Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
AleiMJ
Discordia
Level 116
God Stats
2W - 3L
1,622 SR
Queue Stats
346W - 304L
1,544 Elo+
Party 3
Achilles
Achilles
LeonMcGregor
Achilles
Level 138
God Stats
0W - 1L
1,589 SR
Queue Stats
31W - 27L
1,586 Elo+
Solo
Serqet
Serqet
badbitxhsonly
Serqet
Level 106
God Stats
7W - 8L
1,499 SR
Queue Stats
338W - 303L
1,539 Elo+
Party 3
Thor
Thor
perrocometacos
Thor
Level 158
God Stats
11W - 11L
1,469 SR
Queue Stats
265W - 250L
1,519 Elo+
Party 1
Team Averages
Level 131
1,536 SR
1,538 Elo+

VS

Team Averages
Level 93
1,522 SR
1,536 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
CHAIRMANKING
Charybdis
Level 106
God Stats
17W - 11L
1,597 SR
Queue Stats
210W - 179L
1,603 Elo+
Solo
Mulan
Mulan
Ezêkial
Mulan
Level 56
God Stats
2W - 0L
1,420 SR
Queue Stats
22W - 15L
1,631 Elo+
Solo
Poseidon
Poseidon
Limited-Flaws
Poseidon
Level 112
God Stats
4W - 4L
1,424 SR
Queue Stats
133W - 151L
1,421 Elo+
Party 2
Ymir
Ymir
Rest_B1RD
Ymir
Level 103
God Stats
5W - 2L
1,670 SR
Queue Stats
85W - 84L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 0 / 5
6,586
507
3,891
7,763
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Discordia
AleiMJ
Discordia
13
0 / 3 / 1
7,055
543
4,538
6,243
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
LeonMcGregor
Achilles
14
2 / 5 / 1
7,737
595
8,517
16,928
11,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 1 / 2
7,201
554
3,325
11,093
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 3 / 1
6,488
499
5,926
11,457
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 2 / 1
6,742
519
7,574
5,957
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
CHAIRMANKING
Charybdis
13
0 / 3 / 2
7,024
540
7,243
6,204
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
Ezêkial
Mulan
14
2 / 2 / 3
8,147
627
11,801
13,575
13,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
Limited-Flaws
Poseidon
15
3 / 2 / 3
8,419
648
6,476
7,335
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
13
4 / 0 / 2
7,309
562
3,577
6,323
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
9
Kills
12
12
Deaths
9
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
0
5
2.5
W
Cthulhu
 
Cthulhu
3
2
1
1.75
L
Discordia
AleiMJ
Discordia
0
3
1
0.17
W
Charybdis
CHAIRMANKING
Charybdis
0
3
2
0.33
W
Mulan
Ezêkial
Mulan
2
2
3
1.75
L
Achilles
LeonMcGregor
Achilles
2
5
1
0.5
W
Poseidon
Limited-Flaws
Poseidon
3
2
3
2.25
W
Ymir
4
0
2
5
L
3
1
2
4
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,197
Damage
36,671
53,484
Taken
39,394
26,087
Mitigated
24,725
20,918
Healing
15,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,891
777
3,347
4,993
7,763
4,788
0
2,993
4,188
24,888
0
W
Cthulhu
 
Cthulhu
7,574
384
245
1,375
5,957
4,249
0
1,781
4,044
22,456
0
L
Discordia
AleiMJ
Discordia
4,538
39
0
1,176
6,243
1,809
0
4,333
1,910
51,419
403
W
Charybdis
CHAIRMANKING
Charybdis
7,243
3,950
0
1,941
6,204
2,415
0
1,169
4,979
0
60,157
W
Mulan
Ezêkial
Mulan
11,801
1,116
0
5,056
13,575
13,486
0
0
12,360
3,132
52,642
L
Achilles
LeonMcGregor
Achilles
8,517
2,785
0
5,605
16,928
11,838
0
2,366
13,594
0
49,942
W
Poseidon
Limited-Flaws
Poseidon
6,476
1,422
0
2,870
7,335
1,971
0
3,520
3,112
67,679
1,513
W
Ymir
3,577
312
0
3,742
6,323
2,604
0
1,467
4,712
41,924
991
L
3,325
508
0
4,997
11,093
3,537
0
3,810
7,152
0
46,193
L
5,926
969
0
800
11,457
4,115
0
3,844
7,029
0
46,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,067
Gold Earned
37,641
418
Minions Killed
462
0
Camps Cleared
0
1,410,200
Distance Traveled
1,388,390
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,586
507
39
3
0
263,888
2
W
Cthulhu
6,742
519
46
4
0
307,797
2
L
Discordia
7,055
543
104
8
0
262,132
0
W
Charybdis
7,024
540
101
8
0
252,386
1
W
Mulan
8,147
627
100
8
0
227,374
4
L
Achilles
7,737
595
103
8
0
260,611
2
W
Poseidon
8,419
648
130
10
0
287,198
2
W
Ymir
7,309
562
85
7
0
313,635
3
L
Serqet
7,201
554
81
6
0
336,676
1
L
Thor
6,488
499
91
7
0
286,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role