Player Matchup

Rama
Rama
JackHuncho16
Rama
Level 119
God Stats
1W - 2L
1,353 SR
Queue Stats
60W - 55L
1,517 Elo+
Solo
Ra
Ra
Skuller3652
Ra
Level 124
God Stats
3W - 2L
1,691 SR
Queue Stats
641W - 665L
1,449 Elo+
Solo
Ymir
Ymir
SourWOODCHIP
Ymir
Level 152
God Stats
0W - 3L
1,619 SR
Queue Stats
89W - 86L
1,495 Elo+
Solo
Zeus
Zeus
THEhungryB34R
Zeus
Level 146
God Stats
4W - 4L
1,559 SR
Queue Stats
206W - 211L
1,515 Elo+
Solo
Camazotz
Camazotz
scaredy_AJ
Camazotz
Level 201
God Stats
10W - 11L
1,477 SR
Queue Stats
1,171W - 1,255L
1,527 Elo+
Solo
Team Averages
Level 148
1,540 SR
1,501 Elo+

VS

Team Averages
Level 156
1,535 SR
1,525 Elo+
Vulcan
Vulcan
 
Vulcan
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Agent-Monolith
Ymir
Level 125
God Stats
6W - 1L
1,811 SR
Queue Stats
405W - 429L
1,532 Elo+
Solo
Nemesis
Nemesis
W3TBR0T03S
Nemesis
Level 158
God Stats
1W - 1L
1,355 SR
Queue Stats
155W - 100L
1,553 Elo+
Party 1
Horus
Horus
eppisaurus
Horus
Level 157
God Stats
8W - 6L
1,510 SR
Queue Stats
382W - 305L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,190
819
6,441
6,435
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
1 / 3 / 4
7,812
781
5,576
7,209
2,858
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 4 / 6
7,624
762
3,250
12,981
12,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 1 / 4
7,689
769
10,029
4,358
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
scaredy_AJ
Camazotz
12
1 / 3 / 5
7,016
702
5,952
11,311
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
5 / 1 / 5
9,275
928
14,667
5,520
2,795
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charybdis
 
Charybdis
14
0 / 1 / 7
8,222
822
5,997
6,267
3,364
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
0 / 3 / 5
8,502
850
3,856
12,698
11,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
W3TBR0T03S
Nemesis
16
3 / 1 / 8
8,936
894
9,287
10,481
8,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
14
4 / 1 / 6
8,597
860
6,492
6,183
4,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
6
Kills
12
12
Deaths
7
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
1
5
7.5
W
Charybdis
 
Charybdis
0
1
7
3.5
W
0
3
5
0.83
L
2
1
4
4
L
1
3
4
1
L
0
4
6
0.75
L
2
1
4
4
W
Nemesis
W3TBR0T03S
Nemesis
3
1
8
7
W
Horus
4
1
6
7
L
Camazotz
scaredy_AJ
Camazotz
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,248
Damage
40,299
42,294
Taken
41,149
24,137
Mitigated
30,677
13,576
Healing
17,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
14,667
402
372
519
5,520
2,795
774
2,880
2,640
34,671
0
W
Charybdis
 
Charybdis
5,997
2,349
537
1,674
6,267
3,364
1,056
3,032
3,235
0
13,563
W
3,856
113
1,674
3,795
12,698
11,733
558
6,784
5,702
13,395
1,356
L
6,441
5,603
0
1,244
6,435
2,538
0
3,060
3,160
0
25,558
L
5,576
541
3,838
1,825
7,209
2,858
0
2,626
4,323
20,038
0
L
3,250
412
527
1,188
12,981
12,829
0
5,609
6,959
4,438
0
L
10,029
277
394
240
4,358
1,663
0
2,240
1,871
21,660
988
W
Nemesis
W3TBR0T03S
Nemesis
9,287
1,745
539
2,323
10,481
8,687
209
4,102
6,291
0
15,268
W
Horus
6,492
1,982
3,355
2,916
6,183
4,098
556
1,255
4,928
0
8,737
L
Camazotz
scaredy_AJ
Camazotz
5,952
961
544
3,776
11,311
4,249
0
3,897
7,022
0
12,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,331
Gold Earned
43,532
138
Minions Killed
119
0
Camps Cleared
0
976,646
Distance Traveled
1,017,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,275
928
52
5
0
199,262
0
W
Charybdis
8,222
822
26
3
0
178,144
0
W
Ymir
8,502
850
24
2
0
169,839
0
L
Rama
8,190
819
55
6
0
174,102
0
L
Ra
7,812
781
39
4
0
216,322
0
L
Ymir
7,624
762
2
0
0
193,540
0
L
Zeus
7,689
769
31
3
0
182,243
0
W
Nemesis
8,936
894
13
1
0
247,422
0
W
Horus
8,597
860
4
0
0
222,784
0
L
Camazotz
7,016
702
11
1
0
210,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role