnak_14
Athena
Level 80
God Stats
3W - 4L
1,687 SR
Queue Stats
167W - 165L
1,471 Elo+
Party 1
Anubis
Anubis
Yanboo18
Anubis
Level 24
God Stats
3W - 6L
1,410 SR
Queue Stats
39W - 49L
1,457 Elo+
Party 1
Fenrir
Fenrir
sLyTe6735
Fenrir
Level 37
God Stats
8W - 9L
1,414 SR
Queue Stats
31W - 59L
1,276 Elo+
Solo
Team Averages
Level 54
1,459 SR
1,347 Elo+

VS

Team Averages
Level 99
1,570 SR
1,450 Elo+
Nike
Nike
DemonZagan
Nike
Level 158
God Stats
17W - 8L
1,722 SR
Queue Stats
655W - 627L
1,440 Elo+
Solo
Izanami
Izanami
NomadRecluseOG
Izanami
Level 95
God Stats
7W - 7L
1,551 SR
Queue Stats
324W - 290L
1,477 Elo+
Party 2
Hera
Hera
Pyrotechnicshock
Hera
Level 104
God Stats
12W - 5L
1,677 SR
Queue Stats
180W - 170L
1,455 Elo+
Party 2
Nu Wa
Nu Wa
brunocesarbc
Nu Wa
Level 93
God Stats
2W - 2L
1,561 SR
Queue Stats
36W - 32L
1,449 Elo+
Solo
Arachne
Arachne
seko_del_to
Arachne
Level 46
God Stats
30W - 44L
1,337 SR
Queue Stats
114W - 137L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
0 / 1 / 1
4,163
520
1,320
2,137
490
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Samdwish
Chaac
8
0 / 1 / 0
4,737
592
1,356
4,238
2,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Athena
Tarnak_14
Athena
6
0 / 0 / 0
4,024
503
854
5,975
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Yanboo18
Anubis
9
0 / 1 / 1
4,733
592
2,158
4,163
1,499
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fenrir
sLyTe6735
Fenrir
6
1 / 1 / 0
4,284
536
938
4,204
1,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
4,493
562
1,313
4,391
3,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 0 / 0
4,403
550
1,283
2,626
691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

8
0 / 0 / 1
4,192
524
3,450
2,434
957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 1 / 2
4,548
569
2,609
2,942
561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
seko_del_to
Arachne
9
3 / 0 / 0
4,728
591
2,133
4,105
919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
1
Kills
4
4
Deaths
1
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
1
0
0
1
W
0
0
1
0.5
L
Scylla
0
1
1
0.5
L
Chaac
Samdwish
Chaac
0
1
0
0
L
Athena
Tarnak_14
Athena
0
0
0
0
L
Anubis
Yanboo18
Anubis
0
1
1
0.5
W
0
1
2
1
L
Fenrir
sLyTe6735
Fenrir
1
1
0
1
W
Arachne
seko_del_to
Arachne
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,626
Damage
10,788
20,717
Taken
16,498
8,446
Mitigated
6,545
6,257
Healing
7,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,313
161
0
2,051
4,391
3,417
0
0
4,391
436
22,720
W
1,283
716
127
1,152
2,626
691
0
738
1,888
0
29,215
W
3,450
965
0
735
2,434
957
0
947
1,487
19,639
1,224
L
Scylla
1,320
39
0
221
2,137
490
0
1,159
922
26,118
0
L
Chaac
Samdwish
Chaac
1,356
209
0
877
4,238
2,113
0
258
3,924
0
26,873
L
Athena
Tarnak_14
Athena
854
283
0
1,860
5,975
2,959
0
1,876
4,043
11,775
0
L
Anubis
Yanboo18
Anubis
2,158
102
0
1,968
4,163
1,499
0
1,378
2,531
28,522
902
W
2,609
372
0
829
2,942
561
0
1,456
1,486
20,875
566
L
Fenrir
sLyTe6735
Fenrir
938
121
0
1,331
4,204
1,385
0
872
3,276
0
17,151
W
Arachne
seko_del_to
Arachne
2,133
1,484
0
2,514
4,105
919
0
1,046
3,059
0
17,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,941
Gold Earned
22,364
212
Minions Killed
234
0
Camps Cleared
0
734,203
Distance Traveled
764,363
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
4,493
562
50
6
0
172,252
1
W
Izanami
4,403
550
55
7
0
147,861
0
W
Hera
4,192
524
30
4
0
140,614
3
L
Scylla
4,163
520
41
5
0
149,620
1
L
Chaac
4,737
592
54
7
0
143,177
1
L
Athena
4,024
503
29
4
0
159,994
3
L
Anubis
4,733
592
52
7
0
144,243
0
W
Nu Wa
4,548
569
52
7
0
135,318
0
L
Fenrir
4,284
536
36
5
0
137,169
0
W
Arachne
4,728
591
47
6
0
168,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role